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Ogre Survival

Ogre Survival is Release now !!!
Version :

Play On Warcraft III 1.31+
Better play on Classic mode
Type:
Survival x Hero Defense
Players:
5-8 with PVE

S8.png

Story:

On the planet ZeaEarth #88, we follow the journey to protect the "Sealed Stone" of the gentle ogre youths. In this world the humans and tribes that have been manipulated by The Evil are preparing a series of attacks on the sealing stone in order to gain power in it, related to multiverse teleportation. Knowing this plot, an ogre slave managed to successfully escape from The Evil to report back to Ogre Island, where the sealing stone was placed on the ground. No one expected the fate of this planet to be in the hands of the ogres.
Here you will play the role of ogre with different roles: Ogre warrior, Ogre mage, Ogre explorer, Ogre doctor, Ogre builder...

Gameplay :
You need survival and defense wave . Enemy will go attack your base ( Sealed Stone )
v1.10 Gameplay:

What i can do?
Gather, Build, Craft item, Upgrade, Hunting, Fishing, Creep boss for learn more skill.

Feature:
Youtube Channel
Fix bug:
- Fix all order skill of Human Race Boss (Hotfix)
Fix bug:
- Wave 4 druid talon when change form cant attack ground, wave 4 boss not use skill
- Fix some ability not working of boss
Updated:
- Add Resurrection 1500 AoE for Rock Sealed
- Add cooldown 10 min defense when wave 8 going
- Ogre shipyard no longer train ship, now u can choose target farm for send fish come to inventory.
- Add new race defense Night Elf and select mode in start game
- Add skill Revive all player for main base (Sealed Stone) : 300 mana cost, 300s cooldown

Balanced:
- Wave 3, 4 Human change immune spell to resist spell damage receive by 85%
- Wave 8 wrong stats dragonhawk rider

- Add more chance drop stone when player is less than 8
Fix bug:
- Rabbit when tamer has no mana
- Stats of Sludge is wrong

Updated:
- Add skill Life Auto Loot
- Added some more drop when boss die (Skin, Iron, Magic Stone)
- Added Tier 1 Frost Nova

Balanced:
- Decrease cooldown every ship in Shipyard
- Added iron (small) when generate by Golem Area
- Upgrade time in Lumber Mill increase time to 60->90 , 75->120 , 90->160 seconds
- Feral Spirit: Quill Beast multi attack damage deal decrease by 17->11
- Drop rate of Magic Stone by when attack Rock decrease 12->8%
- Decrease cooldown Teleport and Mana cost 90s->45s , Mana Cost 35->12
- Herb, Fishing no longer have mana cost
- Dash of Ogre Warrior Mana cost 15->12
- Tamer rate increase 8->12%
- When animal die, then it move slowly now !
- Decrease mana cost ensnare 25->12, 35->16
- Animal now rate have skin is 100%

Fix bug:
- Fix bug Display text when kill tree hundred years wrong
- Fix bug Feral beast can attack resource
- Wolf lv3 kill take gold (This game not use gold)
- Make message when built is true
- Fix Tamer can cast to a point ( now only cast only unit)
- Fix stat true for Steel Shield craft
- Fix Harpy fly height
v1.21d:
- Feral spirit lv2 summon no longer timed life
- Tier 2 heal wrong tooltip
- Balanced magic stone drop
- Herb die no longer respawn automatic

v1.21c:
Fix bugs:

- Tooltip tier 3 of ability combine in Voodoo Lounge
- Time respawn Golem and Tree Hundred Years is wrong
- Boat tooltip is wrong

v1.21b:
Balanced:

- Golem and Tree Hundred Year now HP decrease by 2500->800 + 500 per level
Fix bugs:
- Tower can attack neutral ( animal)
v1.21:
Update:

