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Ogre Goblin Cannon Squad

Ogre Goblin Cannon Squad
Entry for the 29th Modeling Contest

Just a quick rush, Last minute rush to chase the deadline, i can't believe I finish from Wrap, Texture, Rigginh and Aniamtion with 1 day plus, phew! now me gotta get a cup of tea and chill

kinda give up on make it look good on time, will just submit this one that has not been touch up yet, I will change the cannon and Optimize the texture to the best (If possible). I will do touches on my next holiday, going back to assignment ;V sad life.



EDIT:

I wasn't inclined to accepting an entry at this moment mostly because Astaroth Zion and Hayate rushed his models as they could (quite incredibly) and submitted them in a previously discussed deadline. But since every contestant (including A. Z.) expressed favourable, we'll count Pvt.Toma's entry in.

Since Pvt.Toma's entry was accepted, every contestant has the right to update their models until the moment of the poll. I'll put up the poll tomorrow (Saturday, July 9) at around 19:00 GMT. Notify me via PM in case you're updating it.


And So here we go, Not the Best touches and definitely still have things to add, but I don't really feel like rushing anymore, so

Changelog 09/07/2016:
1. Added Portrait and Portrait talk Animation,
2. Fixes some Clipping, Improve death animation,
3. Improve some Part of animation, Added Footprint,
4. Added Friggin Attachment Point that I goddamn Forgot,
5. Increased the contrast of the texture slightly, (Cause the Computer I use now do not have the tools, I GIMP that I not familar with now, because of bootcamp, Havent get photoshop yet. )
6. And some other fixes that I might forgotten.

Changelog 01/08/2017
1. Fixed the Overhead and Origin attachment's position and hopefuly everything is working well now

If By any chance that I misunderstood and Actually are not allow to update, The Original Unedited model is here: http://www.hiveworkshop.com/attachments/ogre-goblin-cannon-squad-zip.242527/
Contents

Ogre Goblin Squad (Model)

Reviews
HappyCockroach
We should give THW more squads! :p Looks great, and works well in-game. The issue with attachments is fixed. Approved, but I'll suggest you to redo that walk animation. The arms and legs tend to be in opposite positions, not on the same one. I say you...
Level 12
Joined
Nov 29, 2010
Messages
776
I think the walk animations could use a little work. Smoothen the walk up a little because doesn't seem organic in a way that mismatches when beside other WC3 models. Maybe also fatten up the Ogre's legs to help a little bit :) Ogre baby legs hahaha. Lastly replace the cannon ball texture with something else because they look like a pile of stones and their shades don't have shadows making them blend in too much with each other, know what Im saying? :) It's been a while since I've last liked a model man, hope you take my feedback optimistically, good luck man ;)
 
Level 42
Joined
Oct 20, 2010
Messages
2,935
I think the walk animations could use a little work. Smoothen the walk up a little because doesn't seem organic in a way that mismatches when beside other WC3 models. Maybe also fatten up the Ogre's legs to help a little bit :) Ogre baby legs hahaha. Lastly replace the cannon ball texture with something else because they look like a pile of stones and their shades don't have shadows making them blend in too much with each other, know what Im saying? :) It's been a while since I've last liked a model man, hope you take my feedback optimistically, good luck man ;)

i will improve them, thanks for the comment :p But that would be the next holiday in a couple weeks later
 

Kyrbi0

Arena Moderator
Level 44
Joined
Jul 29, 2008
Messages
9,487
Awwww snap.

So guess what? You win the "Most Creative" award, and the "Got the Most Done in the Least Amount of Time" award, in my book. This was absolutely a wild ride, bud. : )

I have to say that a giant, bespectacled Ogre wielding a massive cannon & being ridden by 3 gnarly Goblins is just hands-down the most interesting & unique model out of this whole Contest (& in general, for a while). The animations are just the essentials, but they get the job done, and even have a little fun in them (in Stand - Ready, all the Goblins are doing something, which is neat).

Say what they will about the end-product, but the fact that you cranked this whole thing out (including a hand-drawn texture!!!) in such a short time really says something; it's quite an accomplishment. You may not win the Contest but you will definitely turn some heads, and hey, it's an achievement to look back on with pride!

You probably already know all the problem areas (some texture issues, little animation tweaks, etc), so I won't bother. I will say that for one, he could use just a dash of Team Color on his left side; a little TC arm-band or something would go a long (the TC pauldron & TC goblin-bandanna are good, just a little tiny from the in-game view IMO). For two, while it's impressive to see hand-drawn texturing from you, and it's surprisingly close to what I would consider "Warcraftiness", it still lacks a certain something. Seems relatively flat. Perhaps better shading (says the non-artist)?

Anyway, this looks cool & you are cool. Worth putting off the Tyraptosaurus Rex for. : ) Take a well-deserved break.

Good luck on the Contest!
 
Level 39
Joined
Jul 26, 2004
Messages
1,481
Dude, I'm really impressed with this one. Especially considering the fact that you completed the mesh, texture and animations so quickly. Is this your first texture? You've managed to create that WC3 feel spot on, and it looks even better after the update.
You've managed to fix almost all problems I had with the model after updating it. The walk cycle could maybe use some more work, but those are always hard. Also the death animation could use a little more weight.
 
