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Panda Tag v.10.7

1. General Info

The map is based on the Old School map Kodo Tag 2.2, created by Tiny Tauren & GaMeR[RuS], and draws inspiration from it. It follows the recognizable formula of regular Kodo Tag, but with additional changes and a Pandaren twist. Fans of regular Kodo Tag, other tag maps, and team-based games against the computer will hopefully find this map challenging and enjoyable.

The objective of the game is to survive for 35 minutes by protecting your Panda Runner from the demonic onslaught. If the demons catch your runner, your teammates can still save you, and they will receive a small reward for doing so.

While it is recommended to play this map with others, it is also possible to play alone. Starting the map as the sole player will automatically activate the single-player mode, and a new solitaire option will appear. However, playing solo is generally harder than playing with other players, but it offers a fun and challenging solitaire experience.


2. Map info and Features

Panda Tag differs significantly from the original Kodo Tag it was based on. In this map, players face a demonic invasion rather than fighting against kodos. The map features more sophisticated triggers that cause demons to attack from various angles. Here are some key features of Panda Tag:

  1. Increased Difficulty: Panda Tag is generally harder than regular Kodo Tag, and players new to the tag genre may need to play the map multiple times, even on easier difficulties, to achieve victory.
  2. Base Building: Mazing, or creating intricate paths, does not work in this map. Instead, it is suggested to focus on building a fortified base to defend against the demonic invasion.
  3. Resource Management: Lumber is a valuable resource in this game, primarily used for upgrades, while gold is required for various purposes. Players need to manage their economy carefully to survive the late game, as workers and fortifications are expensive in terms of both gold and food.
  4. Upkeep Mechanic: The map employs an upkeep mechanic, and the maximum food limit is set at 125. Players need to balance their unit production with their food limit to avoid penalties.
  5. Research: The blacksmith offers many research options, and researching most of them is crucial to stand a chance against the increasingly difficult demonic invasion.
  6. Defensive Upgrades: Most defensive structures can be upgraded multiple times, providing players with more powerful defenses as the game progresses.
  7. Progressive Difficulty: The map becomes progressively harder as the game goes on, making it crucial to establish a foothold early on to prepare for the mid- and end-game challenges.
In summary, Panda Tag offers a challenging gameplay experience compared to regular Kodo Tag, with emphasis on base building, resource management, research, and strategic decision-making to survive against the demonic invasion.

3. Changelog:



9,3
  • Added a more accessible single player mode which is automatically activated when playing alone.
  • Reduced the difficulty while playing as few players. The total number of spawning demons have been reduced on all difficulties depending on the number of active players.
  • Added a quest log which contains tips and more detailed credits.

9,4-9,9
  • Some minor bug fixes and balancing.
  • Added some new demon mechanics and another demon unit.
  • Reduced the difficulty on the initial spawn on all levels.
  • Added more player bonuses for the "Normal" and "Easy" difficulties to make the early game much more enjoyable for new players.
  • The "easy" and "normal" difficulties should now be more accessible because of a health increase to all basic buildings and a damage buff to all basic towers.
  • Tweaked some of the changes from the previous version.
  • Added more music.
  • Added a function that automatically removes demons if many players leaves.
  • Fixed a single player bug.
  • Improved and balanced the triggers that automatically removes demons if players leaves.
  • Redesigned some of the map.
10,0 - 10,7
  • Some bug fixes and minor balancing changes for the single-player version.
  • Fixed a spelling error.
  • Fixed some icons and edited the regular tower.
  • Made some reforge friendly changes.
  • added a build limit for the basic buildings to prevent spamming.
  • added a destroy option for certain buildings.
  • Added a function that makes it harder to kite the demons during the late game.
  • Reduced the amount of health for the demons on the easy difficulty and for the solitaire mode.



4. Credits:

Pandaren Models:

Pandaren Footman (Pandaren Kyo Warrior) by Norinrad
Pandaren Kyo Warrior by Norinrad

Pandaren Shaman (Shaman and Derivatives)by Ujimasa Hojo
Shaman and Derivatives

Pandaren Runner (Sumo) by Norinrad
Pandaren Sumo

Pandaren Peasant (Pandaren Villager) by General Frank
Pandaren Villager

Magical Walls (Burrow (Orc) and Derivatives) by Ujimasa Hojo
Burrow (Orc) and Derivatives

Big Wall (Quilboar Bunker) by Edge45
Quilboar Bunker'

Regular Tower (Dwarven Towers) by Tamplier777
Dwarven Towers


Demon Models:

Infernal Demon (Mannoroth) by Murlocologist
Mannoroth

Enraged Demon (DoomLord Submitted) by NaserKingArthas
DoomLord

Diabolic Demon (HeroMoltenOverlord) by Nirvendor
HeroMoltenOverlord


The Music used is borrowed from Electronic Arts' canceled MOBA-game: "Dawngate".

