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Path of Death v1.00

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Map Description
While playing so many TD's have you ever thought what would it feel like to be a walker instead of a builder?
Path of Death is a 24 player TD/Reverse TD that aims to share what its like to be a walker.
One player becomes the builder and the other ones are a walker.



Features
Fun!Uniqueness!
Quests!Teamwork!
Evolution!So many units!



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Walker

Builder


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  • Try to survive to the end of the maze and take all the lives of the builder.
  • Become a stronger unit, a hero or even a building!
  • Dead heroes will be revived at the end of each wave but non-hero units will be created at the end of each wave.
  • Try to finish the wave before Spawn of Hell comes.


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Arcane Vault

  • Contains upgrades for some units and research to unlock some spells and heroes.

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Circle of Evolution

  • Contains evolution upgrades which make your unit better.
  • If the evolved unit dies during the wave, simply go to the center with your new unit to gain all the buffs you've bought.
  • The evolution upgrades do not pass if you become another unit-type.


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  • Build towers on the green grass.
  • Defend your lives which is shown on the multi-board.
  • Use Reveal on the top right of the map to see what your enemies are.


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Unholy Shrine

  • Has many upgrades that improve your builder.

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Evolution Center

  • Can change specific towers to powerful towers.

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Research Center

  • Contains upgrades for your towers.




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NOPE
NOPE


Change Log

v1.00

Map has been made.

Credits


Avatars Lord --> Health Bar , Selection Circle
Bribe --> Damage Engine
San --> StickySurface
The Panda --> Pack of Command Buttons, BTNGoldPile
Author's Notes

"The idea sounds fun but the map.. meh"
I decided to publish the map before I go to the university. Updates will be rarely.
More mazes and units will be added through updates.
The map is protected.



YOU CAN NOT PLAY THIS SINGLEPLAYER
Contents

Path of Death v1.00 (Map)

Reviews
deepstrasz
It'd be good to mention that adjacent is basically the tower touching (small AoE) the one that gives the bonus. Maybe some more diversity in what the tileset is concerned for different arenas. Would be nice to know which level of a specific upgrade...

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
  1. It'd be good to mention that adjacent is basically the tower touching (small AoE) the one that gives the bonus.
  2. Maybe some more diversity in what the tileset is concerned for different arenas.
  3. Would be nice to know which level of a specific upgrade you reached by writing between brackets I, II or 1, 2 or something.
  4. Corruption is a passive ability with an active icon. You can turn it to passive with this: Button Manager v1.8.2
  5. Mobile farms? Pathing is weird with building units; they don't know how to reach the end if you directly click there.

Maybe, you should make every player type (builder/walker) be able to gain things based on the gameplay and not through a text command or be dependent on the host.

It's a neat player vs player tower defense game, not like most if not all where the coming waves belong to the AI.

Approved.
 
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