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Nexus: EP1: Fishy Business

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NEXUS: FISHY BUSINESS

In a unnamed fishing village, it's just your average day. Kids are playing on the streets, fishermen are bringing home a good catch, dogs are barking loudly and just won't shut up for some reason...

But then, a stranger arrives into the village. And he is looking for trouble.

BACKSTORY OF CREATION OF THE MAP:


Now, I don't know about any of you who are reading this, but I like to make comixs. Not just any comics. Totally bat shit insane ones that don't make any sense whatsoever. And so do my brothers. And one story my brother made was just so crazy, bat shit insane, but yet amazingly funny and epic. And it is this one, recreated in warcraft 3.

This map is recreating a comic my brother made a few years ago. Just note that the comic is around 100 pages long and this map only shows the first five pages. My original intentions were to recreate the whole comic in Warcraft 3, but this one map took me about 2 weeks to make and I don't think I will ever have the motivation to actually make the whole comic in here. That doesn't mean that I won't try, but don't get your hopes up.

The map is mainly a cinematic, with bits of gameplay in betweeen.

GAMEPLAY:

In this map you take control of... well his name is revealed later on.

The map is a collection of boss battles (well only a few). You basically take on one strong enemy at a time.

The bosses use only abilities for attacking and all the abilities are dodgeable. You have to coordinate your movement correctly to avoid damage.

The map is very short. If you know what you are doing, it can be beaten in around 12-13 minutes, and more than half the time, you are looking at cutscenes.

If you don't want to watch cutscenes, you can save right when the boss fight starts. Just note that this will enable envorimental sounds again (grass whistles and bird chirping etc.).

ABILITIES:

You also have abilities of your own. These are your main damage source, Each one has a shortcut key, to make easier to use. Each ability must first have its respective shortcut key clicked and then you use your left mouse key to use it. Abilities don't have any mana costs, so use them to your heart's content.

Q- Missile- You basic form of damage. Shots a missile with quite a high range that damages anything it passes through. Has a very low cooldown.

W- Blink- Teleport to a nearby location. Useful for avoiding tough to dodge abilites or to create a distance between you and the boss. Has a medium cooldown.

E- Skystrike- Shots down a beam from the sky and stuns for a very brief duration. Did you know that you can avoid damage from the enemy's ability by stunning them right before it hits you? This also damages the enemy for about twice as much as the missile. Has a medium cooldown.


HINTS FOR BOSS FIGHTS:
Don't look if you wanna beat them by yourself
1st fight- How are you even having trouble here.

2nd fight- Keep your distance at all costs. His big wave attack can easily almost halve your HP. If you are enough far away, you can avoid it not going to the Prometheus school of running away from things. So don't go in the direction that the ability is going, but sidestep it.

Screenshots:

See the uploaded images

AUIDO SETTING:

This is here because the music volume can be too loud or too quiet. (Music during cutscenes is quieter than the music during gameplay)

I set my music volume for tihs map at around 80% and I usually had my computer volume set at around 15 from 100.


Just for the hell of it, here is the comparison of the original comic characters vs in game ones:

I DON'T RECOMMEND TO LOOK AT THIS UNITL YOU HAVE BEATEN THE MAP.

Music used:
Byrne theme- Spirit tracks
Boss battle- Mario and Luigi Partners in Time
vs Ganon- Loz Ocarina of Time
Moldarach and Koloktos- Loz Skyward Sword
vs Dusknoir- Pokemon Mystery Dungeon, Explorer series
Ai wo torimodose- Hokuto no Ken
Rake Hornpipe- Spongebob Squarepants

Version history:
-Map updated to fix some issues, which are mentioned in the comment section
Contents

Nexus: EP1: Fishy Business (Map)

Reviews
deepstrasz
The cinematic tag is only for totally cinematic maps. Also, this is not a first person or shooting game. It's an arena, mini-game. User and author are different. 1. The guy teleports with his back to Sime and then immediately turns. 2. There are two...
deepstrasz
Actually 20mins total, I guess. I know but in the second round it's bad since you have to get near that whale and then it's harder to run away if you're not careful, so I just used the third spell and the second to back off. By the way, what's that...

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
The cinematic tag is only for totally cinematic maps. Also, this is not a first person or shooting game. It's an arena, mini-game.
User and author are different.


