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Overgord ORPG 0.11I

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----------
SaintShen Presents
----------

Overgord ORPG
Created by SaintShen

Map Info:
Overgord ORPG is map where you are allied with Forces Of Scourge and your mail goal gonna be to kill Illidan The Betrayer and some other strong bosses :)
You got there 7 Classes
Warrior
Chaos Knight
Ice Lord
Cleric
Archer
Assassin
Fire Lord
Facebook Group -->https://www.facebook.com/groups/383062648524842/
Screenshots





10426529_276275095916950_1450933112103452094_n.jpg






10649662_276324979245295_4161310822662474634_n.jpg





10155285_281296695414790_8141595302911799696_n.jpg






10703563_276325362578590_7873004844985990029_n.jpg










10616411_281297228748070_686661920311456383_n.jpg






10626457_281297002081426_5845362135885898149_n.jpg




Change Log:


Added:
-New Save System
-Sunkern Ruins
-Kobold Mine
-Quests
-Items
-Spells
-Units
-Bosses
-Shop [ITEMS]
Removed:
-Murozond
-Blood Elf UI
-Shop [TOMES]
-Units
-Damage Detection System
-Loading Screen
Fixed:
-Fatal error with teleports
-Divine Shield
-IceDemon Quest
-Handrern Spells
Changes:
-All class stats
-Experience
-Spells
-Items
-Quests
-Description Of Items




Changes
-Removed Combat System
-Added Floating Text
-some minor bug fixes
-Description of spells changed
-Buffed some items
-Buffed Handrern and Glazron
-Axus,Archdemon,Glazron,Lady Marone give more experience
-reworked Archdemon Dungeon
-New Dungeon
-Reworked Fireland
-Fixed glitch with terrain
-Spells got now 6lvls not 5
-Buffed Crystal Golem,Pet Summon
-Nerfed Howling Winds,Life Spinning
-New Epic Boss
-New Items
-Fixed bug with save items
-Fixed Supremus


Credits:

FrIkY,Tauer.darkdeathknight.The D3ath,PeeKay,Frankster,CRAZYRUSSIAN,CloudWolf,Darkfang,-Berz-,JollyD,NFWar,Mad,kola,Uncle Fester,inhuman89,Army-of-Pandas,Leopard,Discipline,morbent,Blizzard Entertainment,Golden-Drake,Mobilize,graystuff111,Blood Raven,-BerZeKeR-
,bigapple90,jigrael,kola,67chrome,Zerox,l0w_kwaliti,Lichkings slave,Daelin,Norinrad,KelThuzad,DeuceGorgon,Callahan,Kobas


Author's notes:

If you find any bugs pm me
or if you have some suggestions


Keywords:
ORPG,Warcraft3,SaintShen
Contents

Overgord ORPG 0.11I (Map)

Reviews
http://http://www.hiveworkshop.com/forums/members/stopcampingn00b/"]Moderator: StoPCampinGn00b Overgord ORPG by Saint Shen & RATINGS Scores[/COLOR]] Gameplay: 18/30 Terrain & Scenery: 17/20 Total Score: 35/50 Explanation[/COLOR]]5 Stars...

Moderator

M

Moderator

[TD]
Moderator:
StoPCampinGn00b
user_offline.gif
user_offline.gif
Overgord ORPG
by Saint Shen &
navbits_start.gif
RATINGS

[COLOR=white

[COLOR=white

Scores[/COLOR]] Gameplay: 18/30
Terrain & Scenery: 17/20
Total Score: 35/50

Explanation[/COLOR]]5 Stars: 47+
4 Stars: 40-47
3 Stars: 25-39
2 Stars: 10-24
1 Stars: 1-9

navbits_start.gif
CRITIQUE
Gameplay:
Well, the map's gameplay is based around farming creeps, doing quests, and defeating bosses. It uses the standard Warcraft III combat system and it is slow-medium paced.

Okay, the heroes of the map. The heroes of the map, to be blunt, are generic. The models are spiffy, but their abilities are unnexiting and are based off of default spells. (Of course with compensating damage with more level ups). To me, they are balanced as they need to depend on each other. Each hero classes have their specific role, though some share/overlap each other which is totally okay. You know, you make us take time to reach those levels, so sadly I could not see if the ultimate's were just another spell. Great thing you added quests for gold AND XP to speed it up.

The creeps in the first to areas don't seem to have anything interesting. The boss Handrern only can heal himself and attack, nothing else. I know this is early in the game but you do not have to conserve everything for the future. If there actually are some cool creeps in the future, your impression isn't showing it.

All in all this has above average gameplay since there really isn't anything special or unique about it. The thing holding this rating up is definitely how far you can go in this map. This map is pretty huge and you can go on for hours if you want to try some new RPGs.

