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Pandarian Harvester

A hard-working worker of the Pandaria.

Is trouble brewing? No... not if he's nearby and ready to work!


Thanks to General Frank, the legendary Tanky Boi, for helping me out with this model.


• 2.7.2019
- Fixed minor clipping issues
- Added team color to sleeves
- Fixed the decay animation into Decay Flesh and Decay Bone
- Reduced awkward size growth of right hand during walk animations.
• 1.7.2019
- Fixed various clipping issues reported by SonsOfSami
- Fixed broken event objects
- Tweaked some animations a bit to make them more lively
- Cleaned up excess data (file size reduced)
• 5.2.2021
- Updated, cleaned up
Contents

Pandarian Harvester (Model)

Pandarian Woodcutter (Icon)

Reviews
General Frank
Good work on adapting the Brewmaster's model to a worker type unit. Approved. However it would be cool if you could add proper portrait animations or a portrait to the model.
Level 14
Joined
Apr 30, 2018
Messages
351
Looks good, but there is a lot of clipping and some animations need more work:

-In death and decay animations, the feet clip with the coat, the axe clips into the ground and the left hand clips into the hat

-The feet also move erratically and clip with the coat in all attack animations and stand -2 animation

-In spell animation, the basket clips with the back

-The body geoset's material isn't two sided, therefore the inner part of the coat is invisible, although its unnoticeable in most animations, it can be noticed in death and decay animations

-Don't know if it is intended to be like that, but the end of Attack animations doesn't look the same as the stand ready animation, where in most models it does

-There something weird with Walk and Spell animations, his body seems to become larger compared to other animations

-There are no Portrait Talk animations.

If these issues could be fixed, it would be a very useful model!
 

Kyrbi0

Arena Moderator
Level 44
Joined
Jul 29, 2008
Messages
9,487
This is good; useful as a neutral passive Pandaren peasant to fill your Pandaren villages, and with Lumber animations, a neat little worker as well.

I'd suggest adding some serious Team Color, though, & considering Gold animations, for the latter.
 
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