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Osgiliath 3.7

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Reactions: Dj0z
Update 3.5+ should have significant balanceing added to game.

This map features Osgiliath from the Lord of the Rings films. On the west bank you have 4 gondor players controlling 6 gondor heros including Boromir, Faramir, and Madril. On the east bank you have 5 Mordor players controlling 5 mordor heroes including Gothmog, the Witch King, 2 black riders and 1 ranged nazgul (the Black Easterling). N00bs should be on the Mordor team, because they are the easiest to play as they are on the offensive most of the game. This maps geography is extremly accurate to how Osgiliath really was, while still being acceptible for warcraft gameplay. It has been my person experience playing in over 100 game tests (over many versions) that many hardcore lotr fans will love this map, and im sure many others will too. And thus any lotr fan should no doubt play this, as should fans of real time tacticle games =).

Please post any suggestions you have, as i will read them and take them into consideration. Full hero spells are comming, along with significant balacneing and additions to the map/terrein.

This game requires significant teamwork. <--- remember that.

Keywords:
lotr, osgiliath, battle, city, gondor, mordor, defense, orc, minas tirth, realistic, anti_bodies
Contents

Osgiliath 3.7 (Map)

Reviews
MasterHaosis: Nice map man if it is beta. I like your work in map ! [ ] Map scanned of viruses [ ] Map doesnot chrash WC3 as far I can see [ ] Map is yours/seems no edited from other author [APPROVED] Septimus : Request by author to review it...

Moderator

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Moderator

MasterHaosis: Nice map man if it is beta. I like your work in map !
[ ] Map scanned of viruses
[ ] Map doesnot chrash WC3 as far I can see
[ ] Map is yours/seems no edited from other author
[APPROVED]

Septimus : Request by author to review it for second time.

http://www.hiveworkshop.com/forums/778249-post6.html

Lot's of trigger leak, fix it.
 
Level 1
Joined
Apr 12, 2007
Messages
7
Add a Computerplayer, that's what I really would find cool!
Defending against the onslaught of Mordor, a really strong one ;)
 
Level 4
Joined
May 1, 2008
Messages
80
edit : I think the orc need more place to off-load in Osgiliath
the Fight is alway concentrate on the bridge ...
The faramir (or boromir ??) power : "rain of arrow" is maybe too powerfull ( I don't play this map lots of time )
I Quote you :"This maps geography is extremly accurate to how Osgiliath really was"
In lotr , there is just one bridge in Osgiliath , and there is no island .
and Faramir destroy this bridge when they back to eastern osgiliath .

PS: sorry for my english , i'm not very good .
 
Last edited:
Level 11
Joined
Nov 12, 2006
Messages
765
Edit: light blue "unloads" his boats via -attack command into greens space, meanwhile blue defends the southern bridge and red and teal defend the north bridge. the "rain of arrow" command is rather powerful, however it is used to counter the many many orcs the humans defend against.

my geography of osgiliath comes from several maps of osgiliath.
http://www.lindefirion.net/maps/Osgiliath1660.jpg
keep in mind its not perfect to osgiliath, otherwise i would have said "the geography of this map is a perfect replica of how osgiliath really was". also, my map features osgiliath from a couple of time-zones combined into one. it features
1. the time before boromir left for rivendell and when the bridges were still standing
2. the time when gothmog crossed the river into the southron shore because the bridges were blown
 
Last edited:
Level 31
Joined
May 3, 2008
Messages
3,155
Review
Notice & Contact
This map had been examined by Alexis Septimus.
If you think this map review is not accurate or require another review, feel free to contact Alexis Septimus. But, map would only be review again for second time and also for the last time unless under certain circumstances. It would be selfish to request constantly a mod/admin to keep review your map as there is many other maps waiting for approval as well.

However, if you still insist of another review after it had been review for second time. Feel free to contact other admin.

To contact Alexis Septimus, please click this
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Visitor Message.
Map Review
1) Terrain - Good (4)
2) Ingenuity - Horrible (1)
3) Minor Error - Average (3)
4) Replay Value - Bad (2)
5) Fun factor/gameplay - Bad (2)
6) Use of imported material - Bad (2)
7) Single player - Average (3)
8) AI support - Horrible (1)
9) Camera - Bad (2)
10) Originality - Average (3)
11) File Size - Good (4)
12) Balancing - Horrible (1)
13) Packaging - Bad (2)
14) Credits - Horrible (1)
15) Storyline - Average (3)
16) Theme - Average (3)
17) Protection - Excellent (5)
18) Quality - Bad (2)
19) Description/Information - Bad (2)
20) Hiveworkshop rules & regulation - Average (3)

Total Accumulation Point : 49/100 * 100 + (-12) (Review) = 37

[+] -
[!] -
[-] - Missing Icon (Green Icon)
[-] - Leak trigger

Review : First of all, I notice this map trigger have a serious leak. Which could eventually cause this map to be extremely lag and hard to log out if it been play for a long duration.