18/30​
Terrain & Aesthetics:
Hmm, the terrain looks pretty good. What I have to say is that it looks extremely consistent. The same style is used across each whole biome/region with a nice amount of doodads and structures. To some it may be odd to see oversized buildings, trees, and rocks, but that's the style of the ma. It sets the theme. Older comments may say differently, but that was before the terrain was redone. Nice terrain, but there aren't any structural masterpieces in this map to make the score very high.

Other aesthetics such as icons and popping out DMG dealing texts helped add some flare to the map.
17/20​
navbits_start.gif
VERDICT

The only way a map can be approved is if it follows the map submission rules that apply to the map type.
- All rules followed, I APPROVE the map!
navbits_start.gif
NOTES
Overall it's a huge ORPG but it can use some more creativity and uniqueness. Feel free to contact me about this review on this map page OR message me about anything. (+2) reputation points for taking your time to upload this map to Hive.
user_offline.gif
user_offline.gif
[/TD] [/TD][/tr]
 
Level 12
Joined
Mar 30, 2013
Messages
665
Deja-vu... Think i have seen this map before...

We'll this is more or less 40-50% completed map.
I can try make a small review to you, im not an reviewer but...

Ok, lets start with good things.
-You got 5 different hero's to choose between at start.
-The concept looks alright.
-The Bosses looks kinda cool, tough. They look really hard for 2 players.
-The enemies respawns.

Well now to some bad things, dont except so much great but ''no offence''!

-The Terrain looks really flat, or you got some cliffs, for height's. (i call it dungeon cliffs...)
-The map is not completed.
-There are invulernable enemies at the main camp.
-No shops in the game... Not that i can see. (mostly you get items by drops.)
-you wrote ''Exp is very easy at quests so dont cry'' The Exp of yours is quite bad. (really bad to, to think of its a really small map, with such bad exp.)


I think you should remove this and work a lot more, i think it will be quite good if you just finish the map and do a lot in it.
 
Level 5
Joined
Jun 17, 2014
Messages
103
-The Terrain looks really flat, or you got some cliffs, for height's. (i call it dungeon cliffs...)
We are going to reterrain whole map when my friend back
-The map is not completed.
Im working on map :)
-There are invulernable enemies at the main camp.
Fixed
-No shops in the game... Not that i can see. (mostly you get items by drops.)
There are 2 shops where you can buy books for gold and kills

10552481_254911781386615_8250749847000471896_n.jpg


-you wrote ''Exp is very easy at quests so dont cry'' The Exp of yours is quite bad. (really bad to, to think of its a really small map, with such bad exp.
As i said i dont like maps where u make max lvl too fast
Deja-vu... Think i have seen this map before...
Possible that u saw Overgord somewhere at europe/usa room :grin:
 
Last edited:
Level 5
Joined
Jun 17, 2014
Messages
103
New Version Uploaded


Finished New Zone
Finished Glazron
New Items
New Units
New Quests
Added Floating Text
Changed Item Description



-New boss
-8 new item
-new hero [Chaos Knight]
-all heroes have been buffed
-half of quests reworked
-fixed some bugs

 
Last edited:
Level 14
Joined
Nov 30, 2013
Messages
926
Played your map and here's the feedback. (dunno if this is a feedback or review. sorry :p)
- 5 heroes's skins look awesome.
- The bosses not seem kinda bad.
- There's only 2 shop.
- The terrain looks really flat.
- All Tomes cost too much for +1 strength/agility/intelligence.
I have a suggestion for your map.
- Lower the cost of the tomes. There are too expensive.
- There's only a tomes item. Make more item like weapon and stuff than tomes. (Not all weapon and stuff drops.)
- I think try making a potion item to heal instead of going back into the fountain and heal yourself again and again.
- Create more shops like Weapon Shops or whatever.

I can tell that your map wasn't bad except for the item in the shop cost too much. Anyway, keep up the good work ;)
[EDITED]
Where's Illidan? Can't find him on the map. :l
 
Last edited:
Level 5
Joined
Jun 17, 2014
Messages
103
Played your map and here's the feedback. (dunno if this is a feedback or review. sorry :p)
- 5 heroes's skins look awesome.
- The bosses not seem kinda bad.
- There's only 2 shop.
- The terrain looks really flat.
- All Tomes cost too much for +1 strength/agility/intelligence.
I have a suggestion for your map.
- Lower the cost of the tomes. There are too expensive.
- There's only a tomes item. Make more item like weapon and stuff than tomes. (Not all weapon and stuff drops.)
- I think try making a potion item to heal instead of going back into the fountain and heal yourself again and again.
- Create more shops like Weapon Shops or whatever.

