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Order Of The Hoof

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Order Of The Hoof
Created by Foje

Map Info:

"A LAND OF WAR THE BARRENS INHABITED BY MULTIPLE RACES FROM THE HIGHEST THE ORCS
TO THE BRONZE DRAGONS TO THE NEUTRAL RACES BUT THE GOAL IS NOT JUST TO UPHOLD
HONOR BUT TO PRESERVE ONE RACES LEGACY"
Map Info:
Starting Goldmine 15000
Goldmine Guarded by Centaur holds 7000
Goldmine Centaur Red Camp 25000
Goldmine Wildkin Protected 12500
4 Taverns (unguarded)
4 Fountain of Health

Creep Camp Green
- Tauren Camp Orange
-4 Centaur Camp consisted of 1 centaur archer and two centaur drudge
-4 Razormane Camp consisted of 2 razormane scout and a Razormane Cheiftain in the fountain
-4 Harpy Camp consisted of 2 harpy scout and 1 Harpy Rogue guarding harpy nest
Creep Camp Orange
-4 Centaur Camp Consisted of 1 Centaur Impaler and two Centaur Outrunner guarding goldmine
-4 Wildkin Camp Consisted of a berserk , enraged and wildkin
Creep Camp Red
-4 Centaur Red Camp 1 Centaur Khan ,2 Sorcerer and 2 drudge or maybe 2 archer
-Main Red Camp Dragon Consisted of 1 Bronze Dragon that can drop precious item,
two drake and 4 whelps
-Starting Location Site Camp to prevent free expansion consisted of 2 thunder lizard
and a Storm Wyrm

Screenshots and Videos:


Image Description:
Human

251127-albums8841-picture108144.jpg


Image Description:
Orc
251127-albums8841-picture108145.jpg



Image Description:
Night Elves

251127-albums8841-picture108146.jpg


Image Description:
Undead
251127-albums8841-picture108147.jpg


Features:

-Cuztomize Units And Etc.

Some else stuff about map:

-The Map is small but fun when played 2v2 cause cooperation means a lot
-new units
-new spells
-My First Altered Melee map
-Terrain change


Credits:

Special Thanks:
Hiveworkshop,Blizzard and Moderators

Models:
Credits:
Ultimata
Ginufe
Loktar
Murlocologist
Legal Ease
Vermillion Edict
Frik
TheKaldorei
Frankster
l0w_kwaliti
Marshmalo
Herrdave
Direfury
Ampharos_222
Frankster
KennTaur
JesusHipster
Hayate
Kangyun
Ujimasa Hojo
Wandering Soul
Sellenisko
ANDREWOVERLOAD 519
Tranquil
Grendel
Mike
Matis
Suselishe
Hexus
Icewolf005
Gluma
Bagysta
UgoUgo
HappyTauren
Skrab
Sin'dorei300
Alpain


Author's notes:

Opinions and Question is acceptable
just say something how to improve this map




Too be Expected:
I am Planning On making A map 8-12 players
but first I need to finish the whole techtree of each Races And Im gonna Change The Tavern Heroes too


Keywords:
Alterd,Custom
Contents

Order Of The Hoof (Map)

Reviews
Next Review: [2016-06-10] Rufus Moderation Note What you need to do: In its current state, this alteration doesn't offer much new units, mostly just reskinned and renamed originals. The heroes have new abilities, but they are all standard warcraft...

Moderator

M

Moderator

Next Review: [2016-06-10]
profilepic210991_9.gif
Rufus Moderation Note

storywritingart.gif
What you need to do:
In its current state, this alteration doesn't offer much new units, mostly just reskinned and renamed originals. The heroes have new abilities, but they are all standard warcraft abilities all the same. I saw an alteration on the archmage, having replaced the lavaspawn with an infernal like model. It is a very simple edit, and it misses certain animations that a lavaspawn have.

It doesn't really give the feeling of playing new races as it just slightly different from each race.

Additionally, it doesn't really feel like it is a finished product because of multiple style and structure errors. For exmaple, the human hereos had very variating tool tips. Some of them were super long with a large piece of story while others didn't. The footman unit in the barracks had no difference from a normal footman and its button position was second in line even though the first in line wasn't available. Things like those should be in order to reduce the feeling of the map being sloppy.

Also, having the map looking like it does prevents ai players from killing the creeps in the middle. They don't have the brains to shoot down the trees, and therefore leaving everything in there for the human players to take advantage of.

