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Nomad Isles

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Nomad Isles
Created by lonepair

Map Info:

Many travelers met this island only by accident and encountered the locals who roamed this place for hundreds of years.After the discovery of various resources on the island, several groups came here trying to claim the island as their own.

Neutral Buildings:

Goblin Merchant - [3]
Goblin Laboratory - [3]
Tavern - [1]
Expansion Gold Mine - [6]
Mercenary Camp(Lordaeron Summer) - [3]

Credits:
Thanks to the awesome Blizzard maps. I learned a lot from them in making melee maps.

Notes:

This is my attempt to make a balanced 3-player map. Comments and suggestions are welcomed!

Screenshots:

212322-albums5216-picture53279.jpg


Keywords:
lonepair
Contents

Nomad Isles (Map)

Reviews
Vengeancekael: Private Message Date: 2011/Nov/23 20:31:34 Reasons: Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor Help Zone (Trigger issues, object...

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Vengeancekael: Private Message
Date: 2011/Nov/23 20:31:34

Reasons:


Other:
Check out the tutorials section: Tutorials
Check out the Map Development Section: Map Development Section
Check out the World Editor Help Zone (Trigger issues, object editor, overall WE issues): WE Help Zone

Comment: *Symmetric
*Multiple random item tables
*Green+Orange+Red Creeps
*Green creeps close to starting points
*A lot of terrain tile variation
*Filled up with matching doodads and also creep models
*Tavern isn't guarded
*Multiple Goblin shops, mercenary camps and goblin laboratories
*Enough Wood
*Bonus Goldmines

*What's up with the overlord creep? He doesn't seem to fit
*The elven buildings are also random
*Add more water plants


Rating: 4/5
Another original and fun melee map, follows the basic melee rules, but needs some minor tweaks.
Admin Contact - Resource Moderation - Rules
 
Level 15
Joined
Apr 5, 2009
Messages
969
Full Review

Imma gonna try this out! Probably leave a comment and review tomorrow.

EDIT: Once again, you delivered a fun and original melee map, everything is symmetrical and fair, enough gold mines to use, and a robust creep camps from the beginning and the end. I liked the design of the terrain among all. However, some creep choices seems to be out of place, take a Vile Temptress for example, how could it fit on a Lordaeron Summer tileset and feels very random.
I'll give it a 3/5 for now.
 
Last edited:
*Symmetric
*Multiple random item tables
*Green+Orange+Red Creeps
*Green creeps close to starting points
*A lot of terrain tile variation
*Filled up with matching doodads and also creep models
*Tavern isn't guarded
*Multiple Goblin shops, mercenary camps and goblin laboratories
*Enough Wood
*Bonus Goldmines

*What's up with the overlord creep? He doesn't seem to fit
*The elven buildings are also random
*Add more water plants


Rating: 4/5
Another original and fun melee map, follows the basic melee rules, but needs some minor tweaks.
 
Level 6
Joined
Nov 15, 2011
Messages
28
Thanks to all who takes the time to comment on my map.

*What's up with the overlord creep? He doesn't seem to fit
*The elven buildings are also random
*Add more water plants

Doesn't the overlord creep look like some kind of local tribesmen? I just want to make some varieties in this tile set.
And I added elven buildings because they look good to me.
I will consider adding more water plants.
 
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