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Path of the Damned Enhanced

Sequel of my Human Enhanced Campaign, if there's some bugs/malfunctions/bad ideas just tell me :)

Use Warcraft 1.27.1 (1.27b) or higher to avoid maps that don't load.

This Campaign is basically the Undead Campaign, but harder and with lots of new things, if you want to replay The Path of the Damned but you want also something new, this is the mod for you!
- Heroes (and creatures) Level Cap raised to 20
- Lots of custom units(Humans, Creeps, Undeads, with both new models and old ones)
- Lots of new custom Items.
- Added a few Side quests in some levels.
- Lots of custom upgrades and custom abilities!

- Falric will again accompany you throughout the Campaign and this time he will be revivable.
Thanks to teozamait for the idea and thanks to TERRY MCDONALD for the map base.

Credits:
Thanks to PrinceYaser, KAIL333XZ, Rolo, Anvil, Direfury, Galadgod, HappyCockroach, Paultaker, Stefan.K, Tranquil , loktar, Novart, Mister_Haudrauf, Murlocologist, Asssssvi, BogdanKry, wingednosering, Panto, Friz88, Sin'dorei300, Mr.Goblin, Eagle XI, Solu9, zbc, San, The Panda, ~Nightmare, MultiGod, Marcos DAB, Traggey, Ceterai, IanMarty, Alpain, nfWAR, mad, Kimbo, Don Valentino, kangyun, CRAZYRUSSIAN, Darkfang , Chaosy, ChosenOne, AesirJenssen,
oh_snap, Kuhneghetz, Chen, Sun gate, Thrikodius, HappyTauren, Ujimasa Hojo, MatiS, skrab, PrMosquito, Windrunner29, John_Drake, Elenai, -Grendel, stan0033, mythic, Kwah and Fuzzyfury for Models/icons.

ChangeLog
1.0.1 - Reduced difficulty in chapter 2.
1.0.2 - Fixed Zulu Bug in chapter 3.
1.0.3 - Minor improvements(Banshees with Death Negation now will have 50% chance to resurrect instead of 25%, Falric now has Aura of Blight).
1.0.4 - Reduced difficulty in chapter 3
1.1.0 - Added new models for: Superior Footmans, Elite Footmands, Champion Footmans, Superior Swordsman, Elite Swordsman, Superior Ghouls, Elite Ghouls, Champion Ghouls, Advanced Barracks, Wizards Sanctuary, Superior Grunts, Elite Grunts, Fire Mages, Orc Barracks.
Changed a few Icons.
Falric now can carry 3 items with him.
Variable difficult levels(easy,normal,hard)
Previews
Contents

Path of the Damned (Campaign)

Reviews
deepstrasz
Some improvements made. Approved. (previous comments: Path of the Damned Enhanced)
Level 3
Joined
Jan 7, 2019
Messages
19
I haven't finished the Alliance campaign yet, but a new one has already been released)

The Alliance campaign is very cool and hardcore, I think it's not far behind. Waiting for other companies)
 
Level 2
Joined
Feb 1, 2018
Messages
12
What amuses me and make me sad
that the hard good campaign like the two you made can easily win if you use the cheats if there a way to make you campaign anti to cheats please make it and the campaign is too good
 
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Level 13
Joined
Nov 17, 2020
Messages
189
What amuses me and make me sad
that the hard good campaign like the two you made can easily win if you use the cheats if there a way to make you campaign anti to cheats please make it and the campaign is too good
Why i have to do it anti-cheat? Cheats are also made for when you really can't beat a level, if someone can't achieve victory in a specific chapter he can just use a cheat and pass the level.
 
Level 2
Joined
Feb 1, 2018
Messages
12
Why i have to do it anti-cheat? Cheats are also made for when you really can't beat a level, if someone can't achieve victory in a specific chapter he can just use a cheat and pass the level.
I know but what mean of hard mode of they use cheats the campaign is like a challenge for players and that good because when you lose you don't want to stop until you win it
 
Level 4
Joined
Aug 4, 2018
Messages
89
Yup, hope u will have fun playing it, also c'mon, 2020 is almost over, pray for 2021


I hope you made the Horde aswell and made the Troll such as Voljin and Rokhan wear a war mask, oh just want to ask whats the new design in this Undead Campaign ?
 
Level 5
Joined
Aug 14, 2020
Messages
118
I really like your human campaign but this one is kind of weird! why didn't u use some new models instead of changing the color of blizzard models? and this not hard, this is impossible!!! I haven't build my main hall and I see that I'm under attack by a large army :| I can use cheats but it won't have fun....but I really like it, just change the difficulty if u can.
 
