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Orc Slaughterhouse (War of the Ring)

The sound of screaming swine and chopping blades emanates from this bloody den, providing food and fodder for the minions of Sauron.

Co-Author: Tamplier777

Changes
- Removed Icons
Contents

Orc Slaughterhouse (War of the Ring) (Model)

Reviews
General Frank
Works in-game, performs appropriately and is a good addition to the model section.
Level 14
Joined
Apr 30, 2018
Messages
351
Very nice, though you should add a base under the model i think, and its a bit wierd that blood always comes out from the building, maybe make it in a stand 2 animation?
Why not use default wc3 building animations? i think you can do it by copying your building's mesh and pasting it in a wc3 building
Anyway, excellent work!
 
Level 8
Joined
Aug 2, 2012
Messages
224
I just love your orcs models from Lords of the rings, if you can do more would be awesome :D
 
Level 8
Joined
Aug 2, 2012
Messages
224
There's more coming, never fear

Next up are the improved Mordor guard-tower and the Foundry

Cool :) I've just a question, are you going to update some (or totality ?) of your models for reforged ?
 
Level 64
Joined
Dec 23, 2013
Messages
1,401
Alas, none of my models will be updated for Wc3: Reforged.
At least, not by me.


The reason behind this is I'm self-taught and the tools I use are outdated/experimental/unstable.
Because I do this as a hobby, and I'm not paid to do any of it, I can't afford to make professional-grade models :(
If I were to devote the time to modeling professionally, unpaid, I wouldn't be able to buy food or pay bills.


With my current tools, (MdlVis, Magos' Model Editor, and Gimp 2)
A regular Wc3: Classic model takes a few hours to a few days to make, as it's poly-count is relatively low and the texture is easy to make and adjust.
A Wc3: Reforged model would take weeks to make as they have far more polygons, HD textures, and even bump-maps
 
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