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Palace of the Tides

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-Palace of the Tides-
The Palace of the Tides, once was the kingdom of Neptulon the Tidehunter. But long ago, it was overrun by the naga and kept as the prison of the Lord of Water. Both the naga and faceless ones here now are preparing their counter-offensive against Azeroth.

Save the Lord of Water!
The Palace of the Tides is a map edited as a raid in WoW. It contains 3 difficulties which are Normal for 1 player or 5 to 12 players to play in Multiplayer, Heroic for 5 to 12 players to play in Multiplayer, Mythic for 10 players to play in Multiplayer.

Information

New Systems

Screenshots

Changelog

Credits

Authors Notes

Every hero has up to 4 specializations for 3 types. This time, I edited 12 talents (Like WoW, 12 talents in 4 groups) for each specialization.

Every hero is able to increase their own threat to monsters, and monsters only attack the hero who has the highest threat to them.

A tank's job is making the highest threat to monsters and protecting allies in this way. A damage dealer's job is the meaning on the surface of its name, dealing damage to monsters and defeating them as fast as you can. A healer's job is healing your injuried allies and making them keep alive.

In the area on the right side of your start place, you can check your equipped items and read the Dungeon Journals of bosses.

In the Palace of the Tides, there are 7 bosses await your challenge. After you have defeated the 01st boss, you can chanllenge the 02nd to 05th, the sequence to defeat them is changeable. And then, the 06th and final one can be chanllenged.

The final boss of the Palace of the Tides is Ozumat who also is the final boss of the Throne of the Tides in WoW. I met Ozumat in the storyline of the Stormsong Valley, so I think Ozumat may be a boss in Azshara's Eternal Palace.

In Mythic difficulty, Ozumat has a hidden stage.
Talent System.
Every specialization has 12 talents, they are separated into 4 groups. In each group of talents, you can only choose one of them.

Cooldown System of the Raid
Every 7hr or after you have defeated Ozumat, you will have a chance to reset the raid and restart your adventure in the Palace of the Tides.

New Secondary Stats and Item.
Hit, Expertise and Parry are removed. New Secondary Stats are cycle, leech and bonus armor. Every hero now can equip ranged weapon and relics have returned. Relic for Shadowsoul Druid is Rune, for Monk is Heirloom.
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[2018-11-11]
Normal and Heroic modes uploaded.
[2018-11-17]
Mythic mode uploaded.
Fixed some mistakes in the Dungeon Journal.
Fixed a bug may cause the Roar of the Void ability unable to inflict damage normally.
[2018-12-03]
Fixed a bug of damage of an ability of Ozumat in the Hidden Stage in Mythic difficulty.
Made some terrain changes in some regions.
[2019-01-14]
Changed the amount of mosters appearing in the fight against Ozumat.
Added some decorations.
[2019-04-08]
Fixed some expressions of abilities of heroes and bosses.
[2019-06-19]
Now Xerath is able to gain mastery rating bonus granted by Intellect of his gears when the Enhancement specialization is active.
Now Velanaa's Transforming Talisman can trigger a third effect granting you a shield absorbing Magic damage.
[2019-07-05]
Fixed some mistakes in the Dungeon Journal.
Now the Hidden Stage of Ozumat is shown in the game.
[2020-02-23]
Fixed some mistakes on expressions.
Fixed a bug which may cause you cannot restart the fight against Ozumat.
Now monsters can move more naturally within crowd.
Special thanks to model and icon makers in Goblin Academy and Warcraft Underground.
Before the reforged verison of Warcraft 3, I may edit a reforged verison of the Palace of the Tides for verison 1.27.
Contents

Palace of the Tides (Heroic) (Map)

Palace of the Tides (Mythic) (Map)

Palace of the Tides (Normal) (Map)

Reviews
deepstrasz
No idea what terrain changes you did as it looks pretty much the same. Anyways, it can be approved. (previous comments: Palace of the Tides)
Level 6
Joined
Jul 11, 2010
Messages
82
Yayy I love Raid maaps and I´m a first to post!. (I havent played your map yet but I read it has reseting so it should work like a raid)

One hint: if you want to increase playability of your map add single player mode where player can play more Heroes to allow training or something like that.
Or add an outdoor area where heroes can kill random stuff, (creeps, but not elites).

