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Obsidian Desert UI

This is a custom UI composed of textures from Uldum in World of Warcraft. The textures were not made from scratch by my, I just edited them, added shading etc, and put them in place.

They were meant for my map "Obsidian Desert" but I quit that project so I want to release the UI for others to use.

Paths:
UI\Console\Human\HumanUITile-InventoryCover.blp
UI\Console\Human\HumanUITile-TimeIndicatorFrame.blp
UI\Console\Human\HumanUITile01.blp
UI\Console\Human\HumanUITile02.blp
UI\Console\Human\HumanUITile03.blp

NOTE:
The .TGA files must be set to their intended field in the Advanced -> Game Interface ->

Image - Console Texture 4: HumanUITile04.TGA
Image - Game Menu Border: human-options-menu-border.tga

They must be in .TGA and used in the Game Interface. Simply setting their paths in the import manager WILL NOT WORK.

Please give credits if you use it. Thanks.
Previews
Contents

Obsidian Desert Human-Options-Menu-Border (Texture)

Obsidian Desert HumanUITile-InventoryCover (Texture)

Obsidian Desert HumanUiTile-TimeIndicatorFrame (Texture)

Obsidian Desert HumanUITile1 (Texture)

Obsidian Desert HumanUITile2 (Texture)

Obsidian Desert HumanUITile3 (Texture)

Obsidian Desert HumanUITile4 (Texture)

Reviews
Heinvers
Although this is mostly Blizz's work and all that stuff, I will let it slide along. Approved based on the usefullness factor.
Level 30
Joined
Jan 31, 2010
Messages
3,551
I knew it. So there is a schedule for these things. Now what bugs me is that there are so many Moderators, but still so many unmoderated Models. (for Example)
Moderators very rarely "share their work" in between categories. If you believe you're waiting too long for your resource to be moderated, there is a "The official too much pending resources thread" thread where you can post your concerns.

On topic, it's a nice UI, but it's still a pure copy.
Nonetheless, it's very useful as UIs are scarce.
 
Level 26
Joined
Oct 2, 2011
Messages
2,482
Looks decent enough, but I have to say, that you shall get rid of those stones with symbols to make it more neutral = more useful.
I second this. It's really awesome, but the top part of the bottom UI drags it all down. Especially the straight cut edges of that border of the ability and map areas. The inventory "sign" over teh inventory slots also looks like it just pasted on top of things.

Real nice, but I hope to see some updates. :)


EDIT:
I made a small edit of your UI. I edited the top part of the bottom UI and the "Inventory" sign.
I will only use it if you give your blessing. I will of course credit you aswell. :)
Edit 1 PNG.png


124569-6cbeb28aec6eb0bcd04d34f7bc1e7dab.png

Edit 1 PNG.png
 
Last edited:
Level 11
Joined
Sep 14, 2009
Messages
284
I second this. It's really awesome, but the top part of the bottom UI drags it all down. Especially the straight cut edges of that border of the ability and map areas. The inventory "sign" over teh inventory slots also looks like it just pasted on top of things.

Real nice, but I hope to see some updates. :)


EDIT:
I made a small edit of your UI. I edited the top part of the bottom UI and the "Inventory" sign.
I will only use it if you give your blessing. I will of course credit you aswell. :)
View attachment 269852


I like the small improvement! Of course it's okay.
 

Sverkerman

Hosted Project: BoW
Level 17
Joined
Feb 28, 2010
Messages
1,325
I second this. It's really awesome, but the top part of the bottom UI drags it all down. Especially the straight cut edges of that border of the ability and map areas. The inventory "sign" over teh inventory slots also looks like it just pasted on top of things.

Real nice, but I hope to see some updates. :)


EDIT:
I made a small edit of your UI. I edited the top part of the bottom UI and the "Inventory" sign.
I will only use it if you give your blessing. I will of course credit you aswell. :)
View attachment 269852


@Rufus Hi, do you still have this version of the UI? If so could you share it with me, I really like the change you did :)
 
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