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Orc Farm (WC1)


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Purist
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Purist

orcfarmwc1-jpg.348593


2020-08-18
- Fixed issue with birth animations

2020-05-27
- Tweaked icon colors

2020-04-06
- Darkened purist icon

2020-04-05
- Rewrapped main structure texture
- New icons

2020-03-25
- Updated regular icon (background wasn't properly black)

2020-03-23
- Purist version: removed pipes, moved the small thing, added icon

2020-03-18
- Added Purist version

2020-03-06
- New, more detailed mesh for the main structure

2020-03-04 (2)
- Added icon
- Added teamcolor to support beam things

2020-03-04
- Tweaked the TC shapes & removed unshaded flag from material
- Gave windows a new texture and tweaked their size & position
- Closed the hole on the inside of the entrance and added a base under it
Previews
Contents

Orc Farm (WC1) (Model)

Orc Farm (WC1) icon (Icon)

Orc Farm (WC1) icon (Icon)

Orc Farm (WC1) Purist (Model)

Orc Farm (WC1) Purist icon (Icon)

Reviews
General Frank
A good recreation of a wc1 object into wc3. Great job.
hm.. something in that texture really seems to warp structures into other stuff.. this is a muffin? :xxd:
lol yeah xD this is the most fitting one I found though :p I also tried the spirit lodge and beastiary textures (on the great hall) but they were too lowres and the beastiary didn't really fit

silliness aside, there are some polys that seem missing under that.. what i assume is entrance. both right under the roof and as 'foundation' imo
Fixed the hole in the entrance, and added a base under it like the main model


edit: just realized I forgot the TC part on the support beam things, will add it later xD
 
Last edited:
Level 4
Joined
Apr 1, 2020
Messages
73
The build animations "jump" to close by units in game. When the build animations complete there is no issue. Otherwise an awesome throwback model. Your other WC1 buildings didn't have this issue BTW.
 
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