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Pinoy Villagers V.10 RPG

Pinoy Villagers V.10
By: jh0er0ck


Objectives:


* find a jobs.
* always eat a foods.
* the yellow bar that can you see above your heroes is your hunger level, if the yellow bar is empty you will die.
* if you died, you will revive in 300 seconds
* buy cooked foods in shop or cook a food using the Fire pit.
* go date your gf/bf
* fishing,farming,digging,hunting is giving high salary.
* get water from well to restore your manapoints.
* build your own family.
* enjoy your life.
* explore the map.
* keep attending worship every sunday.
* go to school.
* protect the city from invaders.


Features:


* Computer Shop
* Basketball Court (type -basketball for tutorial)
* Arena
* Hospital
* Graveyard
* Petshop
* SM
* School (Lyceum of the Philippine University)
* Forest
* Sogo Motel
* Virgins Club
* Fishing Field
* Farm Sight
* Train transportation (LRT)



Screenshots:

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Change Log:


* V.1 no sense
* Tooltip missing
* V.2C add characters
* V.3C Fatal error problem
* V.4C remove some models
* V.5C add date system
* V.6C add dig system
* V.7C add farm system
* V.8C translated the tagalog language to english
* V.9 Fixed variables and add decorations
* V.10 Pirate slot is now available for players 1 (character)
* Added LRT Train


Credits:



This map is from hiveworkshop.

Special Thanks: WhiteDeath, -Grendel, Proxy, Peekay, Kenshien, Nasrudin, cloudwolf, Sieghart Primeknight, Opssmaymulto Diyan, Florence Marc Flores Agdon and for the member who I import the customs models and information,

Also in the The Hive Workshop

Keywords:
RPG, Role Playing Games, Loap, LOAP, Spell, System, Pinoy, Villagers, City, Philippines, PH, arena, Shoping, Farming, Fishing, Adventure, Campaign.
Contents

Pinoy Villagers V.10 RPG (Map)

Reviews
Orcnet09:10, 20th July 2013 Map Approved Pinoy Villagers (Version 9) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C RateScorePercentLetter 2/570-74%D...

Moderator

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Moderator


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Orcnet09:10, 20th July 2013

Comment

Review

Map Approved
Pinoy Villagers (Version 9)


Rate
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5/591-100A

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4/581-90%B

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3/575-80%C

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2/570-74%D

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1/550-69%F

Overview:

Gameplay

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"Gameplay is pretty cool with the said references of each individuals of the filipino community, though I was expecting more than idols and products but our art-based and culture should be more revealing in this theme such as lolong to be a map boss somewhere, when the police needs assistance they can summon the Zaido group or whatever, still I would like to see more than meets the eye."

Terrain

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"Terrain needs more beautification, such as a suiting fog effect, weather, and more over a decent design of environmental doodads and such."

Management

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"Totality, map can be approved due to being workable during play."

Total Score:


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8/1577%C
 
Level 14
Joined
Dec 29, 2009
Messages
931
Poor terrain lol. Many props don't fit each areas either, and this is just judging from the screenshots.

I would suggest looking at a few tutorials and improving the terrain.
Also fix the grammar and spelling mistakes, and make the description a bit better.
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
Well, this could use some approval now, first time I didnt give review but auto 3/5. I do think terrain can still be improved because it looks empty at some points nd some structurs and decors putted in the environment doesnt blend well, tile mixing is a must here also.
 
Level 14
Joined
Dec 29, 2009
Messages
931
Well, this could use some approval now, first time I didnt give review but auto 3/5. I do think terrain can still be improved because it looks empty at some points nd some structurs and decors putted in the environment doesnt blend well, tile mixing is a must here also.

I disagree. It's not JUST the terrain that needs improvement. 2/5 at best in its current state but the author can of course make changes.
 
Level 7
Joined
Nov 18, 2012
Messages
312
Pinoy
When used as a verb, "to pinoy" means to whine incessantly about inconsequential matters.
Too racist when I was told this word is a pun.
 
Level 29
Joined
Mar 10, 2009
Messages
5,016
ok i've played just a little;
- the police car will move without a driver, you should implement a system to it that if no unit is inside it will not move...
- the taxi should be rideable and let you choose your destination and have a 'fare'...
- the train should go around the rail, not turn...
- the ball in the basketball court cant be thrown...
- insects' life is too high, reduce it...
 
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