In addition to that, I notice the destroy barricade icon have missing disbtn.

To top it off, the packaging of this map is very bad. The description/information/detail was given in such a mess condition (It even have typo error as well). You should try to make it look better if you want more people to download and play your map. Here is a example of a map with good packaging.

Genocida v1.2 - The Hive Workshop - A Warcraft III Modding Site

Hero lack of skill as well, which naturally only have 3 skill.

Terrain look quite decent to me, at least. But, I notice there is a empty space at north-east of the map (1 oclock). Fix that area as well.

And you seems to give credit to those who help you only, but not the author who provide you with the necessary resources such as model. Which is a bad thing to do.

Other than a trigger leak, I notice particulary there is plenty of useless trigger that does not need to be place inside the trigger. It just increase the size of your map.

Another -12 points for this map.

Rating & Miscellaneous information
Score - 37/100
Rating - 2/5
Condition - Average
Status - Approve
Review - 2
Reminder
The map might not be fully tested, if any user of the map found bug/error or anything else.
Feel free to contact Alexis Septimus by clicking this
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Visitor Message.
 
Level 11
Joined
Nov 12, 2006
Messages
765
well i guess i asked the wrong person to re-review this map, because in the 100 (more/less, probably more) times ive played this online ive gotten plenty of great reviews (and an extremly few bad ones). i guess my Osgiliath fans just arrant on the hive workshop :p
 
Level 4
Joined
Jan 15, 2008
Messages
63
I just tried the map out and I have a lot to say.
[+] The terrain is alright, however, what is with two bridges?
[+] Skins, they are alright, the Heroes should have their own personal skins instead of just changing their tints.
[-] The amount of human hero spells is rediculous, add some more!!!
[-] Unbalanced, I found that human heroes were killed easily when fighting a few orcs. And the orc archers have far to much range, they slaughter human archers very easily.
[-] The only human team able to withstand an orc attack seems to be Green.
[-] The health of the Gondor Beacons is way to low, with a battalion of orcs [12] it takes them 2 minutes to destroy it, too quick to fight back especially against those base targeters.
I have only played Human, and I'm sure I could continue on. I plan to play Mordor just to give feedback.
Sorry mate, I didnt find this fun and it was a ver quick game.
1.5/5
Fernie13
 
Level 11
Joined
Nov 12, 2006
Messages
765
Well this map is supposed to be played a specific way, and perhaps that is the problem and reason for the low reviews. Whenever I play, I can tell players (humans) what they are doing wrong. They are supposed to be very defensive, and get a little help from green if need be (because attacks on him shouldn't be frequent). Human units are stronger then Orc units, but Orc units are more numerous. The humans should be defensive untill the orcs run out (I think every 10 minutes or somthing humans get a very nice bonus garrison to either replenish a depleted line, or to help build up for the human assault).

As for the bridges, this is supposed to be a slighly twisted replica of Osgiliath from the Lord of the Rings. Its not some random terrain. A lot of effort was put into making the terrain resemble Osgiliath, which created a good dynamic for a 4v5. The top bridge has 2v2, bottom bridge has 1v2, and below that is 1v1, with 1 player invading by ships onto docks.

The goal was this game was to make something just as fun as Helms Deep, but with a completely different setting. Clearly this was not appreciated by the community. Shucks :p
 
Level 12
Joined
Oct 16, 2008
Messages
512
First off, this can be impossible to finish: i'm not sure the gondor side even has boats, but if orcs are losing, they can just put their heroes in boats in the middle of the sea, and wait for humans to leave...

Other than that there were some effort put in the terrain, and lore things, but without going in details, the map overall really needs work.
I won't be rating.
 
Level 11
Joined
Nov 12, 2006
Messages
765
Well humans werent supposed to get boats. The game was meant to be played with humans defending untill they get a big reinforcement, and then they push to the enemy bases. If it doesnt work they hold off untill they get another big reinforcement push (every like 15 minutes or so). The defense was all supposed to be unique. Bottom human player has to fight against boat invasions. middle human player has to defend by himself against 2 orc players. and the top 2 humans face off against the top 2 orcs.

All in all this was a legit nightmare to balance, and an even bigger nightmare to teach players how they should be defending/attacking and making them listen. In the games I played I could help out and it was always awesome. But without my help people just didn't care to learn how to play. Great map in theory but got lost in development.
 
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