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Obsidian Sword

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
I was inspired to create a set of weapons/armour.

And this is the first weapon in that installment of gear.

"A piece of obsidian rock, carved into a blade, as hard as steel and as sharp as diamond.
Although it may be heavier than a normal blade, it is unusually sturdy. A fine obsidian gem is
cast into the bottom of the hilt."

Mesh made by me.
Textures from Blizzard.
Thanks to Blood Raven for telling me how to create a billboard for the glow.

Please give credits if used, cheers.

Enjoy.

-Update 12/07/14-
Added a glow to the gem on the hilt.

Keywords:
Sword, Rock, Blade, Weapon, Heavy, Obsidian, Gem, Handle, Hilt, Black, Purple, Minecraft.
Contents

Obsidian Sword (Model)

Reviews
13:35, 22nd Jul 2014 MiniMage: It has a nice shape but it's lacking the actual blade portion, work on this.

Moderator

M

Moderator

13:35, 22nd Jul 2014
MiniMage: It has a nice shape but it's lacking the actual blade portion, work on this.
 
Looks really cool, though that blade does not look very sturdy with all these cracks on it :D
I'd suggest a little billboarded glow for the gem (maybe Textures\Purple_Glow.blp) and perhaps some sort of texture animation for the blade (something like lava cracks or something?) Just a suggestion...
Otherwise, I really like how this looks and am interested to see how the rest of the set will turn out (that style really reminds me of draenei weapons from WoW :)
5/5 +rep
 
Level 11
Joined
Apr 17, 2011
Messages
302
Yeah I thought that, but it's the best texture I can get for a dark rock sort of looking weapon.
How do I make something billboarded? I am not entirely sure how this is achieved, otherwise I would defiantly add a glow around the gem.
Lava probably won't happen lol

Thank you :)
 
Yeah I thought that, but it's the best texture I can get for a dark rock sort of looking weapon.
How do I make something billboarded? I am not entirely sure how this is achieved, otherwise I would defiantly add a glow around the gem.
Lava probably won't happen lol

Thank you :)
Well, add a 2D plane using the glow texture facing the camera (front of the model, or X axis) around the gem, then place a bone in its center (probably the center of the gem aswell), then bind the 2D plane to the bone. Then in Magos, go to Node Editor -> select the Bone you want to billboard, right click and Edit Node (or something like that, not just Edit), then check "billboarded".
P.S. The texture is fine :)

EDIT: That glow looks awesome, keep it up :)
Also I couldn't help but notice the lighting on the guard behaved a bit strange in Magos, though it adds some kind of charm to the whole model... How did you do that? :D
 
Last edited:
Level 26
Joined
Jun 5, 2008
Messages
1,767
Looks like the lovechild of a medieval sword and a lead pipe. That blade seriously need work.
It just kinda looks like the blade portion lack the actual blade portion of the blade.

I don't really mind the cracks though, it's neat. Personally, my way to fix this would've been to add a row of triangles along the side that needs the blade,
connected them all and then wrapped that new blade portion with a shiny black texture. Like the infernal engine texture or something like that.

It would probably add quite the amount of polies, but at least I think this would be the best way to get something akin to the initial concept.
 
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