While the map contains a lot of good models, and having clear themes for each race, this map still needs a lot of updates in order to become something unique. I suggest you post this in the map development forum for additional feedback.
Right now, as there are a lot of things to improve on still, status is set to awaiting update.

Next Review: [2016-05-02]
profilepic210991_9.gif
Rufus Moderation Note

storywritingart.gif
What you need to do:
The current state of the map is not acceptable.
The terrain is lacking, and items should always drop from enemies in order to be a good melee map. I think this tutorial could help you a lot.

You should also take a look at your description, as you have a lot of broken bb code snippets here and there.

Status set to Awaiting Update until the maps overall quality has been improved.
 
Level 10
Joined
Mar 4, 2016
Messages
190
oh SORRY IT IS NOT ON BETA VERSION ITS FINISH AND JUST NEED UPDATES

alpha/beta maps can't be submitted into the map section unless it's completely finished.

Also, some screenshots would be great due everyone need it to see how the map looks like.

i dont know how to put pictures and video can you help me
 
Last edited by a moderator:
Level 14
Joined
Nov 30, 2013
Messages
926
It's these BBCodes.

Link
~ For photos/GIF.
[YOUTUBE]Video's Url/Link[/YOUTUBE*] ~ For videos.

Just add them into your description.
You can't add a video that is from an another site than YouTube btw.

One last thing, please avoid double-posting due it's a part of the rules.
 
Level 26
Joined
Oct 2, 2011
Messages
2,482
Next Review: [2016-05-02]
profilepic210991_9.gif
Rufus Moderation Note

storywritingart.gif
What you need to do:
The current state of the map is not acceptable.
The terrain is lacking, and items should always drop from enemies in order to be a good melee map. I think this tutorial could help you a lot.

You should also take a look at your description, as you have a lot of broken bb code snippets here and there.

Status set to Awaiting Update until the maps overall quality has been improved.
 
Last edited:
Level 5
Joined
Dec 31, 2015
Messages
116
From the looks of the description, it makes me feel, "I will test it later." Please, improve your map description, add some color, sizes, and whatsoever. This helps you how to add some color, sizes, etc. To make it more attractive, take a look at this. If you don't know how to put screenshot, click here.

Notes, you should follow

The description is still not good. You might want to improve the description. Like fixing the broken BBCodes in your description. Check the example below.

154065d1461162100-battle-quelthalas-v1-02-na-vteledgdgdgn.png

The terrain is too empty. Its too simple. You need to take a look at this.

For now, I will vote for awaiting update
 
Level 5
Joined
Dec 31, 2015
Messages
116
Sir Can you Point me The part of the map that Needed a better terrain
I forgot about this. Let me check this again.

Edit:

I just downloaded the newest version. But it seems, I can't test or play it. It won't open, it crashes instead.
 
Level 10
Joined
Mar 4, 2016
Messages
190
I forgot about this. Let me check this again.

Edit:

I just downloaded the newest version. But it seems, I can't test or play it. It won't open, it crashes instead.

ok I will try it to download it to another computer to see if it crashes or not:goblin_jawdrop:


Oh I try it on my friends Computer Cafe I doesn't Crash but I will try to figure it out
 
Last edited:
Level 8
Joined
Aug 18, 2015
Messages
165
Hey! Coming directly from Leafshade :) (Thanks again for your sweet comments, by the way!).
As promised, I tested your map and... I absolutely loved it! Though it might still be a little too easy, it's got all the things I like! New units, new skins, nex spells, a well-thought map, a desertic area, (...).

I've only played once as of now (with the Nightelves) so I still have a lot to test.
However, I've already found a few things you might like to fix :)
Here are the little bugs I've noticed so far:
-The nightelf moon priestress does not have a voice;
-The Keeper of the Groove still has his old portrait while he has now the skin of a [female] dryad;
-The ability of the keeper of the groove which summons an ancient to fight first summons it with the animations of the nightelf building process but if you pick the ancient and give him an order, he turns into his final form in a split second;
-The attack of the Keeper of the Groove still has its own graphism while the hero now uses a bow (and not his hands);
-The hero Warden still has his female voice although it is now a man.

I might have forgotten a few things but those are the main points!
Again, thanks for your hard work! I really appreciate it!!
See you!
 
