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Necromancer

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Contents

Necromancer (Model)

Level 8
Joined
Jul 16, 2004
Messages
486
acolyte you back thought youd left i did get the goblin pirate animated with a portrait pity the projects dead now still i always liked this guy :D
 
Level 7
Joined
Aug 31, 2005
Messages
120
Hmm...
It seems like you've used 5 different skins for the model, so you would need to rewrap it to fit one.

I think the easiest would be to keep the goblin face and change the rest. What should it look like?
Is it a necromancer, alcymist, summoner, enchanter, cleric or what?
 
Level 7
Joined
Aug 31, 2005
Messages
120
I think I'll skin him to a techpriest.
Some of you might recognize the expression from W40K, he is a follower of the Maschine god, and able to communicate with the maschine spirits.

(In W40K, mankind uses technology build over ancient designs that they no longer understands, so techincal knowledge have gotten quite mystic, and technicians are regarded as priests of the Maschine god)

WORK IN PROGRESS QUESTION:
I've notepad edited the model to use one skin instead of necro+acolyte+priest.
Also rewraped the model to fit with the skin.
Should I send the slightly changed model to your email so you can upload it, or what?
The model itself have not been changed. I can remove the beard quickly, if you want. Still in progress, but getting there.
 
Level 2
Joined
Jul 28, 2006
Messages
8
:( this kinda looks like a geomaerge...which seems to be most of your work >< but w/e you models look better than mine/ more usable ( but that could be cause mine avergae like 100-200 polys :) IE: for hero line wars and shit)
4/5 for model, looks nice...and i wouldnt say it needs to be reskinned, or has it already?
 
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