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Needles Mountains Template

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Needles Mountains Template
By: Forsaken



A simple template of an Elven Harbor fenced by Needles Mountains; can be used for a short gameplay or cinematc.

if use give me credits :)



15g4hvt.jpg
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Version 1.0 - Updated in Hive
Version 1.1 - Some terrains and doodads changed, also, add fog for the map



Keywords:
Forest, Harbor, Needles, Forsaken
Contents

Needles Mountains Template (Map)

Reviews
10:18, 22nd Jan 2014 Hell_Master: Map approved with a rating of 3/5 (Acceptable). See my review here for more information and the reasoning behind my review. If you want a review once again for this map, please do PM/VM me but preferable PM.

Moderator

M

Moderator

10:18, 22nd Jan 2014
Hell_Master: Map approved with a rating of 3/5 (Acceptable). See my review here for more information and the reasoning behind my review.

If you want a review once again for this map, please do PM/VM me but preferable PM.
 
Level 21
Joined
Nov 4, 2013
Messages
2,017
Not bad, it looks great. Here is my review:-

- The crooky rock spires spammed in confused clusters don't really look good
- The pathways are flat
- The fog is so light that it's invisible if viewed from normal camera view
- Only one kind of tree?
- Not really good to have done the map in UTM because it takes a lot of space even if it provides the user of the template a vast choice of doodads, but choosing the proper doodads is up to the user of the template


SUGGESTIONS:-
- I know it will take a lot but you should remove all unneeded doodads from the Import Manager and reset to default all unneeded things in Object Editor
- More hilly pathways
- Heavier fog
- More kind of trees
- The crooky rock spires should be lessened and shouldn't be "crooky"


To conclude, I'm giving this 3.5/5, rating 4 and voting for APPROVAL!
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
Saw the terrain template and I can say it looks pretty good though the way the rock spires are spammed looks very unnatural and seeing that there are some trees overflowing to it which makes it much unnatural. I also agree to Shadow Fury that the pathways are flat and you could try raising/lowering the edges of the path. You could also tint the grass into a greenish one for they look different with the others and does not blend well.

Now, for the fog, you could make it a little more stronger because it does look that it only covers little parts of the map when looked at an angle.

I also don't like that you used some High quality models for some doodads and blended with low quality doodads (not much low but normal quality). And also the HQ Naboo buildings looks too much of a structure for cities and they don't blend well on the overall environment such as with the Elven buildings.

Overall, rated 3/5 and still, Approved!
 
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