Level 3
Joined
Jul 1, 2018
Messages
33
Sorry to ask and please remove if not allowed but what patch is required to play this map and the others? I've played a few in the past but it's been a year or so and since reforged has been released I'm not sure what's changed, I own a physical version of Warcraft 3 and TFT
 
Level 18
Joined
Feb 19, 2009
Messages
800
So is there supposed to be a massive army of human units right off the bat in the second map? It feels like there's supposed to be a slow escalation but they always seem to send a base destroying force before I even get things started.
 
Level 13
Joined
Nov 17, 2020
Messages
189
Sorry to ask and please remove if not allowed but what patch is required to play this map and the others? I've played a few in the past but it's been a year or so and since reforged has been released I'm not sure what's changed, I own a physical version of Warcraft 3 and TFT
Recommended version: 1.24a - 1.28c
But you can just try and see if it works :)
 
Level 13
Joined
Nov 17, 2020
Messages
189
I really like your human campaign but this one is kind of weird! why didn't u use some new models instead of changing the color of blizzard models? and this not hard, this is impossible!!! I haven't build my main hall and I see that I'm under attack by a large army :| I can use cheats but it won't have fun....but I really like it, just change the difficulty if u can.
I used both new models and old ones, for the Superior Ghouls elite etc... i used the old one because their are always ghouls after all, anyway most of the new undead unit have new models except for the meat catapult, but that's a "special" unit and i couldn't find a new model for it, so i just changed the icon, also in what chapter are you stuck? I can confirm you that all the campaign is hard but possible because i've replayed it all and i'm not a good player, anyway just tell me wich chapter are you stuck in and i will reduce the difficulty
 
Level 13
Joined
Nov 17, 2020
Messages
189
So is there supposed to be a massive army of human units right off the bat in the second map? It feels like there's supposed to be a slow escalation but they always seem to send a base destroying force before I even get things started.
Well... there is an escalation but its not very perceptible, i mean there's not a lot of power difference between armies because i thought that would be too easy... anyway if you reach Kel'thuzad graveyard without any loss u should have an army of ghoul for resist to the first attack, try to not loss any unit, i will reduce a little the difficulty anyway.
 
Level 10
Joined
Aug 25, 2018
Messages
122
If you are talking about the NPC in chapter 3 yes... but the item is not in that chapter so i'm sorry you missed it :D
I did find it from the previous area. Tried walking back and forth in front of him and dropping it on him but still could not get it to work unfortunately
 
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Level 5
Joined
Aug 14, 2020
Messages
118
I used both new models and old ones, for the Superior Ghouls elite etc... i used the old one because their are always ghouls after all, anyway most of the new undead unit have new models except for the meat catapult, but that's a "special" unit and i couldn't find a new model for it, so i just changed the icon, also in what chapter are you stuck? I can confirm you that all the campaign is hard but possible because i've replayed it all and i'm not a good player, anyway just tell me wich chapter are you stuck in and i will reduce the difficulty
chapter 2: I haven't train ghouls or build my buildings and I face a large force.....same for chapter 3, I killed sylvanas and her first attack and started to gather forces and try to build a graveyard and found that she's back with a large force! , same for chapter 5, I don't have problem with their numbers the problem is when they attack , I like hard battles but I guess u should increase duration between the attack waves.
 
Level 13
Joined
Nov 17, 2020
Messages
189
chapter 2: I haven't train ghouls or build my buildings and I face a large force.....same for chapter 3, I killed sylvanas and her first attack and started to gather forces and try to build a graveyard and found that she's back with a large force! , same for chapter 5, I don't have problem with their numbers the problem is when they attack , I like hard battles but I guess u should increase duration between the attack waves.
In chapter 2 the first attack should be 6 Superior Footmans(is the same for you right?), you shouldn't have problems with that, the second attack is more powerfull but at that time you should have already built a few ziggurats to defend yourself, i don't know hot to help you because to me it not seems that hard(except chapter 4), try to rely on spirit towers, i made them pretty powerfull when you upgrade them
 
