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Panda Clap

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Panda jums two times,crushes the earth and finally,impales and stuns enemyies.

Keywords:
panda,slam,clap,panda clap
Contents

Panda Clap (Map)

Reviews
12th Dec 2015 IcemanBo: Too long as NeedsFix. Rejected. 19:16, 4th Sep 2011 Pharaoh_: The spell is not MUI and it leaks. You had better visit the Tutorials' section. Edit: Changing (Casting unit) to (Triggering unit) won't save this resource...

Moderator

M

Moderator

12th Dec 2015
IcemanBo: Too long as NeedsFix. Rejected.

19:16, 4th Sep 2011
Pharaoh_: The spell is not MUI and it leaks. You had better visit the Tutorials' section.

Edit: Changing (Casting unit) to (Triggering unit) won't save this resource; there are plenty of changes that must be done.
 
Ability
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Panda Clap
Actions
Unit - Add Panda Clap Animation to (Casting unit)
Unit - Remove Panda Clap Animation from (Casting unit)
Unit - Turn collision for (Casting unit) Off
Animation - Change (Casting unit) flying height to 500.00 at 500.00
Wait 0.90 seconds
Animation - Change (Casting unit) flying height to 0.00 at 1000.00
Wait 0.35 seconds
Special Effect - Create a special effect attached to the origin of (Casting unit) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Animation - Change (Casting unit) flying height to 500.00 at 500.00
Wait 0.90 seconds
Animation - Change (Casting unit) flying height to 0.00 at 1000.00
Wait 0.35 seconds
Special Effect - Create a special effect attached to the origin of (Casting unit) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Unit - Turn collision for (Casting unit) On
For each (Integer A) from 1 to 6, do (Actions)
Loop - Actions
Unit - Create 1 Panda Clap Dummy for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 250.00 towards (60.00 x (Real((Integer A)))) degrees) facing Default building facing (270.0) degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike (Position of (Last created unit))
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
Wait 0.40 seconds
For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions
Unit - Create 1 Panda Clap Dummy for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 400.00 towards (30.00 x (Real((Integer A)))) degrees) facing Default building facing (270.0) degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike (Position of (Last created unit))
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
 
Level 7
Joined
Jul 3, 2011
Messages
251
Put them in tags,
  • tags then put those in [hidden] tags
  • Also im afraid this spell is not near good enough to get accepted, waits make a spell non-MUI which means if more than 1 unit cast it at the same time, it wont work as intended, secondly this leaks a lot... search for a leak-proofing guide.
 


  • Ability
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Panda Clap
    • Actions
      • Unit - Add Panda Clap Animation to (Casting unit)
      • Unit - Remove Panda Clap Animation from (Casting unit)
      • Unit - Turn collision for (Casting unit) Off
      • Animation - Change (Casting unit) flying height to 500.00 at 500.00
      • Wait 0.90 seconds
      • Animation - Change (Casting unit) flying height to 0.00 at 1000.00
      • Wait 0.35 seconds
      • Special Effect - Create a special effect attached to the origin of (Casting unit) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
      • Animation - Change (Casting unit) flying height to 500.00 at 500.00
      • Wait 0.90 seconds
      • Animation - Change (Casting unit) flying height to 0.00 at 1000.00
      • Wait 0.35 seconds
      • Special Effect - Create a special effect attached to the origin of (Casting unit) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
      • Unit - Turn collision for (Casting unit) On
      • For each (Integer A) from 1 to 6, do (Actions)
        • Loop - Actions
          • Unit - Create 1 Panda Clap Dummy for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 250.00 towards (60.00 x (Real((Integer A)))) degrees) facing Default building facing (270.0) degrees
          • Unit - Order (Last created unit) to Human Blood Mage - Flame Strike (Position of (Last created unit))
          • Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
          • Wait 0.40 seconds
          • For each (Integer A) from 1 to 12, do (Actions)
            • Loop - Actions
              • Unit - Create 1 Panda Clap Dummy for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 400.00 towards (30.00 x (Real((Integer A)))) degrees) facing Default building facing (270.0) degrees
              • Unit - Order (Last created unit) to Human Blood Mage - Flame Strike (Position of (Last created unit))
              • Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
 
Level 17
Joined
Mar 17, 2009
Messages
1,349
Look buzz, if you are really looking forward to coding in GUI, check some tutorials... as far as I know, there's Bribe's tutorial & mine on those nifty GUI tricks... there's Paladon's on how to make spells MUI using indexing and one or two on how to make spells MUI using hashtable (hashtables seem to be the preferred method nowadays)...

Just go through them, and if u can't find them just lemme know & i'll pick a few for you & link you to them :)
 
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