1. The guy teleports with his back to Sime and then immediately turns.
2. There are two hero icons which look the same, like an acorn.
3. Why does the hero have the chicken soundset?
4. The hero should automatically be selected after a scene ends.
5. There's an issue when reaching the northern force wall as the hero tries to get through/past it instead of going to the left/west when I click the arena a bit south of the force wall.
6. The rockets ability is pretty useless. I used the other two instead.
7. You can see the dummy unit of the third spell. Maybe you'd want it to be invisible and unselecatble? Set the model to none and add the Locust ability to it.
8. The hero remains selected during cinematic mode.
9. Seems like people are just minding their own business while the huge Sime walks through the village towards the fount where the protagonist has gone.
10. In the second battle, you can't see all the arena and it's a pain to know when Sime is shooting and when not.
11. Not sure how're you supposed to dodge the salvo of crushing waves. It's also annoying that they don't deal any damage when you're somewhat far away even if they go over/through you.
12. In the second fight, the second hero icon (shop?) is no more.
13. Animations freeze after some are ordered via triggers. Either use the queue animation trigger or use wait and run another animation after one finishes. Stand animations loop by themselves.

From what I understand, you'll continue this. I suggest either placing all the maps into a campaign file (.w3n) or uploading them in one thread, not as separate maps.

Nice anime references.
You could ask someone to help you with textures/skinning:
Requests
Texturing & Surfacing

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!


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  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
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Last edited:
Level 4
Joined
Jun 17, 2017
Messages
26
1. The guy teleports with his back to Sime and then immediately turns.
2. There are two hero icons which look the same, like an acorn.
3. Why does the hero have the chicken soundset?
4. The hero should automatically be selected after a scene ends.
5. There's an issue when reaching the northern force wall as the hero tries to get through/past it instead of going to the left/west when I click the arena a bit south of the force wall.
6. The rockets ability is pretty useless. I used the other two instead.
7. You can see the dummy unit of the third spell. Maybe you'd want it to be invisible and unselecatble? Set the model to none and add the Locust ability to it.
8. The hero remains selected during cinematic mode.
9. Seems like people are just minding their own business while the huge Sime walks through the village towards the fount where the protagonist has gone.
10. In the second battle, you can't see all the arena and it's a pain to know when Sime is shooting and when not.
11. Not sure how're you supposed to dodge the salvo of crushing waves. It's also annoying that they don't deal any damage when you're somewhat far away even if they go over/through you.
12. In the second fight, the second hero icon (shop?) is no more.
13. Animations freeze after some are ordered via triggers. Either use the queue animation trigger or use wait and run another animation after one finishes. Stand animations loop by themselves.

1. That was intentional, but I guess it's more confusing than necessara, so I'll fix that.
2. Yeah the hero you control has an acorn icon. i'll change it to something more fitting and make it so there is only one
3. Why not?
4. Will be fixed.
5. Will try to fix.
6. The rockets have an extremely low cooldown and are suppossed to be your main source of damage. I have no idea how you managed to defeat anything without relying on it. (I mean I guess, if you have an hour to spare...) Rockets can also be used between Sime's regular attacks (splashing water attacks) if you can be quick enough.
7. Will be fixed
8. Doesn't seem like much of a problem but whatever. Fixed
9. That's just me being lazy. And I'll stay lazy.
10. Fixed. Also Sime is has a set pattern: Shoot water splashes a couple of times- wait 2 seconds (great opportunity to attack)- splash some more and fire the tsunami barrage- wait 2 seconds
11. The tsunami barrage is what makes that fight so difficult. And I like that. It's better than being ridiculously easy. The reason that the tsunami hitbox is so small, compared to the model is because the model size gets bigger with the user. But making them that big would be unfair.
12. Fixed
13. For all I know, that''s not much of a problem, (I don't mind having characters frozen, as long as the position they are in is fitting or it doesn't last for too long) but I remember not fixing this on some background characters, who stay in freezed pose for far too long.

Also I forgot to originally add the defeat trigger when the player character dies, so I should probably fix that he he xd
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
(I mean I guess, if you have an hour to spare...)
Actually 20mins total, I guess.
Rockets can also be used between Sime's regular attacks (splashing water attacks) if you can be quick enough.
I know but in the second round it's bad since you have to get near that whale and then it's harder to run away if you're not careful, so I just used the third spell and the second to back off.

By the way, what's that shop about anyway?

Also I forgot to originally add the defeat trigger when the player character dies, so I should probably fix that
That's OK. It avoids accidentally hitting quit or restart instead of load.

Add the mini-game tag so I can approve this.

EDIT:
Change made,
Approved.
 
Last edited:
Level 4
Joined
Jun 17, 2017
Messages
26
I know but in the second round it's bad since you have to get near that whale and then it's harder to run away if you're not careful, so I just used the third spell and the second to back off.

By the way, what's that shop about anyway?

From my experience, the missiles have enough range, so you can still keep your distance. Of course, if you are using these missiles when Sime is not waiting, then it becomes really problematic. During the second phase it's recommended to to only attack while he's waiting. You can probably get a missile or two on him during that time, or one missile and a skystrike.

What shop? You mean the Goblin Merchant near the place where the first battle takes place. It's there only for show.
 
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