Just my opinion:
Having items with +212 stamina and +378 and + 2 millions of intellect seems a bit lame nowadays since it´s just WoW copying and it´s just me or did I like vanilla and burning crusade items more than +6 million uber shoulderpads of doom with same icon as an rare item dropping for level 20 players in Barrens? (?)

edit: since my posts tend not to be very representative and official feel free to delete it if you dont want it as a first post for your map

edit 2: why is there Mythic Mode on screenshot of loading screen and Normal and Heroic mode of downloadable map?
 
Last edited:
Level 4
Joined
Sep 25, 2016
Messages
47
Yayy I love Raid maaps and I´m a first to post!. (I havent played your map yet but I read it has reseting so it should work like a raid)

One hint: if you want to increase playability of your map add single player mode where player can play more Heroes to allow training or something like that.
Or add an outdoor area where heroes can kill random stuff, (creeps, but not elites).

Just my opinion:
Having items with +212 stamina and +378 and + 2 millions of intellect seems a bit lame nowadays since it´s just WoW copying and it´s just me or did I like vanilla and burning crusade items more than +6 million uber shoulderpads of doom with same icon as an rare item dropping for level 20 players in Barrens? (?)

edit: since my posts tend not to be very representative and official feel free to delete it if you dont want it as a first post for your map

edit 2: why is there Mythic Mode on screenshot of loading screen and Normal and Heroic mode of downloadable map?

The outdoor area... do you mean a place for players to practice their abilities and talents? Like the trainning dummies in WoW?

About items, I designed them based on WoW, so items are copied. In the future I may change something about stats, but may the mode will not for games knowing items like this I played are only WoW and LoL and Diablo...

The Mythic difficulty I haven't finished yet, I forgot to say it in my description. Ozumat has a hidden stage in this mode, but I have just finished all works for the Mythic mode except the hidden stage only.
 
Level 6
Joined
Jul 11, 2010
Messages
82
The outdoor area... do you mean a place for players to practice their abilities and talents? Like the trainning dummies in WoW?

About items, I designed them based on WoW, so items are copied. In the future I may change something about stats, but may the mode will not for games knowing items like this I played are only WoW and LoL and Diablo...

The Mythic difficulty I haven't finished yet, I forgot to say it in my description. Ozumat has a hidden stage in this mode, but I have just finished all works for the Mythic mode except the hidden stage only.

That thing about items is a thing of preference anyway,

by outdoor area I meant not only traning dummies but normal outdoor area like in WoW, with some random creeps wandering few trees, yes just to test abilities and have that area or space feeling that there is something but it might confuse players so it depends.
 
Level 4
Joined
Sep 25, 2016
Messages
47
That thing about items is a thing of preference anyway,

by outdoor area I meant not only traning dummies but normal outdoor area like in WoW, with some random creeps wandering few trees, yes just to test abilities and have that area or space feeling that there is something but it might confuse players so it depends.
Understood, the outdoor area I was and am planning. They will be designed for storyline of a raid series, so I did not design the outdoor are for this one.
 
Level 6
Joined
Jul 11, 2010
Messages
82
Understood, the outdoor area I was and am planning. They will be designed for storyline of a raid series, so I did not design the outdoor are for this one.

+4 rep! Storyline would be epic (with save codes or something)! Good luck at work.

edit: also if you want a bit of parody, don t forget to add an option to raid a local brothel or brewery
(in some town close to raid area)
 
Level 4
Joined
Sep 25, 2016
Messages
47
+4 rep! Storyline would be epic (with save codes or something)! Good luck at work.

edit: also if you want a bit of parody, don t forget to add an option to raid a local brothel or brewery
(in some town close to raid area)
The save codes are really hard to me... :(
So my design is that the outdoor are is only used to experience the storyline, it is saparated from the raid.
But I want to design something like the artifacts for players to liver.
So... do you know about how to make the save codes? Or where I can find a course about this?
 
