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Necropolis v0.9b

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Story:
Drowned in the burning sands, the lost city of Khosar stands as a final resting place for generations. In this land where peace is often short lived and empires crumble within seasons, even the dead are not spared the strife that grips the desert. It seems for most, the afterlife is merely a means of continuing life many vendettas for an eternity.

Info:
Necropolis is a total remake o the old zone control map with the same name. Gameplay has been revamped and rebalanced. The hero build system no longer exists hence the reason why this is a seperate map.

The aim of Necropolis is to destroy all of your enemies crypts.

Crypts are taken over by killing them.

At the heart of your army is your Necropolis, this flying construct can raise armies from corpses as long as it is supplied mana. As a rule, your necropolis is a flying base. Dont leave without it.
You can also hire a wide variety of upgradeable mercenaries to aid your efforts in Khosar.

A second resource, treasure is used for upgrades and various items. Treasure is obtained by killing enmy heroes and crypts.


Features:
-6 Heroes
-11 Mercenaries



Dread Conqueror - Strength
Fast moving melee hero adept at offensive tactics and meleee combat. Can cause units to self destruct, plant cursed battle standards and summons storms of sand and foam to destroy and heal.

Bone Prophet - Intelligence
Supportive ranged hero, the bone prophet can move legions of skeletons across the battlefield in a blink of an eye and pull injured allies to his side. He can summon a powerful obelisks to provide unlimited summoning fodder for a short time.

Cryptstalker - Agility
Offense ranged hero adept at crippling enemies and slowly killing them as they helplessly stumble around, unable to fight back. A suberb hero killer.

Corpse Golem -Strength
Immense construct made of generations of the damned, this hero acts as a meat sheild and a walking corpse factory. Summoners can use its flesh as summoning fodder while the beast cleaves its enemies into bloody bits. If need be, the very corpses the giant is made from can erupt off its surface to provide additonal corpses.

Emberfiend - Intelligence
Siege caster, the Emberfiend uses corpses and living allies as fuel for his destructive array of attacks. Flames leap to consume the dead and set the unliving aflame, the Emberfiend is incinerates entire armies if not stopped.




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0.9b
------
- Fixed a major issue with Dunereaper
- Added a classification system for units
- Fixed some inconsistencies

0.9
------
- Bug Fixes
- Fortified Armour now has spell resistance
- Magic attacks deals more damage to hero armour
- A bunch of new items

Unit Changes
-------------------------------
- Changed the tint of Shambling Corpse, its self destruct is also no target
- Reduced the damage of Sandstalkers but increased their attackspeed
- Sandstalker's summons are considerbaly stronger but the rate they are produced is decerased.

Hero Changes
-----------------------
- Added a new hero - Dune Reaper
- Replaced Spirit Guide with a new hero - Dust Wraith
- Removed the armour reduction of Soul Eater
- Reanimate is removed and replaced with Necromancy

0.8
------
- Slight Terrain changes
- Changed some items
- Bug Fixes
- Removed Deathshroud item
- A few new items
- Remedy Book now only targets non hero uits but has reduced cooldown
- Canopic Jar now has the same effect as the old Remedy Book.

Unit Changes
-------------------------------
- Removed all but the inital 2 Crypt Guardians
- Upped Bone Disciple's mana, reduced health and damage

Hero Changes
-----------------------
- Bloodspill heals non hero targets twice the normal, it also has a new SFX and no lnger costs health
- Upped the damage Insight Seal
- Added a slow effect to Everlasting Defeat, also compresed its duration to 5 seconds.
- Reduced Chronochasm's manacost
- Meat Cleaver now stuns
- Removed Ascendant
- Added a new hero - Emberfiend

0.7
------
- Slight Terrain changes
- Added 4 new Crypts
- A few new items
- Reorganised some old items
- Various old oversights/bugs
- Changed the the unit training to a more clean interface
- Removed armour value of Crypts

Unit Changes
-------------------------------
- The Necropolis unit is gone, Crypts automatically raise skeletons.
- Redid Artificer's second ability
- Tombrager's Boneshatter no longer can hit heroes.
- Gravebow's Arrowstorm has been replaced with Deathshroud

New Crypt Requirements
----------------------------------------
- Graverobber/Artificer - 3 up from 2
- Tombrager/Sandstalker - 4 up from 3
- Enforcer/Guardian - 5 up from 4
- Boneworms - 12 up from 10

