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Ogre (One-Headed) and Derivatives

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Ujimasa Hojo Presents

Ogre (One-Headed) and Derivatives
Edited by Ujimasa Hojo

Ogre (One-Headed, Optimized) Info:

  • Combined the Portrait with the model.
  • Fixed some wrapping of the texture.



  • Uploaded.



  • Resaved using Retera's model editor in order to avoid a bug.




Ogre (One-Headed Lord, Optimized) Info:
  • Combined the Portrait with the model.
  • Fixed some wrapping of the texture.
  • Added Hero glow and the Dissipate animation.



  • Uploaded.



  • Resaved using Retera's model editor in order to avoid a bug.




Ogre (One-Headed, Alternate) Info:
  • Created a one-headed version of the Ogre with the other head.



  • Uploaded.



  • Resaved using Retera's model editor in order to avoid a bug.




Ogre (One-Headed Lord, Alternate) Info:
  • Created a one-headed version of the Ogre Lord with the other head.



  • Uploaded.



  • Resaved using Retera's model editor in order to avoid a bug.




Beastmaster (Ogre, One-Headed) Info:
  • Created an Ogre Beastmaster.



  • Fixed the extents.



  • Resaved using Retera's model editor in order to avoid a bug.




Blademaster (Ogre, One-Headed) Info:
  • Created an Ogre Blademaster.



  • Fixed the feet during the Bladestorm animation.



  • Resaved using Retera's model editor in order to avoid a bug.









Blademaster (Pandaren) Info:
  • Created a Pandaren Blademaster.



  • Resaved using Retera's model editor in order to avoid a bug.



  • Adjusted the Portrait.









Ninja (One-Headed) Info:
  • Created a one-headed version of the Ninja.



  • Stopped the mouth moving in the Portrait.



  • Resaved using Retera's model editor in order to avoid a bug.




Paladin (Ogre, One-Headed) Info:
  • Created an Ogre Paladin.



  • Uploaded.



  • Resaved using Retera's model editor in order to avoid a bug.









Keywords:
Burning Blade, Dark Horde, Old Horde

Author's Notes and Trivia:
  • Optimized models have built-in portrait animations, fixed bugs (if there were any), additional animation (if applicable). These can be used to serve as a template for alternative skins if you want to keep the original skin and model.
  • Check out Ujimasa Hojo's Maps and Resources Discussions, and Tutorials. Please reply in these threads instead.
  • Check out the map and the model previews at my Youtube, BitChute, DailyMotion, and Rumble Channels as well and hopefully subscribe. Follow me on Twitter.
  • While I do these stuff as a hobby, I suppose it wouldn't hurt to accept donations from our more fortunate Hivers I suppose :p.
    • My PayPal is here.
    • My Patreon is here.
    • My SubscribeStar is here.
Previews
Contents

Beastmaster (Ogre, One-Headed) (Model)

Blademaster (Ogre, One-Headed) (Model)

Blademaster (Pandaren) (Model)

Ninja (Ogre, One-Headed) (Model)

Ogre (One-Headed Lord, Alternate) (Model)

Ogre (One-Headed Lord, Optimized) (Model)

Ogre (One-Headed, Alternate) (Model)

Ogre (One-Headed, Optimized) (Model)

Paladin (Ogre, One-Headed) (Model)

Level 21
Joined
Apr 8, 2017
Messages
1,527
Hey @Ujimasa Hojo It's just my opinion, but the Ogre Death Knight could use blue eye glow. I suggest it, because every Death Knight in Wow has completely blue eyes.
+
Chest shield is weird too.

With this of "two-head and one-headed" i think this bundle with be full of model soon :D. Models x 2.
These ones are standard but i know ill come some better ones, u always do that.
-> Druid-Shaman-DeathKnight-Wizard-Armoured-Berserker-TotemBringer
Haha, i looks more like an armoured :D, its hard to think in a Ogre paladin :D.
 
Level 8
Joined
Mar 10, 2014
Messages
120
I think that, if making a ogre force, I think the buildings would consist of rock, as seen in warlords of draenor at Highmaul. Not sure if I have seen an ogre actualle using some sort of range weapon when counting away the arcane or other magics. Ogres could have a weakness against air units. Oh well it depends what defence type the unit has, if its heavy then magic spellcasters will do the trick, not sure if unarmored is that exposed too magic spellcasters as heavy armor. But ogres could have some sort of air unit capture ability, for example Ensnare. I think that defence and attack must be regulated in a surtain way to eatch unit, having 4 food for each ogre warrior would be unpracticaly. But those ogre warriors do get build for 2 food, and arent that expensive, nor quite powerfull. They for example I would increase defence "Heavy" by 1 or two, as standard without upgrade, and for attack, i suppose not so much but rather giving them an ability to have a chanse for splitting damage to multiple foes. Or rather just editing some of the options on the unit in the WE.
When thinking of mages it would be tempting to give them a boost for attack, but it would overpowering the ogre mage/sorceress. Giving them some abilities that damage 30-40 damage, with a certain cooldown and cost between 150-300 mana.
To make a force of ogres.
There is needed sure more than this for a ogre army. Those units you have here will fill the gap for heroes. Two obvious hero types would be warrior focusing on strenght and a another warrior that focuses at agility. The third one would be a magic like hero, thereby having intellect as main stat.
For buildings there are some rock towers, they would do nicely. Not sure what too use for food production xD, perhaps caves :p. The mercenary camp could be the barracks. For main hall it gotta be different from human halls for sure ;), I supose som orc buildings can fit. Lore wise I don't know if the ogres ever used similar buildings as the orcs did. But they are related as species, with some chared history.
Other abilities beyond arcane and melee attack based, I think some rock throwing abilities (yeah, a lot about rocks...). In more modern times the ogres that are on the side with the horde under the leadership of Rexxar, Stonemaul ogres as they are called, do use orc buildings at the base in the eastern kingdom, I don't remember the name on the swamp right now, but its nearby that military/city wich Jaina Proudmoore is in charge.
 
Level 5
Joined
May 20, 2013
Messages
161
I really appreciate this resource. The models are simple & to the point, and function flawlessly. And because of the minimalist approach, they blend in perfectly with the standard game.

One thing i noticed however... why the hate on the blue Ogres? ;)

I am loving your Ogre Beastmaster. The only thing that could be better is if he were available in two heads... & with a blue option!

Unlike some users here... i really like the blue, & i two heads are always better than one! ;)

Actually, that's a good question. I know absolutely nothing about making models or skins. Hell, i barely even know how to import them. How hard would it be on a model like your Beast Master, to make it work correctly with the two heads?
 
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