Level 10
Joined
Mar 4, 2016
Messages
190
Hey! Coming directly from Leafshade :) (Thanks again for your sweet comments, by the way!).
As promised, I tested your map and... I absolutely loved it! Though it might still be a little too easy, it's got all the things I like! New units, new skins, nex spells, a well-thought map, a desertic area, (...).

I've only played once as of now (with the Nightelves) so I still have a lot to test.
However, I've already found a few things you might like to fix :)
Here are the little bugs I've noticed so far:
-The nightelf moon priestress does not have a voice;
-The Keeper of the Groove still has his old portrait while he has now the skin of a [female] dryad;
-The ability of the keeper of the groove which summons an ancient to fight first summons it with the animations of the nightelf building process but if you pick the ancient and give him an order, he turns into his final form in a split second;
-The attack of the Keeper of the Groove still has its own graphism while the hero now uses a bow (and not his hands);
-The hero Warden still has his female voice although it is now a man.

I might have forgotten a few things but those are the main points!
Again, thanks for your hard work! I really appreciate it!!
See you!







As your right my Friend The day I uploaded this Map Was Last Week And About This whole weekend I am trying to update everything ,here is the changes that I make:
-Keeper of the Groove has the dryad portrait
-keeper of grove missile is an arrow
-about the voice of the warden and Moon prietess they are now change
-UI Interface of the Map Has Change and other things
-Now I am working on making the map bigger and the terrain suitable for 8 players

It might take days or weeks before I will upload the Large Update but I have to make it fast and ease cause School is near and this time in my country tomorrow will be the election this day or tomorrow I will upload the Version 1.02 for you to test I know that there is many fixes needed on my map on units doodads and others:goblin_good_job::ogre_datass::ogre_hurrhurr::ogre_icwydt::ogre_haosis:
 
Level 26
Joined
Oct 2, 2011
Messages
2,482
Next Review: [2016-06-10]
profilepic210991_9.gif
Rufus Moderation Note

storywritingart.gif
What you need to do:
In its current state, this alteration doesn't offer much new units, mostly just reskinned and renamed originals. The heroes have new abilities, but they are all standard warcraft abilities all the same. I saw an alteration on the archmage, having replaced the lavaspawn with an infernal like model. It is a very simple edit, and it misses certain animations that a lavaspawn have.

It doesn't really give the feeling of playing new races as it just slightly different from each race.

Additionally, it doesn't really feel like it is a finished product because of multiple style and structure errors. For exmaple, the human hereos had very variating tool tips. Some of them were super long with a large piece of story while others didn't. The footman unit in the barracks had no difference from a normal footman and its button position was second in line even though the first in line wasn't available. Things like those should be in order to reduce the feeling of the map being sloppy.

Also, having the map looking like it does prevents ai players from killing the creeps in the middle. They don't have the brains to shoot down the trees, and therefore leaving everything in there for the human players to take advantage of.

While the map contains a lot of good models, and having clear themes for each race, this map still needs a lot of updates in order to become something unique. I suggest you post this in the map development forum for additional feedback.
Right now, as there are a lot of things to improve on still, status is set to awaiting update.
 
Level 10
Joined
Mar 4, 2016
Messages
190
Next Review: [2016-06-10]
profilepic210991_9.gif
Rufus Moderation Note

storywritingart.gif
What you need to do:
In its current state, this alteration doesn't offer much new units, mostly just reskinned and renamed originals. The heroes have new abilities, but they are all standard warcraft abilities all the same. I saw an alteration on the archmage, having replaced the lavaspawn with an infernal like model. It is a very simple edit, and it misses certain animations that a lavaspawn have.

It doesn't really give the feeling of playing new races as it just slightly different from each race.

Additionally, it doesn't really feel like it is a finished product because of multiple style and structure errors. For exmaple, the human hereos had very variating tool tips. Some of them were super long with a large piece of story while others didn't. The footman unit in the barracks had no difference from a normal footman and its button position was second in line even though the first in line wasn't available. Things like those should be in order to reduce the feeling of the map being sloppy.

Also, having the map looking like it does prevents ai players from killing the creeps in the middle. They don't have the brains to shoot down the trees, and therefore leaving everything in there for the human players to take advantage of.

While the map contains a lot of good models, and having clear themes for each race, this map still needs a lot of updates in order to become something unique. I suggest you post this in the map development forum for additional feedback.
Right now, as there are a lot of things to improve on still, status is set to awaiting update.

Thank you for The review I already worked on Heavy Custumization since last week
 
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