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Pillar of Flame


Pillar of Flame

"Ready to set the world on fire."


  • Previews

Ensemble

158869-6932b6f90de19bae4821ca7c3a63b9d6.gif

159696-57782e7fc998ecfc397751e72498017f.gif


  • Changelog

5/9/19 - Uploaded

5/27/19 - Added green. Raised all variations by 20 height.


  • Frequent Issues

Magos' Model Editor
If a.) the model/s present an error regarding a ribbon emitter upon opening, or b.) the models go blank after editing them in Magos', use MdlxConv to convert the uncorrupted file to mdl, and then convert back to mdx before importing.

In-Game
If models with omnilights light up the whole map after conversion, make sure you're using version 1.04 of MdlxConv.
Previews
Contents

Pillar of Flame Blue (Model)

Pillar of Flame Green (Model)

Pillar of Flame Orange (Model)

Reviews
General Frank
Works in-game, performs appropriately and is a good addition to the model section.
Update said:
5/27/19 - Added green. Raised all variations by 20 height.

Love it. Add a fel ver plz.

I like it, please add fel version.

Done.
GIFcam has a grudge against the color green, so that variant's preview is low quality. I'm sorry about that.
What if Rito hired you for League of Legends' special effects rework tho?
Doubt they're taking high-school dropouts. :p
 
Last edited:
Level 24
Joined
Nov 9, 2006
Messages
2,558
I'm using this for a unit ability where buffs are dispelled and the target takes multiplicative damage with every buff the target has.
The only problem is that the model is a little big and looks like a strong hero ability rather than unit ability.
Do you think you could make a scaled down edit of the model?
Something like 0.6 - 0.7 in scale?
 
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