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Pirate Shark

Pirate Shark
Specialized in piracy those sharks humanoid attack merchant ships not only for their goods but to eat them aswell in violent frenzy.
They are brutal and stupid and could be considered as "sea gnoll".
They inherited shark property and can detect eletrical signal of their prey (Truesight).

Model info :
Damage point: 0.550
Cast point: 0.300
Walk/Run Animation speed : 300
Attask sound : metal heavy slice
Unit soundset : Seagiant
Scaling value : 0.75

Update
-Improved animation
-no more eyes particle

Keywords:
Creep, Shark, Pirate
Contents

Pirate Shark (Model)

Reviews
17:27, 8th Feb 2009 BlinkBoy: Approved, the model not only works fine, but is QUITE amazing. It proves how original you can be by using game textures some own meshes and some custom animations. 5/5. Note to the moderator who modified: leave your...

Moderator

M

Moderator

17:27, 8th Feb 2009
BlinkBoy: Approved, the model not only works fine, but is QUITE amazing. It proves how original you can be by using game textures some own meshes and some custom animations. 5/5.

Note to the moderator who modified: leave your name and reasons next time you change rating, it makes others think that I was responsible for that change, please do the changes once more (correctly this time), reversed to 5/5.
 
Level 26
Joined
Jun 15, 2006
Messages
2,651
here is my review:

1. how the hell did you made it that the model just has a file size of 68kb(!!) ????

whoa this is just awesome. The model shape looks really nice and the model itself is very very creative. Every texture was chosen very wisely (as an example: just look at these sneakers.)
The animations look really smooth and fit the theme.I like that you also added swim anims:)
The included portrait makes the fil size also much smaller because you just have to import 1 model instead of 2.
What I don´t like that much are these glowing eyes but that´s just my own opinion
The extra information you added is also a nice thing.

I also have a suggestion: It would be nice if you would also add a Dissipate animation.

If you consider what tools you just used and what the result is you should deserve a 6/5
 
Level 1
Joined
Jul 14, 2008
Messages
539
whoa nice job
remembers me on a mix of that very old cartoon..."street sharks" and those fishmen of "one piece"

but i have to agree with ~void~ ..that sword looks more like one of those thingies at the carwash D=
 
Level 5
Joined
May 27, 2007
Messages
126
Dude, that sword p0wns! It fits perfectly! With that boneish styl it fits the shark style perfectly! If you ever think of adding a new weapon to it.. dont XD (the color of the blade could be a little more ivory, though, to look like it's not like brand new, as it does now :p right from the blacksmith XD)
 
Level 3
Joined
Feb 3, 2005
Messages
36
This model baffles me... You know how usually it's quality over quantity when it comes to WC3 Models "WIN" is THE quality that everyone wants. Now really.. How the hell did you manage to put such a large quantity of WIN into such a small file size? . Care to explain how you managed that?

Ok Seriously this is a great looking model as well as it is creative with a ridiculously small file size. jeeeez... Great model! 5/5
 
Level 24
Joined
Feb 28, 2007
Messages
3,480
Looking extremely good. I love the animations and use of in-game textures. The only thing that bothers me is that the eye particles moves slower than the mesh on the animation so at some points they aren't actually in front of the eyes, but that shouldn't really be visible in game, I suppose.
4/5
 
Level 3
Joined
Aug 7, 2008
Messages
32
Dude your so origional and awsom!!! I <3 it but it wont fit in with my current map, i'll use it on my next map awsom 5/5


Click this egg ===> <=== Click this egg
 
Level 23
Joined
Jan 25, 2008
Messages
7,799
66 KB for this model??!?!?! O_O How did you manage that!? D: Cause that would help me alot with my modeling. And, it looks like a pretty high poly model, especially on the waist up. So it having that file size is amazing. Great job on that and the model too! I personally like the head and fins =3 (i like sharks :p). I have to say, the sword does look kinda tacky (I know you aren't changing it) but I see why it would be shark related too. The rows of teeth that'd rip your skin to peices =D The sword immitates the shark's teeth :p (May even BE shark teeth :p)
 
Level 10
Joined
Dec 13, 2007
Messages
4,175
does it look like a shark when it swims? (if it swims, that'd be awesome. Camoflage!) 4.5/5 The sword/club looks odd. It's hard to tell which one it is. How flat it the weapon? I looked back and noticed the guard above the handle and only swords have them, but the shells on it make me think it's a club.
 
@versaigen, I think It's linear animation that greatly reduce filesize.Because one keyframe in linear takes one line while in Bezier or Hermite it takes 3 lines.

@sacridshadow, Yes it has.But you don't see it well on that texture.But It's ingame texture so don't blame me.
And the weapon is a sawblade made out of giant sawfish bone.
 
Level 17
Joined
Jun 9, 2007
Messages
2,493
You:
And the weapon is a sawblade made out of giant sawfish bone.
Me:
And its suppost to be sword made out of a bone or somthing like that.
Does this mean that i was almost right? =)
The only problem with the weapon is that the middle of the sword doesnt fit in with the "blades" that point straight out. The middle has much more shading and such. :S
Again, everything expect the weapon is as good as it could have been in this file size.

Why not make a version without weapon? =)
 
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