- 2 areas to receive wood and stone quickly Golem Area, and Tree Hundred Area
- Learn skills now use books directly, no need for construction skills
- Map no longer generates Tiny Rock, creates 4 tiny rocks in Golem Area
- Golem boss: When killing drops of wood and Glyph of Ability Lv1, each death will be stronger (Increase health, damage)
- Tree Hundred: When destroying the team's shared wood tank and Glyph of Ability Lv1, each death will be stronger (Increase health, damage)
- When killing boss wave drops Glyph of Ability Lv1 amount depending on level
- Now skill can gain to Level 2 For Level up skill, use Glyph of Ability Lv1 (Level up a skill from lv1 to lv2)
- Killing level 4 monsters have a 30% chance to drop Glyph of Ability
- Change Ensnare Skill now take new effect: Causes a target unit to be bound to the ground so that it cannot move and take more than 17% damage by every source. Air units that are ensnared can be attacked as though they were land units. Lasts 2 second
- Added 2-3 new creep types (Gnoll Level 3, Wolf Level 3, Turtle Level 3, Maruka Level 3, Sludge Level 4, Maruka Level 4)
- Added 2-3 new skills (Command Aura, Roar, Spiked Shell, Ray of Disruption, Parasite AoE, Whirlpool)
- Now learn new skill same type skill ogre have, then remove and give you this ability item
- Creep camp now no longer attack structure , tower no longer attack creep camp
- After defeat a animal, have time for you tamer that animal, if it is stupid animal, then use it for food !
- Added new animal : Pig , sheep
- Added Mutant animal from tamer
- Added new units for barrack Troll Hunter
- Added more 11 Item Craft lv2. Adjust the crafting materials of the items
- Added new 2 Life Skill support for Ogre Handyman and Ogre Alchemist

Balance:
- Adjusted damage wave (After playing with friends and players, the stats are too weak)
- Drop rate magic stone from fish Sickly Looking Fish 8%->6%, Steelscale Crushfish 12%->10%, Brilliant Smallfish 20%->14%
- Mini rock increases the number of appearances by 40->60
- The upgrades from lumber mill increase wood from: Lv1: 75->125, Lv2: 100->175, Lv3: 125->250
- Reduced magic stone drop rate from rock (10% when magic stone drop rate instead of getting stone from attack(30%) )
- Increase Iron drop rate from iron attack (10%)
- Level 3 creep camp damage increases by 15->20 and decreases from boss to normal type
- Armor Reduction 6% -> 4% per Armor
- Damage dealt content is now only visible to the player who caused it
- Murgul (Summon by skill) HP 500->600
- Level 4 Max creep camp HP increased from 1600-> ~2500
- Level 3 Max creep camp HP increased from 800-> ~1500
- Level 2 Max creep camp HP increased from 400-> ~800
- Creep camp Level 2 increase damage to 16
- Damage increase by Damage Attribute now is 0.0625% -> 0.004% per attribute
- Spell damage increase by Spell Attribute now is 0.625% -> 0.08% per attribut
- Damage increase by Damage Attribute now is 1->0.8 per attribute
- Ogre Magi increase 2 base damage
- All Melee Ogre base armor increase 1->2
- Change all stat of Ogre Alchemist
- Stone lumber cost increase by 15->18
- Balance Heal Skill (long cooldown, heal more)
- Lightning shield now does not deal damage to the ally of caster
- Auto meat now not active with all slot!
- Fish no longer give magic stone
- Fish (add more position random, increase sickly 16->28, crushfish 6->8 ), animal, resource will random position good more!
- No longer respawn herb, iron ore and rock but it will be generation when Golem or Tree Hundred Year die.