Hero Changes
-----------------------
- Reduced level cap to 11.
- Upped stat growth to account for above change.
- Changed some of Risen Conqueror's abilities
- Replaced Corpse Dump with Bloodspill
- Changed most of Bone Prophet's skillset

0.6
------
- Changed the location of the swamp crypts
- A few new items

Unit Changes
-------------------------------
- Increased Artificer's attackspeed

Hero Changes
-----------------------
- Changed Ascendants innate skill and ultimate
- Redid Solar Flare
- Redid Time Warp
- Foreunner has a new ultimate - Chronochasm
- Forerunner has more standard damage
- Cryptstalker has a new first skill, Vampiric Touch
- Added a new hero - Spirit Guide

0.5
------
- Bug Fixes
- Random terrain changes
- Fixed an issue with Neutral Defenders
- Ressurection timers now scale with level.
- Loads of new items

Unit Changes
-------------------------------
- Redid the abilties related to Demolisher
- Renamed Demolisher to Artificer.
- Reduced Nassan's health slightly.

Hero Changes
-----------------------
- Changed the model of Bone Obelisk
- Upped Crypstalkers ulti damage slightly

0.4b
------
- Fixed a bunch of random stuff.

0.4
------
- Numerous Bug Fixes
- Random terrain changes
- Added various new items
- Upped to cost of Upgrades in general.
- Added Crypt Defenders around start zones
- Nassan the Great Worm now watches from the temple to the north, challenge him at your own risk.

Unit Changes
-------------------------------
- Rebalanced the stats of summoned skeletons
- Added a new unit - Demolisher
- Fixed some errors with range of Guardian's abilities
- Reduced the damage/mana burn of Tombragers but upped their health.
- Grave Scarabs and Sandstalkers now deal Siege Damage

Hero Changes
-----------------------
-Redid the Hero Pick Zone
- Changed the specialisation summon of certain heroes
- Redid some of Dread Conqueror's skills
- Reworked Goreblast so it damages properly.
- Added a new skill to Forerunner - Time Warp
- Redid some of Crypstalker's Skills

0.3
------
- Replaced Wastealker with Crypstalker
- Added a new hero, Forerunner
- Added various new items and a new shop.

0.2
------
- Fixed a bunch of bugs,
- Added a missing description to Enforcers
- Made certain upgrade smore clear on what they do.



Keywords:
Necropolis, Undead. Skeletons, Zone Control, Desert, King of the Hill, Bones
Contents

Necropolis v0.9b (Map)

Reviews
17:19, 29th Aug 2011 -Kobas-: Status: Approved
Level 5
Joined
Apr 19, 2009
Messages
165
bugg : i testes vs 6 insanes (i know they dont do anything) and i captured 4 crypts yet i could not make units that required 2 crypts

abuse: bone prophet can summon a few soldiers to feed it's self exp

bugg : on deflective shield it says it increases health regen by 100 . . . is that a typing error or an epic imbalance ?

bugg : an upgrade on enforcer says it allows deathbound when in reality it is allways available

bugg: hand of fate does not work; it targets allies and does not damage them

bugg: the first upgrade that gives mana and health to "gravekeepers" seams to have no effect; i found no unit that had benefit and at least the abom and lich did not benefit
 
Last edited:
Level 23
Joined
Oct 12, 2008
Messages
1,783
bugg : i testes vs 6 insanes (i know they dont do anything) and i captured 4 crypts yet i could not make units that required 2 crypts

There is no AI

abuse: bone prophet can summon a few soldiers to feed it's self exp

Intended.

bugg : on deflective shield it says it increases health regen by 100 . . . is that a typing error or an epic imbalance ?

bugg : an upgrade on enforcer says it allows deathbound when in reality it is allways available
Ill take a look into that.

bugg: hand of fate does not work; it targets allies and does not damage them

Working fine, Its not meant to damage allies.

bugg: the first upgrade that gives mana and health to "gravekeepers" seams to have no effect; i found no unit that had benefit and at least the abom and lich did not benefit

Working fine, nowhere in the tooltip does it say heroes benefit from the upgrade.

Hmmm this looks like a nice concept... does gameplay strongly depend from what Hero you choose? I'd like to see some short descrptions of what different heroes can do...

I someways yes, each hero does unofficially support a certain strategy or mercenary type. For example, Corpse Giant has various abilities to create new corpses for summoning purpose. As a result you need not need to kill or be near a crypt in order to start sumoning etc.
 
