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Pantat-CTF BETA 0.14c

Global Description
A game with duration between 10 ~ 45 Minutes. This game was very simple. All you must do are takes enemies flag and defends your own flag. Choose up to 7 unique heroes (Flag Takers, Defensive, Supportive, Also Hybrid type).


How to Play
When the game start you will have a Soul. You can choose hero with your soul. To choose hero just order your soul to go to the circle of power in front of hero you want to choose. In this game your main mission is to bring enemy's flag to your own base and defend your own flag. Every base will have 5 flags, so to win the game your team must score 5 points. To score a point you must bring a flag from enemies base and bring it back to the circle of power in your team's base. When you success bring enemies flag to the circle of power in your base, your team got points.



Item System
This game is using Upgrade item system. That means the item can be upgraded many times using some kind of orb. Every hero got it's own base weapon(ex. Gladiator have Axe, Evil Hunter have Bow, Shadow Walker have Knife, etc). Every base weapon can be upgraded 3 times. After upgraded 3 times the base weapon will have its maximum upgrade and can't be upgraded anymore. But you can upgrade it using a secret orb which is sold by a secret shop around the map. After upgraded by the secret orb your weapon will be a "Ultimate Weapon". That means it have a very powerfull effect. So find the secret shop !



Game Mode
The are 2 game modes in this map. First is Capture The Flag and the second is Brawl. SO let's start from Capture The Flag modes.

Capture The Flag
Capture The Flag is the game where you must defend your team's flag and bring your enemies team's flag to the circle of power on your base. When you successfully bring enemies flag to the circle of power your team will get 1 Point. And you need to get 5 points to win the game, that means your team must bring all flag at enemies base to the circle of power on your team's Base.

This is the Capture The Flag Maps and Index :
pctfmap.jpg

Red Circle : Bosses Location
Small Green Circle : T-Man Checkpoint
Big Green Circle : T-Man Flag Guardian
Light Blue Small Circle : K-Doc Checkpoint
Light Blue Big Circle : K-Doc Flag Guardian
Blue Line : K-Doc's Strike Point
Green Line : T-Man's Strike Point
K-Doc : Right Side Team
T-Man : Left Side Team
Brawl
Brawl is a game mode where the first team which successfully kill 50/100/150/200 heroes win the match. There are 4 kills selection on Brawl Modes :

Brawl - 50 Kills = Recommended for 3v3 (20 minutes ~ 30 Minutes)
Brawl - 100 Kills = Recommended for 5v5 (25 minutes ~ 35 Minutes)
Brawl - 150 Kills = Recommended for 5v5 (45 minutes ~ 60 Minutes)
Brawl - 200 Kills = Recommended for 5v5 (I never test this one sry !)

Anyway you must have a great tactics to create a counter condition.

Heroes List
Gladiator
Primary Attribute : Strength
Hero Type : Hybrid
Base Weapon : Axe
Evil Hunter
Primary Attribute : Agility
Hero Type : Defensive
Base Weapon : Bow
Silvarion
Primary Attribute : Agility
Hero Type : Flag Takers
Base Weapon :Knife
War Machine
Primary Attribute : Strength
Hero Type : Hybrid
Base Weapon : Gun
Refrigerator
Primary Attribute : Intelligent
Hero Type : Defensive
Base Weapon : Ward
Holy Priest
Primary Attribute : Intelligent
Hero Type : Supportive
Base Weapon : Wand
Neutron Son
Primary Attribute : Intelligent
Hero Type : Defensive
Base Weapon : Ward (Temporary Base Weapon)
Sep'thiono
Primary Attribute : Agility
Hero Type : Flag Takers
Base Weapon : Dagger


* Screenshot:

wc3scrnshot010105023844.jpg


wc3scrnshot010105024253.jpg


wc3scrnshot010105025000.jpg


ss1o.jpg


ss2no.jpg


ss3ez.jpg



Changelog Pantat-CTF BETA 0.09b :
- New Hero : Sep'thiono Darkness
- Re-Scale Death Time to Hero Level + 5 Second
- Special Event every 6 Minutes (Meteor, Typhoon, Acid Rain)
- Relocated and add some tree for advanced fog system
- Advanced Observer Ward and Sentry Ward System
- Fixes some bug
- Edit Flag Taking System
- Rescale damage and cooldown of War Machine Skill - Artillery shot
- Fix -ma Comment
- New game modes : Brawl (the first team who kills 50/100/150/200 become the winner)

Changelog Pantat-CTF 0.09c :
- Change Gold Bounty system for a greater balance
- Add a maximum damage of Holy Priest - Holy Purify ability to 600 Damage
- Add a maximum healing amount of Holy Priest - Heal ability to 600 point
- Change damage of Holy Priest - Holy Judgment ability to 300/600/900
- Change the look of Brawl Multiboard
- Rebalance Sep'thiono's ability - Darkness Assination
- Fix some tooltip error

Changelog Pantat-CTF 0.10d :
- Add some neutral for early level creeping
- changing Sep'thiono hero model
- Flag movement speed factor now increased to 0.70
- Flag Carrier now will always have 0 mana
- Replacing fountain to each base
- Replacing all Secret Ultimate shop
- Add-ing 2 New Bosses witch drop ultimate orb

Changelog Pantat-CTF 0.10d :
- Adding Flag Guardian for each team
- Rebalance many Heroes Skills
- Add a mark before meteor crashes
- New Multiboard for CTF Mode

