• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

O`khan pride Island

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Ancient islands of the O`khan tribe
I made for someone Campaign Chapter
Contents

O`khan pride Island (Map)

Reviews
deepstrasz
Well, there are wide patches of grass in the south that look a bit ugly because of being a repetitive one tile. You could at least hide the monotony with some doodads (shrubs, bushes, something). The description needs to be better. Awaiting Update...
Hey, man! Just some reviews:
  • The mixing of the tiles is not good, at all! Use a better variation and mix of the tiles. Try to make the mixing of the tiles like what you've done with the top right corner of the map, that road I mean, but with some different tiles (Or not different).
  • Those alone rocks in the rivers are not working. They're making the look of the map ugly. Try to put some islands under them and some natural plants around them.
  • Most of the map has Sunken Ruins trees. Try to make some tree variation among the Sunken trees.
  • This map is natural and it's not a map that have some structures, so try to use natural bridges.
  • I can see that you've calculated the shadows. It's a nice point!
  • Try to use some more creativity. You can always use some HD waterfalls that falls from every where you want. You can easily make some mountains that there are some waterfalls on top of it. Think about what can you do that makes this map more creative, more beautiful and more natural. Decrease the rivers and increase details of the ground and add some details you think that make the map better such a that mountain I said.
  • Most of the beaches or strands are empty. Add some details to them if you don't want to decrease the rivers.
  • You can make some beautiful natural constructions by every thing you have in your doodads. Change the Maximum Pitch Angle or Max Roll Angle and make some natural structures that makes the map unique looking. For instance, make some towers with rocks or some natural gates with nature energy upon them. These are very good ideas. Think about some ideas and make some more natural structures. That goes for a great template if you care about!
  • I think those Sargeras eyes you've put upon those pillars are not working. I think those overall walls and pillars and every stone structure made by Human are not working for this natural map. Make some natural structures instead of them I think.
  • I like that sand tile you used. I think it's suitable.
  • No other suggestions.

Overall, I think this map needs work and update. But let's see what Mods say. I rate this map 2.5/5 and +2 rep for the effort. :)

Just believe yourself to make great maps! (Well, that's my slogan in each review of me)
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,804
Well, there are wide patches of grass in the south that look a bit ugly because of being a repetitive one tile. You could at least hide the monotony with some doodads (shrubs, bushes, something).

The description needs to be better.

Awaiting Update.

=====================================================================================

Always check/recheck the Map Submission Rules! (Map Submission Rules)

These will help make a better description:


Screenshots could attract more players to download your work. Make the best of them.

A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.

A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

To make your work run smoother, fix the so called leaks: Triggers - Memory Leaks and Custom Scripts

If you want more reviews, come here:
The Grand Review Exchange!
 
Last edited:
Top