Level 6
Joined
Jul 11, 2010
Messages
82
The save codes are really hard to me... :(
So my design is that the outdoor are is only used to experience the storyline, it is saparated from the raid.
But I want to design something like the artifacts for players to liver.
So... do you know about how to make the save codes? Or where I can find a course about this?

short answer: not reliably, never tried that, never read about that in warcraft

EDIT:

I could design my own system if you have a limited number of options lets say
only items would carry from game to game. this system would be reliable and codes would be shorter the downside is that the most experienced players could also figure how to cheat that system from reading multiple codes

I actually looked at this Save/Load Code, Yet Another and it seems that every save load trigger is cheatable

if you want to save load only items and player gold lumber with 1 hero I could make a system for you within 1 hour, empty map you just write what do you want to save into static array .. im saying it theoretically but it will work , enough experience with programming here
 
Last edited:
Level 4
Joined
Sep 25, 2016
Messages
47
short answer: not reliably, never tried that, never read about that in warcraft

longer answer: I could design my own system if you have a limited number of options lets say
only items would carry from game to game. this system would be reliable and codes would be shorter the downside is that the most experienced players could also figure how to cheat that system from reading multiple codes

I actually looked at this Save/Load Code, Yet Another and it seems that every save load trigger is cheatable

if you want to save load only items and player gold lumber with 1 hero I could make a system for you within 1 hour, empty map you just write what do you want to save into static array .. im saying it theoretically but it will work , enough experience with programming here

Eh... thank you very much, but I really don't like cheatable systems... So maybe the maps for storyline of my raid series for 1.30 will be designed as the experiences of storyline, totally saparated from the raid. The raids for 1.27, I will try to make a system of training dummies.
 
Level 6
Joined
Jul 11, 2010
Messages
82
Eh... thank you very much, but I really don't like cheatable systems... So maybe the maps for storyline of my raid series for 1.30 will be designed as the experiences of storyline, totally saparated from the raid. The raids for 1.27, I will try to make a system of training dummies.

after reading a bit more about save encryption I must say that no sane people would try to cheat it anyway, so dont get distracted by my post please

Edit: It is always cheatable but it would require a heavy math work to do that and gamers don´t usually do heavy math work
 
Last edited:
Level 4
Joined
Sep 25, 2016
Messages
47
after reading a bit more about save encryption I must say that no sane people would try to cheat it anyway, so dont get distracted by my post please

Edit: It is always cheatable but it would require a heavy math work to do that and gamers don´t usually do heavy math work

I'm not distracted by your post, I just don't like cheating. Anyway, I'll study about the system and try to make it.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
You have to credit all the resources used: models, icons in the map thread description.
The terrain is lacking, it's basically the same thing everywhere.
You could make passive abilities have passive looking icons with this if you want: Button Manager v1.8.2
It's not really an RPG. It's more of a dungeon crawler mini-game.
Spells are mostly OK.

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

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ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.

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Daffa the Mage
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Level 4
Joined
Sep 25, 2016
Messages
47
You have to credit all the resources used: models, icons in the map thread description.
The terrain is lacking, it's basically the same thing everywhere.
You could make passive abilities have passive looking icons with this if you want: Button Manager v1.8.2
It's not really an RPG. It's more of a dungeon crawler mini-game.
Spells are mostly OK.

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Paillan
twojstaryjakcie
Daffa the Mage
https://www.hiveworkshop.com/forums/staff-contact.692/

About the icons and models, I can only say I downloaded them in the Goblin Academy and Warcraft Underground years ago. I did not remember who are the authors... so more details I could not offer. Is that OK?
 
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