Changelog Pantat-CTF 0.13d :
- New neutral at the top and the bottom of the map
- Rebalance many Heroes Skills
- Now hero selected in tavern instead with circle of power style picking
- 2 boss (golden rikimaru and Slark) at the top and bottom
- Now weapons can be freely bought at weapon shop


Changelog Pantat-CTF 0.14 :
- 2 New heroes : The Dead Ass, Dumpling Master
- Reworked Sep'thiono's Darkness Assassination mechanic
- A little change in terrain
- Change neutral creep positions
- Reworked item upgrade system
- Fixed single player bug (Fountain hits player)
- Re-balanced most of heroes skill
- Added maximum starting stats to total of 60 points
- Added maximum stats growth to 3.00 points

Changelog Pantat-CTF 0.14b :
- Fixed Gold Bug
- Rebalanced The Dead Ass's Fart Party damage
- Slower Meteor
- Added map indicator when flag is carried away

Changelog Pantat-CTF 0.14c :
- Fixed refrigerator's neutral damage bug
- Fixed item upgrade bug
- Fixed Final Rage bug
- Rebalanced Gravity Dumpling skill


CREDITS
WILLTHEALMIGHTY
sPy
Paladon
NFWar
-BerZeKeR-
Infinitynexus
GooS
hawk900
JetFangInferno

*if I miss some name sry

Sorry My English Sucks!


Please leave some comment so i can make this map better and better.



Keywords:
pantat, CTF, Crazy, Simple, capture, the, flag, kematian, indonesia, minigames, pvp
Contents

Pantat-CTF BETA 0.14c (Map)

Reviews
19:39, 3rd Aug 2010 ap0calypse: Approved
Well your item level up system isn't really system, just large number of triggers :razz:
Here check this, it can spare some time in near future (I guess)
Item level up System
It isn't finished yet, but main part is shown, you will be able to understand how it works :D

And btw try to improve description, if you are poor with English ask for help -> Requests
 
Last edited:
Level 6
Joined
May 9, 2010
Messages
127
Hi, I had to play alone so my experience is different. I also used Whosyourdaddy to level faster.

Now, from what I saw, it's difficult to get to bosses, respawn is insane, path is long and away from the battlefield. I think that focusing on flag capping over bosses is more important to win a game.

Secondly, having only 1 path in a CTF isn't really the best. I made one that one 1 path and I had to do another way around cuz bodyblock and everything made it hard to finish a game.

Also, the slow on the flags are too big, you should find another way of making it longer to cap. Have the slow less effective (I noticed I had 0 mana, that's good too), make the flag having an aura that reduced your defense also, that might help.

I found a bug where I could have many flags on me. After killing the generator, you can go and grab a flag, drop it, take another one and take the last dropped one again resulting is having 2 flags on you.

I haven't tried too much heroes (I used the archer). Ultimate looks great, but other spells aren't custom enough. Fearie fire even though it's a cool spell, I'd rather fire an arrow that deals damage and also applies a defense debuff + vision.
Also, that vision should be useful for another spell, a snipe thingy or something.

Improve terrain, even though it is not so bad, you should have your bridge greener or the surrounding terrain yellower.


Fix your item system, there was a dude selling a sword that I could buy and you specify that you upgrade the weapon of the hero only, it doesn't make sense.

That's all I spotted for now, good luck with map editing.
 
Level 4
Joined
Jul 16, 2010
Messages
33
Hi, I had to play alone so my experience is different. I also used Whosyourdaddy to level faster.

Now, from what I saw, it's difficult to get to bosses, respawn is insane, path is long and away from the battlefield. I think that focusing on flag capping over bosses is more important to win a game.

Secondly, having only 1 path in a CTF isn't really the best. I made one that one 1 path and I had to do another way around cuz bodyblock and everything made it hard to finish a game.

Also, the slow on the flags are too big, you should find another way of making it longer to cap. Have the slow less effective (I noticed I had 0 mana, that's good too), make the flag having an aura that reduced your defense also, that might help.

I found a bug where I could have many flags on me. After killing the generator, you can go and grab a flag, drop it, take another one and take the last dropped one again resulting is having 2 flags on you.

I haven't tried too much heroes (I used the archer). Ultimate looks great, but other spells aren't custom enough. Fearie fire even though it's a cool spell, I'd rather fire an arrow that deals damage and also applies a defense debuff + vision.
Also, that vision should be useful for another spell, a snipe thingy or something.

Improve terrain, even though it is not so bad, you should have your bridge greener or the surrounding terrain yellower.


Fix your item system, there was a dude selling a sword that I could buy and you specify that you upgrade the weapon of the hero only, it doesn't make sense.

That's all I spotted for now, good luck with map editing.

thx for trying my map, about the item yes i know my item system isn't good enough so i'll make base weapon deleted and focused on item that any hero can buy. And yes maybe the neutrals have a very quick respawn maybe i will fix this too. and about the flag problem what about make it undropable ?
 
Level 6
Joined
May 9, 2010
Messages
127
it's your map, you do what you want. Personally I liked the item system where I can't have multiple weapon in invo. That's pretty neato to be honest.

Creep respawn needs a fix indeed and that flag system too. Other than that, add another path and it should be great. Improve terrain after and you have a pretty playable map.
 
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