Level 9
Joined
Jan 23, 2008
Messages
310
Well, this map is pretty good! I like it, it's interesting you need to think how to fight enemies, build armies, upgrade them. Some footman frenzy-like game but with lower hero activity. The map needs a bit of unit and spell balancing in my vision, the visual looking is very good, I like the terrain very much, great job with it. The spells selected for each hero, unit fit them, the skins and models selected are not bad too. The map's size is small. The used language is adequate. An overall of a 4/5 Good! I enjoyed it, continue updating.
 
Level 5
Joined
Apr 19, 2009
Messages
165
the problem with the update is that i couldnt find ANYTHING that benefited from it--it is a useless upgrade because it upgrades nothing to have +50 HP/MP
 
Level 23
Joined
Oct 12, 2008
Messages
1,783
the problem with the update is that i couldnt find ANYTHING that benefited from it--it is a useless upgrade because it upgrades nothing to have +50 HP/MP

Well Ive double checked everything and Im sure the Necropolis unit does benefit from it.

Well, this map is pretty good! I like it, it's interesting you need to think how to fight enemies, build armies, upgrade them. Some footman frenzy-like game but with lower hero activity. The map needs a bit of unit and spell balancing in my vision, the visual looking is very good, I like the terrain very much, great job with it. The spells selected for each hero, unit fit them, the skins and models selected are not bad too. The map's size is small. The used language is adequate. An overall of a 4/5 Good! I enjoyed it, continue updating.

What exactly do you think is the most urgent balance problem right now?
 
Level 6
Joined
Feb 11, 2010
Messages
205
Map seems amazing testing now (^^)

EDIT: OK, tested here is what i got:

Stuff Bad/didnt like:
- whats with the middle building?

Stuff i Liked/awesome:
- everything :D
- terrain is nice
- unit perfect
- heroes awesome
- IDEA NEW :D
- the flying building (^^)

Suggestions:
- new cool stuff

map is amazing and i will play it soon 6v6, because alone i got really happy, what if 6v6 (^^)

Rate: 5/5
Rep: 1+

Great Map, Keep it up :)
 
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Level 5
Joined
Jan 12, 2010
Messages
162
In v0.4: there's floating debug text whenever one unit attacks or gets attacked.

I also spotted numerous spelling tooltip errors while perusing the ability and item tooltips: if you think it's worth fixing, I'll let you know if it helps!
 
Level 5
Joined
Jan 12, 2010
Messages
162
If you press 'esc', it levels your hero to 15. This is only for single player right? In other words, it's disable for multiplayer right? If this is intended, it should be explained to players in the Quests page.

Loading screen: opponents
Ash Nomad's Kriss: probably
Canopic Jar: thankful
Sapphire Locket: jewelry
Castlebreaker's Horn: can't, playing with*
Engraved Slab: probably

I'll review the hero tooltips later! :D
 
Level 6
Joined
Feb 11, 2010
Messages
205
HEY BUDDY
Map will be rejected due to:
- game wont end, it says capture all crypts to win, i did in 2v2, dude wont finish :S
- player 2 blue, no food :S!!!!
- ally breaks crypt = no more crypt lol
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Please fix, and i think u never finished a whole game -_-

Edit: the tooltip for the grave, eh the lich guy, ultimate WRONG Tool tip, it says 15 corpses, but i get an infernal :S
another thing, the undead woman, drow ranger so useless
and finally, i am lich now, i create the nutrals, and use the teleport ability, thats 10 gold each :)
MOST IMPORTANT: i cant sell items :p

Rate: from 5/5 to 3/5 untill fixed :S
 
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Level 30
Joined
Jul 31, 2010
Messages
5,246
Map Review

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The "Necropolis" - A map made by Kino. He embarks his newly created "Offensive/Push" map that has a similarity with the infamous "Footmen Frenzy" type of game, only better.

Necropolis v0.4b

Rating
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5/591-100A

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4/581-90%B

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3/575-80%C

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2/570-74%D

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1/550-69%F

General:

Gameplay-[5/5]
Note: Were I pronounce your game challenging or a waste of time.

Playability-[5/5]
Note: This part tells me if the game is rather fun and can be played again and again.

Terrain-[5/5]
Note: Were I tell your game's environmental display is either great or terrible.

Managing-[5/5]
Note: This is were I explain the output or outcome quality of the game.

Bug/s
Note: No score, just to tell your map has bugs on it or simply bug-free.

