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Paladiness

hire a female paladin to fight on your side...:spell_breaker:
special thx to Stefan.K
which allow me to use some of his source...
enjoy and dont forget give credit and rate...

Refrence
wallpaper2you_516184.jpg

updated
new shin and gauntlet
resize her boots
Contents

StormwindPaladiness (Model)

StormwindPaladiness (Hero Version) (Model)

StormwindPaladiness_Portrait (Model)

StormwindPaladiness_Portrait (Hero Version) (Model)

Reviews
General Frank
Neatly made model edit with great use of textures. Works in-game. Good job!
Level 51
Joined
Dec 8, 2008
Messages
4,358
Not feeling this one sadly. I mean it's a good edit but it lacks the creative use of ingame assets you normally show. The wrap is lazy and boring (it's clean but it uses textures we know in ways we know even better already..) The footman animations just suck for heroes and are literally more overused then blademaster ones right now. The hair does not blend well and the proportions do look off too. You can do better!
 
Level 42
Joined
Oct 20, 2010
Messages
2,935
One of the rare female warrior in heavy armor.
My Fetish
This is pretty interesting to me, and i like the mesh, the overall look is great. Im Lovin this model, I do agree that the animation makes her feel less heroic. The wrap is nice and good, but i feel like that cape texture is overused.

I disagree with Proxy's opinion on the proportion and the hair, i think the proportion is great to me, and the hair looks fine to me.

I would suggest to Buff up the Gauntlet and the boots to make it look more interesting

Edit: I really love this model btw in case you dont know
 
Level 50
Joined
Dec 29, 2014
Messages
1,950
One of the rare female warrior in heavy armor.
My Fetish
This is pretty interesting to me, and i like the mesh, the overall look is great. Im Lovin this model, I do agree that the animation makes her feel less heroic. The wrap is nice and good, but i feel like that cape texture is overused.

I disagree with Proxy's opinion on the proportion and the hair, i think the proportion is great to me, and the hair looks fine to me.

I would suggest to Buff up the Gauntlet and the boots to make it look more interesting

Edit: I really love this model btw in case you dont know
I agree.

Edit: Besides, the mesh is edited in game model, so the proportions are totally alright.
 
Level 34
Joined
Oct 23, 2010
Messages
407
Not feeling this one sadly. I mean it's a good edit but it lacks the creative use of ingame assets you normally show. The wrap is lazy and boring (it's clean but it uses textures we know in ways we know even better already..) The footman animations just suck for heroes and are literally more overused then blademaster ones right now. The hair does not blend well and the proportions do look off too. You can do better!
One of the rare female warrior in heavy armor.
My Fetish
This is pretty interesting to me, and i like the mesh, the overall look is great. Im Lovin this model, I do agree that the animation makes her feel less heroic. The wrap is nice and good, but i feel like that cape texture is overused.

I disagree with Proxy's opinion on the proportion and the hair, i think the proportion is great to me, and the hair looks fine to me.

I would suggest to Buff up the Gauntlet and the boots to make it look more interesting

Edit: I really love this model btw in case you dont know
I agree.

Edit: Besides, the mesh is edited in game model, so the proportions are totally alright.

thanks man! going to buff her up soon....
 
Level 17
Joined
Nov 12, 2016
Messages
780
i like this model, PROXY made some valid point's but still its good in my eye's the good part of your work is that you did make a non hero version. and in my opinion it's the right thing to do, if you have a good but yet simple idea to put it out always remember making a non-hero version will always help you in term's of people downloading and using your or any other person's model that is still good and well done yet its not over the top hero's with a lot of animation's it really help's to balance the odd's.

other thing i noticed is the sword is in the right hand, and ofc it's not a big deal but i like to point it out when i can, the left heanded footies really get under my nerve, whichever i will be using the unit version of this model, as its still beautiful.

+rep point.
 
Last edited:
I do not like the fact that the heavy plate Lion shield is wooden in the back, also I feel you could investigate for better animations, there are many wc3 models that use animations you could add (Grunt attack and spells, succubi, naga myrmidon, bloodfiend, etc), I often find myself disappointed by finding an awesome model with awful animations.
 
Level 9
Joined
Dec 3, 2014
Messages
52
I do not like the fact that the heavy plate Lion shield is wooden in the back, also I feel you could investigate for better animations, there are many wc3 models that use animations you could add (Grunt attack and spells, succubi, naga myrmidon, bloodfiend, etc), I often find myself disappointed by finding an awesome model with awful animations.
I know its fantasy style of warcraft but, Wooden in back its necesary to reduce the weight of the shield, because 3 hours of battle and shoulder muscles just won't work for long time.

About model -- very interesting:D i like how thing author when did model. keep up the good work.
 

Deleted member 238589

D

Deleted member 238589

Is the unit version meant to have hero glow on its weapon?
 

Deleted member 238589

D

Deleted member 238589

Also, her scabbard is clipping through her cape in the walk defend animation.
 
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