List Skill Upgrade Level 2:
- Endurance aura: Unit under effect Endurance Aura attack gain 10% Speed Attribute damage
- Envenomed weapon: unit under effect Envenomed weapon takes more than 15% damage to poison
- Evasion: Have 5% a chance not take damage from Spell Damage(include all element damage, exclude poison)
- Faerie Fire: Add more to 3 enemies in AoE nearby target, unit under effect Faerie Fire take more than 8% spell damage
- Feral Spirit: Create a healing ward regen 5hp/s when cast
- Flame Curse: Silent enemy in 2s
- Howl of Terror: Now decrease 400% HP Regen/s and 200% Mana Regen/s of enemies in Area
- Monsoon: Decrease 25% damage take by enemies when you in channing Moonsoon
- Parasite: Sludged summons has the skill to slow the enemy by 33% and decrease by 25% attack speed.
- Anti-magic Shell: Pick an ally random in 250 AoE take him to shield, deal X Dark Damage to all enemies in 200 Area of Shield and take effect Cripple decrease damage by X%
- Double Attack: Unit under effect Double Attack when the attack will have a 30% chance proc Slow(25% Movespeed, Attack Speed)
- Brilliance Aura: Gives 1.25 Mana when the unit is under effect Brilliance Aura attack.
- Command Aura: When a unit is under effect Command Aura attack then heals 3% of damage dealt on the attack.
- Breath of Frost: Units with the effect of the Breath of Frost take 10% more damage from attacks and 13% more damage from fire elements.
- Crushing Wave: If skill cast on the river( on water pathing) then have a 50% chance catch a fish (4 times active this action)
- Curse: Curses more than 2 targets nearby 300 AoE and deal more than 100% Spell Attribute death damage.
- Ensnare: Cast a new skill Prevent Attack to the enemy, disarm attack in 1.5s.
- Death Coil: When the enemy takes damage by Death Coil, pick a random ally in 250 AoE and heal by 30 + 25% Spell Attribute of caster
- Murgul: Increase move speed, have critical strike, life steal for murgul
- Teleport: Remake, unit teleport invulnerable in last 2 second
- Whirpool: Unit in whirlpool be decrease attack speed by 40% in 3 seconds
- Wind walk: Next Attack stun enemies in 1.5s
- Immolation: Attack deal enemy more than 2+10% Speed Attribute Fire damage
- Frost Armor: Attack deal more 2 + 10% Spell Attribute Cold damage
- Inner Fire: Increase Life regen when cast, cast one more target in 350 AoE
- Heal: Heal one more target in 350 AoE
- Lightning Shield: When cast on a unit, if it is ally then unit deal more than 13% lightning damage when attack base on damage deal, if it is enemy then take 2 + 15% Spell Attribute damage when attack(this effect not active with boss camp).
- Mana Burn: If the mana current of the enemy is less than the damage of mana burn then stun it in 1.5s and deal more 25 + 100% spell attribute
- Master Fishing: Have 17% chance appear a salmon nearby when catch a fish
- Master Herb: Have 17% chance to drop Purple Lotus, Bloodbloom, or Lightseed Sapling
- Master Hunter: After defeating an animal, you have a chance to create that animal that can be tamer, under the Master Hunter effect, the chance is increased by 12%.
- Master Mining: Attack Mine or Rock have 8% chance to create a new resourse nearby.
- Open Wound: slow move speed enemy by 15% in 4s
- Pulverize: When dealing spell damage has a 17% chance to Crit 1.5 (Crit Spell, not element spell damage)
- Purge: Cast Chain Lightning to target and deal up to 4 enemies in 250 AoE and deal 25 + 100% Spell Attribute lightning spell damage
- Ray of Disruption: Cast one more Healing Wave and heal 150 HP to ally
- Rejuvenation: Unit in the Rejuvenation effect take less damage from element damage by 15%
- Roar: Gain armor when cast
- Sonic Bolt: Stun every enemy in 225 AoE in 2s
- Spiked Shell: Now return spell damage by 10% Chao damage
- Unholy frenzy now is non-target: Not take spell damage (include element damage or another source) when in effect ( but can take every effect)

v1.10b:
- Remove Exp Bonus in UI
- Change some name of Ogre

v1.10:
- Fix bug support version 1.33 Reforged
v1.09:
New Update :
- The level bar working now, A new feature EXP Bonus working on hero
+ Kill a unit wave all players gain 1 exp bonus
+ Kill a boss wave all player gain 20 exp bonus
+ Ogre gather Rock/ore gain 1 exp bonus per 5 attack
+ Ogre cast Herb to gain 1 exp bonus per 3 herb finish cast
+ Ogre cast Fishing gain 1 exp bonus per fishing finish
- Added Guide Beginner button on the top left screen, some guide for beginners with an image!
- I added a model per resources item

Changes/Balances:
- Added tooltip for the ability to learn item
- Balance resources take in the map
- Balance HP/Damage Creep Level 4
- Every unit summoned, and trained can't attack resources, can attack animal
- Light shield deal 6 damage / second ( interval 0.3125 deal 2 damage)
- Spirit Pig decrease 50 HP
- Change move speed of enemy of wave

Issue/Bug:
- Issue: The timer of the waves passed twice but I still didn't see anyone attacking me or coming towards me, the enemy wave worked on the third try actually (maybe a weird bug).
=> Fix the error countdown start wave
- Issue: The stones must be attacked several times to shatter then you can pick them. There is no suggestion regarding it, since they are so small the player will think that it is the item itself and will try to pick it since right-clicking won't issue any attack command on it. The fishes still can't be picked, they instantly drop to the ground
=> It's problem, I will fix this with a solution move resources nearby behind facing the hero
- Some skill of the boss wave is still active when the boss dies => Fixed
- Summon mur'gul with summoning pig will working same time
- Issue: if you select an occupied slot to learn a new ability, the old ability gets removed! I think this shouldn't happen and it is clearly a bug that must be fixed!
=> By supporting the hotkey order position, when adding a new ability, it will create an item learn in the old order spell and I was added cooldown for learn item, some players can use this trick
Intro:
Verygood702286012afc166e.png

note: This intro use paint

It's Ogre bro !
Hi everyone, im SilentStorm#1179826 (aka SunLord) , do you remember Protect the universe with so much bug,lagging,... i'm return now, im trying learn JASS and better than more