Level 42
Joined
Oct 20, 2010
Messages
2,935
Dude, I'm really impressed with this one. Especially considering the fact that you completed the mesh, texture and animations so quickly. Is this your first texture? You've managed to create that WC3 feel spot on, and it looks even better after the update.
You've managed to fix almost all problems I had with the model after updating it. The walk cycle could maybe use some more work, but those are always hard. Also the death animation could use a little more weight.

Will tinker those next holiday XD
Thanks for the feedback

The Mesh was done a lot earlier (For the Ogre) before my "rushing hour", and i got a long pause and continue with texture and the rest in the "rushing hour", was though of abandon this guy actually, but since I was given chance, so might as well not waste it

This was my maybe 2nd or 3rd? my first successful attempt was Santa Claus
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
It's a bit weird. I mean what's the idea? Is that a fishing pole that is supposed to hold the cannon? If so, it's supposed to stop the recoil towards the ground not upwards (else risk of shooting himself in the face). Also, the lil dude that's supposed to load the eggs isn't actually putting them inside the cannon's through its back but a bit to the left, outside of it.
Is the ogre blind (or blindfolded?)? How can he walk? I guess that chain is supposed to make a sound for the ogre to follow and it's also supposed to be used as a weapon aiming tool.
4.25/5.
 
Last edited:
Level 42
Joined
Oct 20, 2010
Messages
2,935
It's a bit weird. I mean what's the idea? Is that a fishing pole that is supposed to hold the cannon? If so, it's supposed to stop the recoil towards the ground not upwards (else risk of shooting himself in the face). Also, the lil dude that's supposed to load the eggs isn't actually putting them inside the cannon's through its back but a bit to the left, outside of it.
Is the ogre blind (or blindfolded?)? How can he walk? I guess that chain is supposed to make a sound for the ogre to follow and it's also supposed to be used as a weapon aim tool.
4.25/5.

Well I know is silly, but the main idea is, One of the Goblin to reload the cannon, one of it with the binocular to see the target and the fishing pole is used to aim for the ogre as the ogre is blind. Oh well, Just some wierd idea for this anyway
 
We should give THW more squads! :p Looks great, and works well in-game. The issue with attachments is fixed. Approved, but I'll suggest you to redo that walk animation. The arms and legs tend to be in opposite positions, not on the same one. I say you should fix it as a matter of consistency, since you have an incredible animation work in other anims, mainly in attack.
 
Level 42
Joined
Oct 20, 2010
Messages
2,935
We should give THW more squads! :p Looks great, and works well in-game. The issue with attachments is fixed. Approved, but I'll suggest you to redo that walk animation. The arms and legs tend to be in opposite positions, not on the same one. I say you should fix it as a matter of consistency, since you have an incredible animation work in other anims, mainly in attack.

Will reanimate the walk and along with more animation when i have the time
 
Level 23
Joined
Jul 26, 2008
Messages
1,305
Hi Hayate,

I have been trying to use your unit in my upcoming map, but whenever i try to use an auto cast buff on it (such as inner fire, ect.) the buff does not appear on the overhead attachment. I even tried changing the attachment location of the buff to head, origin, and even right hand, but no buff ever shows (the effect still occurs, i.e he will gain the effect from the buff such as additional armour). Not sure if this is just me with this issue, every other unit in my map does not have this happen except for your model.
 
Level 42
Joined
Oct 20, 2010
Messages
2,935
Hi Hayate,

I have been trying to use your unit in my upcoming map, but whenever i try to use an auto cast buff on it (such as inner fire, ect.) the buff does not appear on the overhead attachment. I even tried changing the attachment location of the buff to head, origin, and even right hand, but no buff ever shows (the effect still occurs, i.e he will gain the effect from the buff such as additional armour). Not sure if this is just me with this issue, every other unit in my map does not have this happen except for your model.


I will have a check and update you soon

Is it only this model or all of my models?
 
Level 23
Joined
Jul 26, 2008
Messages
1,305
I will have a check and update you soon

Is it only this model or all of my models?

Hihi, this is the only model of yours that i have used :) so i am not sure

If it cannot be fixed, it will not be a big deal. i will either give it full spell immunity as a natural skill to avoid it being buffed, or pretend it is a mechanical unit that looks like and ogre :)
 
Level 42
Joined
Oct 20, 2010
Messages
2,935
Hihi, this is the only model of yours that i have used :) so i am not sure

If it cannot be fixed, it will not be a big deal. i will either give it full spell immunity as a natural skill to avoid it being buffed, or pretend it is a mechanical unit that looks like and ogre :)


I checked it, It work perfectly fine on my side, when did you download the model, if you download it before it got approved, it might be older version where I have not yet added the attachment point

Try redownload the model and try again perhaps?
 
Level 23
Joined
Jul 26, 2008
Messages
1,305
I checked it, It work perfectly fine on my side, when did you download the model, if you download it before it got approved, it might be older version where I have not yet added the attachment point

Try redownload the model and try again perhaps?
Hihi, i just downloaded it a few weeks ago :(
I can post a screenshot of it now
 
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