I can tell that your map wasn't bad except for the item in the shop cost too much. Anyway, keep up the good work ;)
[EDITED]
Where's Illidan? Can't find him on the map. :l



In future i want to make more shops with pots and items myby too pets idk yet
Terrain gonna be reworked in future for sure ;p
Illidan gonna be in future bcs we want to make now area with nagas then outland where u can find illidan and kil jaeden and alot of other bosses/mini bosses
Ye price for tomes is too big ;p 100k for 1str is atoo many
 
Level 5
Joined
Jun 17, 2014
Messages
103
at 0,11C version i want to make Spells based on stats and to add new dungeon and new Epic Boss [Supremus]

He gonna have 700k hp
500 hp regen per sec
45 armor
9000 attack
1.30 attack speed

Spells
-Cleaving Attack 15% 500 aoe
-Crit 10% x2.5
-Evasion 15%
-High Resistance
-Molten Flame
-Volcanic Golems

He gonna be pretty easy if u got tank and 2 healers +some dps :)
 
Level 6
Joined
Aug 29, 2011
Messages
234
It looks well.

-More shopping items
-More various Drop-items.
-More quests (starting from Low levels) - I have completed solo the 3 quests at the spawn zone, then what?

-Some champs need balance, such as the Cleric and it's passive spell (It's active spell, and it's mana cost have to be reduced. It has like ~500 Mana cost but the champ's mana is like ~300 ).

-The Archer class is pretty well with the multishot passive skill and the Wolf spawn spell at level2.
(There's always *but*)
But, picking Off-Hand weapon (Other than Shield <<< o.0 <<< ) Disables the multishot effect(since the other Orb effect passives). You gotta work a-bit in here too.
My tip for the above is certain about removing orb effects at low levels or re-balance them).


-This is where I have stopped playing. @Orc Camp/Dung -

Oh and almost forgot, At low level Kobold dungeon's boss should be changed (Damage done to champions. Since if there is no perfect tank for this boss)
 
Level 5
Joined
Jun 17, 2014
Messages
103
at fel zone and higher are no items which off your multishot
read description of cleric unique spell it written that it eat 60mana not 480 you need 480 to active that
when you go to under city u got there 5 quests which are easy :)
 
Level 6
Joined
Aug 29, 2011
Messages
234
So my theory leaks.. Q.q

There is an Int-giving ORB (OFFHAND) - Adds slow with each atk..; and a weird looking arrow (OFFHAND) that applies slow with each hit
 
Level 32
Joined
Apr 2, 2013
Messages
3,953
Hi, sorry for the very long wait, we are at a lack of active moderators. I'm not a full moderator yet, but I still have the power to approve/reject maps. Map moderated with this review below :thumbs_up:

[TD]
Moderator:
StoPCampinGn00b
user_offline.gif
user_offline.gif
Overgord ORPG
by Saint Shen &
navbits_start.gif
RATINGS

Scores

Explanation

Gameplay: 17/30
Terrain & Scenery: 17/20
Total Score: 34/50

5 Stars: 47+
4 Stars: 35-47
3 Stars: 25-34
2 Stars: 10-24
1 Stars: 1-9

navbits_start.gif
CRITIQUE
Gameplay:
Well, the map's gameplay is based around farming creeps, doing quests, and defeating bosses. It uses the standard Warcraft III combat system and it is slow-medium paced.

Okay, the heroes of the map. The heroes of the map, to be blunt, are generic. The models are spiffy, but their abilities are unnexiting and are based off of default spells. (Of course with compensating damage with more level ups). To me, they are balanced as they need to depend on each other. Each hero classes have their specific role, though some share/overlap each other which is totally okay. You know, you make us take time to reach those levels, so sadly I could not see if the ultimate's were just another spell. Great thing you added quests for gold AND XP to speed it up.

The creeps in the first to areas don't seem to have anything interesting. The boss Handrern only can heal himself and attack, nothing else. I know this is early in the game but you do not have to conserve everything for the future. If there actually are some cool creeps in the future, your impression isn't showing it.

All in all this has above average gameplay since there really isn't anything special or unique about it. The thing holding this rating up is definitely how far you can go in this map. This map is pretty huge and you can go on for hours if you want to try some new RPGs.

17/30​
Terrain & Aesthetics:
Hmm, the terrain looks pretty good. What I have to say is that it looks extremely consistent. The same style is used across each whole biome/region with a nice amount of doodads and structures. To some it may be odd to see oversized buildings, trees, and rocks, but that's the style of the ma. It sets the theme. Older comments may say differently, but that was before the terrain was redone. Nice terrain, but there aren't any structural masterpieces in this map to make the score very high.