My friend support for mechanic game, but i'm ogre , two head but im alone :( , i'm solo this project

For Credits Model, Icon I Special Thanks to:
Kitabatake, Ergius, Wezthal, Daelin, Ujimasa Hojo,Wandering Soul, -Grendel, Rhapsodie, JetFangInferno, Vinz, loktar, Retena, HerrDave, RightField, Xazuki, sunwarrior25, Pyritie,
CRAZYRUSSIAN, Mc !, nhocklanhox6, JetFangInferno, Hellish Hybrid, Argus, Hantoo

- I'm focus with PvP more, and updating content, a new feature on my map, if something is good, I will try update Save/Load for RPG more =)

Facebook : https://www.facebook.com/ProtectTheUniverse
Discord : https://discord.gg/m9AwH3RmTK
Contents

Ogre Survival ver1.32 (Map)

Reviews
Perseverance bears fruit! Good job on the fixes and the updated gameplay. It can be approved now !

Deleted member 247165

D

Deleted member 247165

-the items cannot be picked with the Ogre Magi, tried with both the stone resources and the fishes.
->>> EDIT: The stones must be actually attacked several times to shatter then you can pick them. There is no suggestion regarding it, since they are so small the player will think that it is the item itself and will try to pick it since right clicking won't issue any attack command on it. The fishes still can't be picked, they instantly drop on the ground.
-the terrain could use some work.
-after getting twice the learn ensnare item, the skill didn't level up on the second learn.
-items dropped by creeps can be picked apparently.
-the timer of the waves passed twice but I still didn't see anyone attacking me or coming towards me.
-I like the custom UI buttons, quite useful.
-the enemy wave worked on the third try actually (maybe a weird bug).
-no experience is granted after killing an enemy.
-you should add some tips in the Quest menu so that new players could get familiar with the aspects of the game faster.
-if you select an occupied slot to learn a new ability, the old ability gets removed! I think this shouldn't happen and it is clearly a bug that must be fixed!

It has a good start but it needs improvements!

Set to Awaiting Update for now.
 
Last edited by a moderator:
Level 6
Joined
Nov 5, 2012
Messages
48
-the items cannot be picked with the Ogre Magi, tried with both the stone resources and the fishes.
->>> EDIT: The stones must be actually attacked several times to shatter then you can pick them. There is no suggestion regarding it, since they are so small the player will think that it is the item itself and will try to pick it since right clicking won't issue any attack command on it. The fishes still can't be picked, they instantly drop on the ground.
-the terrain could use some work.
-after getting twice the learn ensnare item, the skill didn't level up on the second learn.
-items dropped by creeps can be picked apparently.
-the timer of the waves passed twice but I still didn't see anyone attacking me or coming towards me.
-I like the custom UI buttons, quite useful.
-the enemy wave worked on the third try actually (maybe a weird bug).
-no experience is granted after killing an enemy.
-you should add some tips in the Quest menu so that new players could get familiar with the aspects of the game faster.
-if you select an occupied slot to learn a new ability, the old ability gets removed! I think this shouldn't happen and it is clearly a bug that must be fixed!

It has a good start but it needs improvements!

Set to Awaiting Update for now.
I was updated, thanks everyone for support me review !
v1.09:
New Update :
- The level bar working now, A new feature EXP Bonus working on hero
+ Kill a unit wave all players gain 1 exp bonus
+ Kill a boss wave all player gain 20 exp bonus
+ Ogre gather Rock/ore gain 1 exp bonus per 5 attack
+ Ogre cast Herb to gain 1 exp bonus per 3 herb finish cast
+ Ogre cast Fishing gain 1 exp bonus per fishing finish
  • Added Guide Beginner button on the top left screen, some guide for beginners with an image!
  • I added a model per resources item