Level 16
Joined
Jul 31, 2019
Messages
183
The idea is awesome and really liked the updated techtree. Yet there is much stuff to polish:
1. The item management: there are so many nice items that really had a difficult time discarding (especially on the first three missions). Can you add stash to keep some items or even add a new hero for Arthas's journey (one such idea is crypt lord hero brought from Northrend) or make Falric a hero. Or you can make an item combination system that combines some into a single, powerful one.
2. So many units use hero glow and therefore lack decay animation. It was difficult to distinguish them from heroes at some points. (Examples: Scourge warrior, warmages, wizards, firemages, etc.) Once removed it will be a lot more visually neat.
3. All stronger units variations should've different models (there are plenty in hive as far as I observed). You can give elite ghoul a geist model for example. Having different colored units just feels bland. Skeleton behemoths, for example, can be given a bone golem model.
4. Scourge warrior has a male dk voice and male icon when it is obviously a female? You can give her a classic succubus or dark ranger voice from wc3 and change the icon into a more fitting one.
5. Attack waves are unrealistic. Even if it's made in hard difficulty, there must be some... relapse period. Consider tweaking it next time. Bonus question: What is 'cheese' for? Does it serve a purpose or just a useless item for a free inventory slot?
6. Some upgrades need to be renamed. For example, Falric upgrade. It has the same name every time it progresses and looks kinda bland. You can give names like "Strength of Dark Lieutenant", "Advanced Strength of Dark Liutenant", "Unholy Strength of Dark Lieutenant" etc.
That's all I can recall. Hope you consider and make it perfect. :grin:
 
Level 13
Joined
Nov 17, 2020
Messages
189
The idea is awesome and really liked the updated techtree. Yet there is much stuff to polish:
1. The item management: there are so many nice items that really had a difficult time discarding (especially on the first three missions). Can you add stash to keep some items or even add a new hero for Arthas's journey (one such idea is crypt lord hero brought from Northrend) or make Falric a hero. Or you can make an item combination system that combines some into a single, powerful one.
2. So many units use hero glow and therefore lack decay animation. It was difficult to distinguish them from heroes at some points. (Examples: Scourge warrior, warmages, wizards, firemages, etc.) Once removed it will be a lot more visually neat.
3. All stronger units variations should've different models (there are plenty in hive as far as I observed). You can give elite ghoul a geist model for example. Having different colored units just feels bland. Skeleton behemoths, for example, can be given a bone golem model.
4. Scourge warrior has a male dk voice and male icon when it is obviously a female? You can give her a classic succubus or dark ranger voice from wc3 and change the icon into a more fitting one.
5. Attack waves are unrealistic. Even if it's made in hard difficulty, there must be some... relapse period. Consider tweaking it next time. Bonus question: What is 'cheese' for? Does it serve a purpose or just a useless item for a free inventory slot?
6. Some upgrades need to be renamed. For example, Falric upgrade. It has the same name every time it progresses and looks kinda bland. You can give names like "Strength of Dark Lieutenant", "Advanced Strength of Dark Liutenant", "Unholy Strength of Dark Lieutenant" etc.
That's all I can recall. Hope you consider and make it perfect. :grin:
I like some of your ideas, but i cannot make another hero for Arthas, it would become too simple, they could destroy an entire enemy base without too much difficult(maybe in the early campaign no but later Arthas with all the powerfull items becomes a demi-god :D). For the Hero glow i will remove it if i can, personally it doesn't bother me.
I will rename falrics upgrades.
The attacks are different in each level, in some levels the enemy attacks continuously but they are without hero, anyway in the next campaign i will add "normal" difficult because i saw i've exaggerated.
Cheese is useless, i put it just for a little "easter egg":D.
I didn't notice Scoure Warrior was a female... i mean, because its an Undead i haven't thought about that, anyway i like the Ranger idea.
That item management is on purpose, i know it's heart-breaking leave powerfull items on the ground, but you have to make the correct choises:peasant-cool:
 
Level 13
Joined
Nov 17, 2020
Messages
189
The idea is awesome and really liked the updated techtree. Yet there is much stuff to polish:
1. The item management: there are so many nice items that really had a difficult time discarding (especially on the first three missions). Can you add stash to keep some items or even add a new hero for Arthas's journey (one such idea is crypt lord hero brought from Northrend) or make Falric a hero. Or you can make an item combination system that combines some into a single, powerful one.
2. So many units use hero glow and therefore lack decay animation. It was difficult to distinguish them from heroes at some points. (Examples: Scourge warrior, warmages, wizards, firemages, etc.) Once removed it will be a lot more visually neat.
3. All stronger units variations should've different models (there are plenty in hive as far as I observed). You can give elite ghoul a geist model for example. Having different colored units just feels bland. Skeleton behemoths, for example, can be given a bone golem model.
4. Scourge warrior has a male dk voice and male icon when it is obviously a female? You can give her a classic succubus or dark ranger voice from wc3 and change the icon into a more fitting one.
5. Attack waves are unrealistic. Even if it's made in hard difficulty, there must be some... relapse period. Consider tweaking it next time. Bonus question: What is 'cheese' for? Does it serve a purpose or just a useless item for a free inventory slot?
6. Some upgrades need to be renamed. For example, Falric upgrade. It has the same name every time it progresses and looks kinda bland. You can give names like "Strength of Dark Lieutenant", "Advanced Strength of Dark Liutenant", "Unholy Strength of Dark Lieutenant" etc.
That's all I can recall. Hope you consider and make it perfect. :grin:
Also, for the Superior ghoul elite etc... i couldn't find fitting models, they must be very similar to the ghouls(the geist can be an idea, but i need 3 models), so i just made them a different color.
Also in the Orc campaign i've already found new models and icons for Superior Grunts etc...
 
