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Orc Barracks (WC1)


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Purist
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Purist

orcbarrackswc1-png.318227


2020-04-05
- Deleted some unnecessary polys/vertices
- Added main icon
- TC no longer unshaded

2020-04-04
- Added Purist version
- Rewrapped main mesh texture
- Changed entrances texture
- Tweaked bones size, position and texture wrap
- TC triangles now part of mesh
- Moved whole model a bit to the right so it's better centered in selection circle
Previews
Contents

Orc Barracks (WC1) (Model)

Orc Barracks (WC1) icon (Icon)

Orc Barracks (WC1) icon (old) (Icon)

Orc Barracks (WC1) Purist (Model)

Orc Barracks (WC1) Purist icon (Icon)

Reviews
General Frank
A creative and well made recreation of a wc1 building. Great details and excellent use of in-game textures. A bit too high on polygons though. Works in-game and performs well. Good job.
A cupcake? xD

love it, but the textures seem a bit stretched
Rewrapped the texture, what do you think? I can't decide if it's better or worse :p
I left the old screenshot up for now for comparison.

@deepstrasz any suggestions to make it more like the original? (still gonna add a "purist" version later, rotated and without the axe/shield things)
I was thinking of replacing the entrance texture with something lighter, but decided not to. What do you think?
 
Level 3
Joined
Jun 3, 2013
Messages
39
Try making the horn-things a bit darker or the entrances a bit lighter? Looking good otherwise :grin:
Those looked almost like candy canes at first glance
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
@deepstrasz any suggestions to make it more like the original? (still gonna add a "purist" version later, rotated and without the axe/shield things)
I was thinking of replacing the entrance texture with something lighter, but decided not to. What do you think?
Well, the original is rotated with its exit to the left, diagonally. It looks more like a sort of Stonehenge and has some red markings (which could be some sort of windows?).
Warcraft original lore | HIVE
There you have the manual to see the buildings bigger although in black and white.
 
hm.. i feel that in wrapping that roof, you're not really thinking of the proper shapes that the building is having. for an example, the roof in the icon clearly shows that its made out of many curved triangle-like pieces that are sewn together. with details put on top. so.. if you start wrapping the biggest piece of that texture to a triangle-ish cut of the roof, and then multiplying that piece, you might have more luck in making it much nicer than this

it is always good to split pieces, because you can always snap them together later. just don't weld them xD that never turns out good.
 
maybe also rotate the wrap on those bone-tooth-pillar-things so it'd look like they all get lighted from the same angle
You're right, done.

Lookin nice, but i agree, the texture looks bad, i'm pretty sure i've seen a remake of that building some years ago with ingame textures with a better wrapping, but yours is a purist version so i think that model couldnt be of any help :(
I have an edited version of the DoC model in my resources thread (link in sig), maybe you'll like that one better?
 
Yeah thats the one! i think you should upload it too! it's pretty good
I didn't make that model though, just edited it a bit and gave it ingame textures, so I would need permission from the original authors :p

A creative and well made recreation of a wc1 building.
Great details and excellent use of in-game textures.
A bit too high on polygons though.
Works in-game and performs well.
Good job.
Thanks!
 
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