Changes/Balances:
- Added tooltip for the ability to learn item
  • Balance resources take in the map
  • Balance HP/Damage Creep Level 4
  • Every unit summoned, and trained can't attack resources, can attack animal
  • Light shield deal 6 damage / second ( interval 0.3125 deal 2 damage)
  • Spirit Pig decrease 50 HP
  • Change move speed of enemy of wave



Issue/Bug:
- Issue: The timer of the waves passed twice but I still didn't see anyone attacking me or coming towards me, the enemy wave worked on the third try actually (maybe a weird bug).
=> Fix the error countdown start wave
- Issue: The stones must be attacked several times to shatter then you can pick them. There is no suggestion regarding it, since they are so small the player will think that it is the item itself and will try to pick it since right-clicking won't issue any attack command on it. The fishes still can't be picked, they instantly drop to the ground
=> It's problem, I will fix this with a solution move resources nearby behind facing the hero

- Some skill of the boss wave is still active when the boss dies => Fixed
- Summon mur'gul with summoning pig will working same time
- Issue: if you select an occupied slot to learn a new ability, the old ability gets removed! I think this shouldn't happen and it is clearly a bug that must be fixed!
=> By supporting the hotkey order position, when adding a new ability, it will create an item learn in the old order spell and I was added cooldown for learn item, some players can use this trick
 
Last edited:

Deleted member 247165

D

Deleted member 247165

I was updated, thanks everyone for support me review !
v1.09:
New Update :
- The level bar working now, A new feature EXP Bonus working on hero
+ Kill a unit wave all players gain 1 exp bonus
+ Kill a boss wave all player gain 20 exp bonus
+ Ogre gather Rock/ore gain 1 exp bonus per 5 attack
+ Ogre cast Herb to gain 1 exp bonus per 3 herb finish cast
+ Ogre cast Fishing gain 1 exp bonus per fishing finish

  • Added Guide Beginner button on the top left screen, some guide for beginners with an image!
  • I added a model per resources item

Changes/Balances:
- Added tooltip for the ability to learn item
  • Balance resources take in the map
  • Balance HP/Damage Creep Level 4
  • Every unit summoned, and trained can't attack resources, can attack animal
  • Light shield deal 6 damage / second ( interval 0.3125 deal 2 damage)
  • Spirit Pig decrease 50 HP
  • Change move speed of enemy of wave

Issue/Bug:
- Issue: The timer of the waves passed twice but I still didn't see anyone attacking me or coming towards me, the enemy wave worked on the third try actually (maybe a weird bug).
=> Fix the error countdown start wave
- Issue: The stones must be attacked several times to shatter then you can pick them. There is no suggestion regarding it, since they are so small the player will think that it is the item itself and will try to pick it since right-clicking won't issue any attack command on it. The fishes still can't be picked, they instantly drop to the ground
=> It's problem, I will fix this with a solution move resources nearby behind facing the hero

- Some skill of the boss wave is still active when the boss dies => Fixed
- Summon mur'gul with summoning pig will working same time
- Issue: if you select an occupied slot to learn a new ability, the old ability gets removed! I think this shouldn't happen and it is clearly a bug that must be fixed!
=> By supporting the hotkey order position, when adding a new ability, it will create an item learn in the old order spell and I was added cooldown for learn item, some players can use this trick
Will test it in the evening!
 

Deleted member 247165

D

Deleted member 247165

-The spawned enemies still are too many from the start and you can barely build 2-3 structures before they start coming towards your location.
-Building a structure will cause all jungle creeps within 600 radius to attack it, and since they have Chaos type damage they will quickly destroy it and you're left with no buildings and no resources since they were already used up.
-The builder ogre should have a small boost in resources honestly. The only "buildy" thing about him is that he can repair structures.

It still needs improvements. Set to Awaiting Update.
 
Level 6
Joined
Nov 5, 2012
Messages
48
-The spawned enemies still are too many from the start and you can barely build 2-3 structures before they start coming towards your location.
-Building a structure will cause all jungle creeps within 600 radius to attack it, and since they have Chaos type damage they will quickly destroy it and you're left with no buildings and no resources since they were already used up.
-The builder ogre should have a small boost in resources honestly. The only "buildy" thing about him is that he can repair structures.

It still needs improvements. Set to Awaiting Update.
Yeah, before I updated the new race defense and unlocked hero saved, Firstly I think I need a version balanced. now I'm play and working find bug, balanced. I was improve my map !
 
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