Level 3
Joined
Jul 11, 2020
Messages
11
I very much liked this one and the human one before it, it was very pleasant to be able to buff up those original heroes a bit.
Just maybe show Falric some love ? It's kind of weird having a semi-hero with no ability at all. No need to make him a beast but maybe a few passives ?
Right now he's just weaker than pretty much every unit you can train.
Do you plan to do the same for the other campaigns ?
 
Level 13
Joined
Nov 17, 2020
Messages
189
I very much liked this one and the human one before it, it was very pleasant to be able to buff up those original heroes a bit.
Just maybe show Falric some love ? It's kind of weird having a semi-hero with no ability at all. No need to make him a beast but maybe a few passives ?
Right now he's just weaker than pretty much every unit you can train.
Do you plan to do the same for the other campaigns ?
Falric have a passive, he reduces enemy's armor by 5, also if you upgrade it at max its damage reaches 145 if not more, also its attack speed will be very high, anyway i was thinking to add one active ability maybe in the next update i will create one.
I'm working on the Orc campaign now, it will take much time because i'm playing a lot with triggers
 
Level 6
Joined
May 14, 2016
Messages
53
I had to edit the 2nd map and give myself a scroll of teleport for 'kel thuzad's graveyard' to make it playable, there's barely any time before that 1st massive attack comes can't even get a graveyard + towers up before they come.
 
Level 6
Joined
May 14, 2016
Messages
53
can you please tell me wich units come to attack you?
Mission 2:

6 riflemen, 6 'superior footmen' and 4 armored soldiers against your 4 not upgraded meat wagons(i kinda like the giant meat weagon with 200 damage though by the way haha) and 4 ghouls.

It takes about 30 seconds to finish the gold mine to give you blight, then it's about 50 seconds for the graveyard but meanwhile that's when they attack. And when you do reach the 'secret' graveyard and come back they've basically killed your acolytes and mostly destroyed the buildings.

It's doable but you'll have to rebuild the acolytes, etc. Also putting 2 paladins with Level 3 Holy light just makes them unbeatable since they'll just heal each other permanently for ONLY 65 mana so I don't know if that's a good idea at all.

If I attack one paladin(one doesn't have divine shield) the other one will just give him 600 health back and if I attack THAT other one(who has divine shield) he will just turn it on and heal the other paladin so it becomes a cycle of boredom. Haven't checked other missions yet.

I'm not one to care about models/terrain that much I love the original campaigns specially when they are modified in different ways. I like the idea so far.
 
Level 5
Joined
May 10, 2018
Messages
40
man this one is really hard chapter 1 finished but some minor problem. Arthas can't pass the way behind Tichondrius that leads to the golems so I must cut some of them with ghouls. then I found some Murloc but there is no way to get to them(the one that near the river). then I use the map reveal cheat to find some more creeps to beat and I found some Murloc stuck in the bottom right corner, killed the Murloc but can't get the item (I think it is an orb).
In chapter 2 it feels like there is no way to win. they sending a giant attack party before I even finish building anything.
I'm going to play again and find if there is a way to win that chapter :)
 
Level 13
Joined
Nov 17, 2020
Messages
189
Mission 2:

6 riflemen, 6 'superior footmen' and 4 armored soldiers against your 4 not upgraded meat wagons(i kinda like the giant meat weagon with 200 damage though by the way haha) and 4 ghouls.

It takes about 30 seconds to finish the gold mine to give you blight, then it's about 50 seconds for the graveyard but meanwhile that's when they attack. And when you do reach the 'secret' graveyard and come back they've basically killed your acolytes and mostly destroyed the buildings.

It's doable but you'll have to rebuild the acolytes, etc. Also putting 2 paladins with Level 3 Holy light just makes them unbeatable since they'll just heal each other permanently for ONLY 65 mana so I don't know if that's a good idea at all.

If I attack one paladin(one doesn't have divine shield) the other one will just give him 600 health back and if I attack THAT other one(who has divine shield) he will just turn it on and heal the other paladin so it becomes a cycle of boredom. Haven't checked other missions yet.