Overall-[20/20]

About My Reputations:

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My complements for the Maker/s of the map's game.

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Were I explain your map needs to get fix or make an improvement of your work.


Gameplay

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The Game was Perfect! its like an FF type of game but much more of a dark side version, a real bony features.

Playability

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Its Great, it has some really astonishing elements inside of the game which I like it so much.

Terrain

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The Terrain was brilliant! its clean, smooth and has good fixes!, no terrain abuse whatsoever, good job!.

Managing

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Well, just few mispelled texts are just the problem, but no worries your game is still a badass! although you don't have any AI implemented for the map, I hope you can make one, nevertheless, your management was good.

Bug/s

I found a Bug! its says "Keep up the Good Work!"



Rating
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20/20100%A

Excellent!
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Hope you can do better than before, Goodluck!
happy map-making!
 
Level 6
Joined
Feb 11, 2010
Messages
205
ok, going to test now to change the rate (Caution: rate may decrease or increase depends on bugs)

EDIT: ehe, tested here is what i got:

The Bad Stuff:
- eh, i really liked the flying building, you know why? because it wasn't buggy!!, the new idea of crypts that spawn units automatically, doesn't work when u conquer other crypts, if that was your idea to keep only the main one to create, well its stupid, while units try to reach the nearest crypt, they got 10 sec before their timer runs out :S
- um, there are some spelling mistakes, for example this one
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should be = damage
- and another one, for the ghost chilly guy (sorry forgot his name :S) his special skeletons, says "This units can go frenzy", but its actually rampage written/shown
^ these are just spelling/grammar mistakes not a big deal, can you just please tell me what is happening with the crypts, because maybe i did something wrong :S

The good stuff:
- new items in the middle :)
- more crypts :)
- terrain changed little bit, no more blanks i guess

Suggestions:
- bring that flying building back :'(

Note:
im not trying to keep the rating as it is right now, but after you explain if i did something wrong with the crypts, or fix the problem, um i could change it :D

Rate: 3/5 (still untill explained or changed)
Rep: 1+ for working on the map hard :)
Vote: -

Please dont stop working on it :)
 
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Level 23
Joined
Oct 12, 2008
Messages
1,783
- eh, i really liked the flying building, you know why? because it wasn't buggy!!, the new idea of crypts that spawn units automatically, doesn't work when u conquer other crypts, if that was your idea to keep only the main one to create, well its stupid, while units try to reach the nearest crypt, they got 10 sec before their timer runs out :S

The new system isnt buggy at all, infact I did it because it was more compact and easier to understand. Just think of it as an auto spawn like footemn wars or something.

As to why only the main Crypt spawns is due to snowballing. If all the Crypts spawned minions, the game would very early on favour those who gain the upper hand first. Fighting back once the enemy has more Crypts than you would be impossible.

Personally they last long enough for me to attack and constantly siege enemy bases. They have at minimum 3/4 life left when they reach the enemy Crypt.
I might add 4 more Crypts to the outer corners of the map to make the walk shorter.

should be = damage

I know how to spell ;P

- and another one, for the ghost chilly guy (sorry forgot his name :S) his special skeletons, says "This units can go frenzy", but its actually rampage written/shown

The reason why is because the word rampage really menas nothing. If the tooltip said "this unit can rampage" it really proves nothing. However anyone who has played a melee game before knows what frenzy is and can instantly relate that the unit can increase its attackspeed.
 
Level 5
Joined
Jan 12, 2010
Messages
162
bizarre, whenever i select a group of skeleton soldiers, the game crashes for me. it's no problem when i select one skeleton soldier though. i play on a mac, which is probably why. it didn't happen before when i tested the map back in early march though (again, on a mac).
 
Level 23
Joined
Oct 12, 2008
Messages
1,783
bizarre, whenever i select a group of skeleton soldiers, the game crashes for me. it's no problem when i select one skeleton soldier though. i play on a mac, which is probably why. it didn't happen before when i tested the map back in early march though (again, on a mac).

Seems to be an icon issue here, after testing this with a mac user.

I could have it fixed like now but there are alot of stuff thats just hanging there unfinished with the map.

Also you said a while ago you would review spelling errors but never did.
 
Level 5
Joined
Jan 12, 2010
Messages
162
i didn't know if it was useful to or you not. i'll start to resume properly reviewing tooltips. will PM you them later. also, in the upper-right hand corner of the map, it still says Necropolis v0.1 .

hopefully you can get that icon issue fixed though.
 
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