The music is accessible from: Waystone Games' Soundcloud.
Previews
Contents

Panda Tag v.10.7 (Map)

Reviews
Paillan
First off, sorry for long wait, I had to host this thing many times and nobody would join. Getting players problems aside, the map seems to be much more balanced now, and while I felt that the difficulty curve spiked a bit too much in the end, this...
Level 19
Joined
Jan 22, 2011
Messages
3,968
I highly suggest you re design the description, right now it's lack luster, plain and confusing (there are map tips as well as features bunched up)
Instead of making single player a code thing, I suggest using a trigger that detects when there's only one "user" player on the map.

Set to Awaiting update
======================================================================

Always check/recheck the Map Submission Rules! (Map Submission Rules)

These will help make a better description:


Screenshots could attract more players to download your work. Make the best of them.

A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.

A changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

If you want more reviews, come here:
The Grand Review Exchange!
 
Level 19
Joined
Jan 22, 2011
Messages
3,968
Simply too hard. I don't know how you tested this, but in a multiplayer game it's impossible. Demons have too high attack damage and rate, too much health. In contrast walls suck.

Set to Awaiting update
======================================================================

Always check/recheck the Map Submission Rules! (Map Submission Rules)

These will help make a better description:


Screenshots could attract more players to download your work. Make the best of them.

A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.

A changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

If you want more reviews, come here:
The Grand Review Exchange!
 
Level 3
Joined
Nov 29, 2015
Messages
13
Thank you again Paillan for your feedback. I have now updated the description and edited the map to include the things you requested to be changed.

I will also provide more and better screenshots when I have the spare time.

In terms of difficulty I want the map to be hard, but not impossible. I dont want the map to get dull during the mid and end game. I basically want to keep the tension going thought-out the entire game. I have done some changes in terms of the number of demons spawning when you are playing as few people. I have also included tips that emphasizes the necessity of researching to stay alive.

Furthermore, I have added a Single Player warning that states that its easier to play with other people.

May I ask how many people you played with or did you test it alone?
 
Level 19
Joined
Jan 22, 2011
Messages
3,968
HARD. even with 6 players it was impossible for any of us to get a base going, even if we got ignored for a while, when we got attacked it was by 4 or more demons at the same time, and they shreded walls and towers.
Eventually we won by running around and spamming great halls to distract the AI.

Until the map is actually a tag, and not just running around forever
Set to Awaiting update
======================================================================

Always check/recheck the Map Submission Rules! (Map Submission Rules)

These will help make a better description:


Screenshots could attract more players to download your work. Make the best of them.

A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.

A changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

If you want more reviews, come here:
The Grand Review Exchange!
 
Level 3
Joined
Nov 29, 2015
Messages
13
HARD. even with 6 players it was impossible for any of us to get a base going, even if we got ignored for a while, when we got attacked it was by 4 or more demons at the same time, and they shreded walls and towers.
Eventually we won by running around and spamming great halls to distract the AI.

Until the map is actually a tag, and not just running around forever
Set to Awaiting update
======================================================================

Always check/recheck the Map Submission Rules! (Map Submission Rules)

These will help make a better description:


Screenshots could attract more players to download your work. Make the best of them.

A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.

A changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

If you want more reviews, come here:
The Grand Review Exchange!

Thank you for further feedback Paillan! I will reduce the difficulty on all levels in terms of the amount of demons that spawn and grant the players additional bonuses on the easier difficulties to build up a base. Which difficulty did you guys play on?
 
Level 19
Joined
Jan 22, 2011
Messages
3,968
First off, sorry for long wait, I had to host this thing many times and nobody would join.
Getting players problems aside, the map seems to be much more balanced now, and while I felt that the difficulty curve spiked a bit too much in the end, this only happened in some games, in other games it was fine.
Overall, I see no reason to keep this map pending.

Set to Approved
======================================================================

Always check/recheck the Map Submission Rules! (Map Submission Rules)

These will help make a better description:


Screenshots could attract more players to download your work. Make the best of them.

A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.

A changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

If you want more reviews, come here:
The Grand Review Exchange!
 
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