I'm not one to care about models/terrain that much I love the original campaigns specially when they are modified in different ways. I like the idea so far.
Ok i think there's some AI problem here, the first attack should be 6 Superior Footmans and the second like 4 Superior footman and 6 rifleman, its still hard but possibile, seems like that the AI sends the second and third attack simultaneusly, i will check it today
Wich version of warcraft u have?
 
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Level 4
Joined
Jun 25, 2018
Messages
73
Hey It doesn't work on my version 1.26b
though, I completed first chapter but 2nd chapter Doesn't start at all after that
 
Level 13
Joined
Nov 17, 2020
Messages
189
man this one is really hard chapter 1 finished but some minor problem. Arthas can't pass the way behind Tichondrius that leads to the golems so I must cut some of them with ghouls. then I found some Murloc but there is no way to get to them(the one that near the river). then I use the map reveal cheat to find some more creeps to beat and I found some Murloc stuck in the bottom right corner, killed the Murloc but can't get the item (I think it is an orb).
In chapter 2 it feels like there is no way to win. they sending a giant attack party before I even finish building anything.
I'm going to play again and find if there is a way to win that chapter :)
The Hidden murloc drops a orb, you have to cut down the trees with ghuols, remember arthas is THICKER than ghouls, so you must cut down more trees, same for the group of murlocs near the sawmill

Hey It doesn't work on my version 1.26b
though, I completed first chapter but 2nd chapter Doesn't start at all after that
it doesn't work on that version, i'm searching for a solution but i think that the only one is patch your warcraft to 1.27 :(
 
Last edited by a moderator:
Level 5
Joined
May 10, 2018
Messages
40
The Hidden murloc drops a orb, you have to cut down the trees with ghuols, remember arthas is THICKER than ghouls, so you must cut down more trees, same for the group of murlocs near the sawmill
err then i think you need to give me more ghoul because i already use them to chop those tree or maybe i cut some wrong tree i'll try it again later

edit1: i try it already there is not enough ghoul to chop those tree. it needs two ghouls to chop one tree and you only give us four ghouls and need to chop atleast 3-4 tree to go to the hidden murlocs. please just remove the trees or make some hidden passageway or give us more ghouls
 
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Level 6
Joined
May 14, 2016
Messages
53
Mission 3:

Siege Ghoul is fine(altough you could've just left meat catapult anyway it's pretty much the same), new 'custom' units are fine.
I like the tower upgrades alone with the other small upgrades etc.

Things I find weird are:

I just wasn't getting gold fast enough so I decided to kill the elven base(teal) to the east position of the base but only to find a massive army of units from blue(about 12 archers, 12 footmen, 12 mages, 12 of everything basically). Then I decided to reveal the whole map only to find that blue's base doesn't have any units protecting it meaning it just sends every unit it has to attack(this is poorly optimized AI).

Unrealistic dialogue between Arthas and 'Master Zulu'. "Hello Death Knight... something about keg" first thing the pandaren says, followed by "stupid pandaren... you dont care that we are undead?" from Arthas. I found this a little awkward because of some poor grammatical errors and I would not expect this sort of dialogue coming from him at all. If you need help with additional dialogues I'd be glad to do it.
 
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Level 13
Joined
Nov 17, 2020
Messages
189
Mission 3:

Siege Ghoul is fine(altough you could've just left meat catapult anyway it's pretty much the same), new 'custom' units are fine.
I like the tower upgrades alone with the other small upgrades etc.

Things I find weird are:

I just wasn't getting gold fast enough so I decided to kill the elven base(teal) to the east position of the base but only to find a massive army of units from blue(about 12 archers, 12 footmen, 12 mages, 12 of everything basically). This doesn't make sense since all paths from blue to me are blocked unless they use a zeppelin or something(I don't recall blue teleporting to teal's base in the original version). Then I decided to reveal the whole map only to find that blue's base doesn't have any units protecting it meaning it just sends every unit it has to attack(this is poorly optimized AI).

Unrealistic dialogue between Arthas and 'Master Zulu'. "Hello Death Knight... something about keg" first thing the pandaren says, followed by "stupid pandaren... you dont care that we are undead?" from Arthas. I found this a little awkward because of some poor grammatical errors and I would not expect this sort of dialogue coming from him at all. If you need help with additional dialogues I'd be glad to do it.
Wich version of warcraft u play? Because the AI shouldn't beheave like that, it should send heavy attacks but some units remain at the base, i'm starting to think that some different version of warcraft changes (or bugs) the AI.
Also i'm not american/english so its normal if there are grammatical errors, tell me how i could improve that dialogue.
The siege ghoul has massive health and lots of armor, he can be usefull for tanking.
 
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