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Plaguelands

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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1v1 melee map entry for Hive Workshop Cup Melee Mapping Contest.


Map Info:

-Size: 116x116 (128x128)

-Description: Venture deep into the plagued forests of Lordaeron, but beware of the undead as well as scarlet crusaders who have sworn to cut down both living and the undead.

-Creep Camps: 10 orange, 10 green

-Neutral Buildings/Mines: 4x Gold Mines, 2x Goblin Laboratories, 2x Goblin Merchants
Previews
Contents

Plaguelands (Map)

Reviews
mafe
First of all this. At the moment, the map will be played on patch 1.07. Alternatively ou can set game data to "melee (latest patch)", to force the map to use the current patch. In general this is map with a good layout, but has a few mistakes in the...
mafe
No update in more than 3 months. Therefore map set to substandard.
Level 7
Joined
Nov 12, 2018
Messages
47
It is not classified as melee due to it having something modified in it. (either it being some units placed on someone's team or something modified in the editor, triggers or stuff. )

You can see if it has the melee status or not in the right-down corner of the screen.
 

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
It is not classified as melee due to it having something modified in it. (either it being some units placed on someone's team or something modified in the editor, triggers or stuff. )

You can see if it has the melee status or not in the right-down corner of the screen.
First of all this. At the moment, the map will be played on patch 1.07. Alternatively ou can set game data to "melee (latest patch)", to force the map to use the current patch.

In general this is map with a good layout, but has a few mistakes in the details which should be fixed/could be improved:
-Units near gold mines should not be on camp stance (i.e. not "blue") so that towers cannot be build nearby before killing the creeps.
-The playable area normally does go up to the borders of the map (shadow area), this looks kinda weird ingame.
-Why the modified tree? There is absolutely no need for that, you can just use doodads from any tileset in any map anyway.
-Some creepcamps dont leave corpses behing. Add critters nearby so undeads can use rod of necromancy.
-Some creepcamps dont drop item? Also some itemdrops are stronger/weaker than what's normally seen on ladder maps.
-No possibiley for AoW-Creeping near main bases.
-The map is also very large for a 1v1, but that cant be change now.
-Countless small gaps between trees.

Un the upside, the map really remind me of the plaguelands and the general layout is good.

So I suggest you adress some/all of those issues in some way. Until then, map set to Awaiting update.
 
Level 2
Joined
Dec 26, 2016
Messages
4
It is not classified as melee due to it having something modified in it. (either it being some units placed on someone's team or something modified in the editor, triggers or stuff. )

You can see if it has the melee status or not in the right-down corner of the screen.

Thanks for feedback, I'll try to find what's the cause of that (most likely it's some creep given to a player as you've mentioned).


First of all this. At the moment, the map will be played on patch 1.07. Alternatively ou can set game data to "melee (latest patch)", to force the map to use the current patch.

In general this is map with a good layout, but has a few mistakes in the details which should be fixed/could be improved:
-Units near gold mines should not be on camp stance (i.e. not "blue") so that towers cannot be build nearby before killing the creeps.
-The playable area normally does go up to the borders of the map (shadow area), this looks kinda weird ingame.
-Why the modified tree? There is absolutely no need for that, you can just use doodads from any tileset in any map anyway.
-Some creepcamps dont leave corpses behing. Add critters nearby so undeads can use rod of necromancy.
-Some creepcamps dont drop item? Also some itemdrops are stronger/weaker than what's normally seen on ladder maps.
-No possibiley for AoW-Creeping near main bases.
-The map is also very large for a 1v1, but that cant be change now.
-Countless small gaps between trees.

Un the upside, the map really remind me of the plaguelands and the general layout is good.

So I suggest you adress some/all of those issues in some way. Until then, map set to Awaiting update.

I've basically forgot set the map to lastest patch, I should fix creeps at mines and item drops and the shadowy area soon. As for the gaps between trees, it's because of adding these single trees from other tiles, I'll address that too. Also can you explain what modified tree? I can't recall modifying any tree there. Thanks for feedback.
 

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
Thanks for feedback, I'll try to find what's the cause of that (most likely it's some creep given to a player as you've mentioned).




I've basically forgot set the map to lastest patch, I should fix creeps at mines and item drops and the shadowy area soon. As for the gaps between trees, it's because of adding these single trees from other tiles, I'll address that too. Also can you explain what modified tree? I can't recall modifying any tree there. Thanks for feedback.
About the modified stuff, just check for whatever doodads, units or else are marked in pink in the object editor (F6).
 
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