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Path of Devotion 1.1a

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Path of Devotion is a short story driven action RPG made for the Abelhawk's Mini-Mapping Contest #15 - Secrets of Warcraft 3.

Wirt, a mysterious and tragic boy has gone missing, again. The army of the king is sent out
looking for him and try to stop the prophecy told a year ago from fulfilling.

You play as a Devoted, a religious soldier that has dedicated their life towards the Divine,
hated by the Kings people as history between the factions are violent.

The Devoted has decided to take advantage of the situation and sent you out on a mission,
the Devoted of highest rank, to offer aid in these dire times; but for what reason?


Features

# UI remade

No default Warcraft 3 UI. The game is displayed in full with no borders and
seperate UI elements for health, etc.
# 3rd-person movement and combat
Move around using the WASD-keys and look around using the mouse.
You'll attack and defend with the mouse buttons and are required to
carefully manage your health and energy in combat.
# Cinematic storytelling
Most of the story is told through real-time cinematics.
# A different story progression depending on choice
Each major event will allow the player to make a choice. Every
choice will affect gameplay and how the story progresses.

This is the Path of Devotion.

Credits

# Models (from hiveworkshop)

neogaidenx, HappyTauren, Arak1da, Sunchips, Xardian, -Grendel, Mythic, Frank
# Systems/Scripts (from hiveworkshop)
MoCo, Rising_Dusk, Tasyen
# Music (from newgrounds)
Step, adaline, Devastus


It's recommended to play with sound and music on.
Thanks for playing!



Changelog 1.1a

Save/Load:
- Fixed a few issues when loading a saved game.
- The game should no longer crash when loading a saved game.
- A warning message will now be displayed when saving a game which notify the player issues might be present when loading.

Fixes & Quality of Life changes:
- Most cinematics are now skippable with the ESC-key.
- Fixed an issue where you could meet the commander when he wasn't present.
- Mouse cursor now becomes visible when pressing F10 for main menu.

Known issues:
- Loading a saved game will cause issues with how the map behaves. Only Blizzard can fix a couple of issues that's caused by the game itself (i.e no animation when walking backwards, etc).
Previews
Contents

Path of Devotion (Map)

Reviews
deepstrasz
Fair, Approved. (previous comments: Path of Devotion 1.1a)
Level 11
Joined
Dec 16, 2018
Messages
365
Oh, I understand. Sadly, I can't play it, as many other, so, maybe, I recommend you to, when the contest ends, upload some older versions, so that all Hive can enjoy this great rival that you have put me.
 
Level 19
Joined
Aug 16, 2007
Messages
881
Oh, I understand. Sadly, I can't play it, as many other, so, maybe, I recommend you to, when the contest ends, upload some older versions, so that all Hive can enjoy this great rival that you have put me.
I see. Unfortunately I can't really make the map compatible with older versions as I'm using features introduced in most recent versions.

Love how you used the tents :). Gl fellow contestant
Thanks and good luck! :)
 
  • Like
Reactions: Edy
Level 19
Joined
Aug 16, 2007
Messages
881
This map is weird.

Camera rotation and sprint rotation/movement isnt fluent. I guess wc3 engine is to blame.

Then the boss fight was way to fkn hard. Theres no tutorials or clues.

Still needs some work but good overall.
Yeah, the camera is a bit wonky, I didn't have the time to polish it before the contest deadline unfortunately.

The combat is difficult, you have to block the attacks by defending and carefully manage your energy.

If you still have trouble, feel free to use the following "cheat" (type in-game in chat).
999Potions - This command will give you 999 potions.


A nice map,kind like dark souls
And boss fight is too hard for me:peasant-thinking:

____________________
Also you can still walk into the tent and talk to the commander, after wolf kills him.
Thanks, that was the goal at first, but had to cut a lot of "Dark Souls"-ish content as time ran out.

Check the "cheat" I mentioned above if you're still having trouble and want to use it.

Ops, nice find. A miss from my side. :)
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
Based on the contest reviews: Abelhawk's Mini-Mapping Contest #15 - Results

Hopefully the save-load can be fixed otherwise create means for players to be able to not start the map over if they fail. Create some waypoints/respawn zones, since the map isn't that big and doesn't take that long to finish.
Of course, more content would be very appreciated.

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Paillan
twojstaryjakcie
Daffa the Mage
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Level 19
Joined
Aug 16, 2007
Messages
881
Based on the contest reviews: Abelhawk's Mini-Mapping Contest #15 - Results

Hopefully the save-load can be fixed otherwise create means for players to be able to not start the map over if they fail. Create some waypoints/respawn zones, since the map isn't that big and doesn't take that long to finish.
Of course, more content would be very appreciated.

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Paillan
twojstaryjakcie
Daffa the Mage
https://www.hiveworkshop.com/forums/staff-contact.692/

Thanks for the review!

I've fixed and improved a couple of things you mentioned, see changelog below:

Changelog 1.1a

Save/Load:
- Fixed a few issues when loading a saved game.
- The game should no longer crash when loading a saved game.
- A warning message will now be displayed when saving a game which notify the player issues might be present when loading.

Fixes & Quality of Life changes:
- Most cinematics are now skippable with the ESC-key.
- Fixed an issue where you could meet the commander when he wasn't present.
- Mouse cursor now becomes visible when pressing F10 for main menu.

Known issues:
- Loading a saved game will cause issues with how the map behaves. Only Blizzard can fix a couple of issues that's caused by the game itself (i.e no animation when walking backwards, etc).

Hope this is enough to get it to an approved state! :)

I'd love to bring more content to the map, but it's an incredible amount of work and I rather spend the time on other projects for now; but who knows what the future brings.
 
Level 6
Joined
Jul 21, 2019
Messages
168
Hey there, i just played your map and i really enjoyed it, i never imagined warcraft 3 could be played like this, i salute you for your creativity, but as much as i enjoyed it, there is one thing i disliked, it may be because of the potato i call computer, but the mouse look is very choppy and i have a hard time turning the character around, is there any chance you could enable arrow keys instead of mouse, to look around? i manage to get past the portal but then i get slaughtered not because i fail at managing my energy, but because the camera is a pain to use, but even with that problem, it was still enjoyable, i would really like to see a full campaign with this gameplay.

EDIT: another idea, you could make it so the A and D keys are for side-stepping while the arrow keys are used for moving the camera/turning the character, the vertical arrow keys could also be used to zoom in/out.
 
Last edited:
Level 19
Joined
Aug 16, 2007
Messages
881
Hey there, i just played your map and i really enjoyed it, i never imagined warcraft 3 could be played like this, i salute you for your creativity, but as much as i enjoyed it, there is one thing i disliked, it may be because of the potato i call computer, but the mouse look is very choppy and i have a hard time turning the character around, is there any chance you could enable arrow keys instead of mouse, to look around? i manage to get past the portal but then i get slaughtered not because i fail at managing my energy, but because the camera is a pain to use, but even with that problem, it was still enjoyable, i would really like to see a full campaign with this gameplay.

EDIT: another idea, you could make it so the A and D keys are for side-stepping while the arrow keys are used for moving the camera/turning the character, the vertical arrow keys could also be used to zoom in/out.
Hello, glad you liked the map!

The mouse-turning is a bit choppy, I agree, but with the limited time during the contest it was the best I could do.

Using arrowkeys to turn the camera, while also moving with WASD and use the mouse for attacks/shielding will not play very well. A better solution would just be to improve the mouse controls; but I currently have no plans to update this map any further.
 
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