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Nordic Lower Mountain

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
The Snowy hilly woods of the great ancient Nords lived here... but now only tales...gnolls,murlocs and many more...creatures settle there! A 2v2 or 1v1 melee battle against your enemy...BUT! beware of the creatures on top of the mountain that are told to have powers and loot...



Keywords:
snow,hills,nords,bandits,gnolls,murlocs,mountain,melee,2v2,1v1,map,fight,game,bnet
Contents

Nordic Lower Mountain (Map)

Reviews
09:47, 10th Aug 2013 Orcnet: comment
Level 8
Joined
Jul 26, 2013
Messages
151
I re uploaded it, the map might look same but it is supposed to say 2.0 at the end. I added different terrain so i put different tiles in the same area, it would probably look like crap but i tried, than i put the goldmines in the opposite sides and changed most things opposite side + little bit more trees, i have one problem is that when i changed sides my entrances were blocked by the props i put out so i couldn't really remove them because i saved them at the first version, hope it wont be a game changer. Also near the mountain i lower terrain and the pathy rock way is higher terrain. Hope it's improved and it a good change :D!
 
Level 13
Joined
Sep 14, 2012
Messages
437
Fix the description, it would be nice to add some screenshots.
__________________________________________________________
Rating:
-3/5
Stuff to fix:
-Description
Stuff to use:
-BB Codes it is very useful
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Firs go to your userCP lockaded on the top on the top right of the page. Then go to Networking on the Left, below that find Pictures and Albums, and start uploading pictures (The code to put picture on description is :
 
Level 8
Joined
Jul 26, 2013
Messages
151
I have put out the video, thanks for the tip how to! 1 problem is that its lagy i am sorry but it is watchable, i couldn't make it less laggy, i had also another video but it was even more laggy so i changed it... the one i put out showed the map area's, like the red,gold mines,creeps,starting. Is it good? besides the laggy music and the laggy video.
 
I'm a big fan of good desriptions but I think a video is better. A melee map needs not real description other than some screenshots and the authors name. I mean really what is there to say. You can count gold mines in the minimap.

Your video is cool but could use some action. Its also all in WE which looks a bit silly. Still +rep for the map and video. I really like videos!
 
Level 30
Joined
Jul 31, 2010
Messages
5,246
Hello there, since your new and all I still can't urge myself to review the bad parts and for you understand to make them the good part:

- The idea of making trees as affordable walls is a problematic matter, on middle games the worker units can end up reaching enemy main bases and vice versa, or worse gets attack by reachable creep camps, I would suggest you block those links by either working on cliffs or water levels, that way you don't have to worry for your worker units and also, you have enough regional space that covers your defense/offence maneuvers.

-all creeps in the map looks scrambled, give them a proper facing value than just randomly dropping them like that, its unnatural and not good looking for a melee adaptation.

-don't give creep camps on Tavern buildings, they are supposed to be free not meant to be raided out.

-The middle part of the map where a dragon roost is placed is suicidal, not just because your forced to hire zeppelins but the supposed drop site is quite small and since the zeppelin's ability to drop units takes time, it would be problematic not too mention, golems are heavy hitters. I suggest you work that mountain give it a natural looks all mountains are not square obviously they are cone shaped. And give it a large bay to drop units and all else.

-terrain is incredibly lacking, not just you placed barren-themed bones across the map you also wrecked the cliffs, gave them mini doodads and such, and unproper placing of all of them, I recommend you to read how to and not to types of tutorials on how to build up doodads properly

-and lastly, tile variations, these are good source of detail giving when you don't do jack on doodads, that road you made looks silly it would be better if that rock road tile you made looks more natural/collapsing type of style rather than that long bad look of it.

Overall map needs huge amount of work, I know you gave yourself time for that video but really you should focus on how it should be implemented properly, not media-based.

If you have some issues and problems, please contact me so we can discuss on how you follow the right path for this, more importantly read my revisions first.
 
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