Other aesthetics such as icons and popping out DMG dealing texts helped add some flare to the map.
17/20​
navbits_start.gif
VERDICT

The only way a map can be approved is if it follows the map submission rules that apply to the map type.
- All rules followed, I APPROVE the map!
navbits_start.gif
NOTES
Overall it's a huge ORPG but it can use some more creativity and uniqueness. Feel free to contact me about this review on this map page OR message me about anything. (+2) reputation points for taking your time to upload this map to Hive.
user_offline.gif
user_offline.gif
[/TD] [/TD][/tr]
 
Last edited:
Level 5
Joined
Jun 17, 2014
Messages
103
Hi, sorry for the very long wait, we are at a lack of active moderators. I'm not a full moderator yet, but I still have the power to approve/reject maps. Map moderated with this review below :thumbs_up:

[TD]
Moderator:
StoPCampinGn00b
user_offline.gif
user_offline.gif
Overgord ORPG
by Saint Shen &
navbits_start.gif
RATINGS

[COLOR=white

[COLOR=white

Scores[/COLOR]] Gameplay: 17/30
Terrain & Scenery: 17/20
Total Score: 34/50

Explanation[/COLOR]]5 Stars: 47+
4 Stars: 35-47
3 Stars: 25-34
2 Stars: 10-24
1 Stars: 1-9

navbits_start.gif
CRITIQUE
Gameplay:
Well, the map's gameplay is based around farming creeps, doing quests, and defeating bosses. It uses the standard Warcraft III combat system and it is slow-medium paced.

Okay, the heroes of the map. The heroes of the map, to be blunt, are generic. The models are spiffy, but their abilities are unnexiting and are based off of default spells. (Of course with compensating damage with more level ups). To me, they are balanced as they need to depend on each other. Each hero classes have their specific role, though some share/overlap each other which is totally okay. You know, you make us take time to reach those levels, so sadly I could not see if the ultimate's were just another spell. Great thing you added quests for gold AND XP to speed it up.

The creeps in the first to areas don't seem to have anything interesting. The boss Handrern only can heal himself and attack, nothing else. I know this is early in the game but you do not have to conserve everything for the future. If there actually are some cool creeps in the future, your impression isn't showing it.

All in all this has above average gameplay since there really isn't anything special or unique about it. The thing holding this rating up is definitely how far you can go in this map. This map is pretty huge and you can go on for hours if you want to try some new RPGs.

17/30​
Terrain & Aesthetics:
Hmm, the terrain looks pretty good. What I have to say is that it looks extremely consistent. The same style is used across each whole biome/region with a nice amount of doodads and structures. To some it may be odd to see oversized buildings, trees, and rocks, but that's the style of the ma. It sets the theme. Older comments may say differently, but that was before the terrain was redone. Nice terrain, but there aren't any structural masterpieces in this map to make the score very high.

Other aesthetics such as icons and popping out DMG dealing texts helped add some flare to the map.
17/20​
navbits_start.gif
VERDICT

The only way a map can be approved is if it follows the map submission rules that apply to the map type.
- All rules followed, I APPROVE the map!
navbits_start.gif
NOTES
Overall it's a huge ORPG but it can use some more creativity and uniqueness. Feel free to contact me about this review on this map page OR message me about anything. (+2) reputation points for taking your time to upload this map to Hive.
user_offline.gif
user_offline.gif
[/TD] [/TD][/tr]

ty dude u give me strength to work on this map

anyway

Terrain is made by Jxtranghero hes great terrainer :D
umm bosses,
Handrern is first harder boss and im working now on bosses which are at start to improve them,
Spells:
Icelord and Firelord gonna have spells based on stats
well icelord has it now but its not written in description of spell
and if you want harder fights u must reach epic bosses Axus/Supremus [more coming soon]


You use my templar model and didn't credit me.

sorry dude i gonna work at credits after i release 1.12 version
btw this model is my favorite :D


Version 1.12

I gonna block for now all ultimate spells bcs some1 bugged ulti and 1shoted axus and supremus >.>

Credits added now there should be every1 whos resources are in my map

Changes 0.11F-0.11G

Changes:
-Centaur Sorcerer
-Centaur Khan Aura buffed
-Tauren Chietain Aura buffed
-Tauren buffed
-Tauren Shaman nerfed
-Orc Raider buffed
-Orc Shaman buffed
-Ogre Lord added
-Fel Warrior buffed
-Overlord buffed
-Fel Orc Warrior buffed
-Fel Orc Warlock buffed
-Giant Northrend Wolf Nerfed
-Northrend Wolf buffed
-Infernal buffed
-Infernal Machine buffed
-Murlock Tide Caller added
-Naga Myrmidon nerfed
-Orc Dungeon changed
-Axus Guard buffed
-Elite Guard buffed
-Supremus Servant buffed
-Supremus buffed
-Firelord added
-Quests added [Ogre Lord],[Hydra Hunt]
 
Last edited:
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