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Naruto Ninpou Reforged 2.0

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Description:
Naruto Ninpou is a mature map with over +10 years of story, being a Warcraft III classic and one of the most immersive Naruto maps and still being updated up to this day!
Presenting the original concept of a 3v3v3 AoS, it contains almost 80 Naruto heroes, 200 items, and many modes for countless hours of fun!

**If you played this map long time ago, give it another chance now! Being updated for many years, we have improved a lot!**


Gameplay:

Social media:
Official website: Naruto Ninpou
Facebook page: Naruto Ninpou
Discord server: Discord - Free voice and text chat for gamers


Credits:
Models: Mr.War3, Hangun, Valkemiere, NeilC, Golden Egg, Fariday
SFX: WILLY THE ALMIGHTY, JetFangInferno, shadow1500, Callahan, Kuhneghetz, Kitabatake, Pyritie, Deolrin, Em!, sPy, waveseeker, wateverks, Peekay, icewolf055, Hayate, Darkminnion
Sounds: Teo77
Special thanks: Metalfoxxer, Teo77, Dennis
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Contents

Naruto Ninpou Reforged 2.0 (Map)

Reviews
ReviewNaruto Ninpou Storm Key ConceptAoS - Well then, AoS + Naruto. You strike me here. :D I know this map from somewhere, I think I played it before, but, your is different. The loading screen is cool. Sasuke against Naruto with Susanoo and the Nine...
Lord of the beast, jetfanginferno and so on? They have to be mentioned in the credits. Please look for all the custom resources you used and add them into the credits list.
deepstrasz
Loading time is quite big maybe because of the imports and size. It has a bit of a 1v1v1 feeling which might be problematic when one team is fighting another while the other might be advantaged (key moments). The playable area is small so it might...
Level 1
Joined
Aug 3, 2009
Messages
501
With Valkemiere in the credits, I'm actually thinking of downloading and playing this tonight.
 

Deleted member 247165

D

Deleted member 247165

Review
Naruto Ninpou Storm
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Key Concept
AoS - Well then, AoS + Naruto. You strike me here. :D I know this map from somewhere, I think I played it before, but, your is different. The loading screen is cool. Sasuke against Naruto with Susanoo and the Nine Tails, important pieces of information are as well included in it. Thumbs up for that. Loading time is kinda big. The map has more than 100mb. I know that the new patches allow maps with more than 8mb to be played online but for an AoS, this size is kinda abnormal.
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Gameplay
Hero selection in only 5 seconds? Don't hurry me, I wanna have at least 25 seconds. Would be recommended especially for newbies and for those that maybe don't even know the anime and the characters's powers alike. I like how you designed the events and the possibility to choose it from the start of the game. I played with Sasuke (Of course, obsessed Sasuke fan here, blame me) It's cool that you can choose between more lore sides of a character. I like how you made him, the spells can have a good synergy if used properly. Global experience? Never, but never ever never forever in never put something like this in an AoS. You can't sell the Soulabsorb Stone back to the shops. There are a lot of items and also active ones that are really well made. Active items in AoS maps should always be, I'm one of those that supports this. Normal AoS gameplay, I think that there are too many creeps being spawned but I suppose this happens because there are many AoE spells that can instantly wipe them out. Overall, the gameplay is nice. :D
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Terrain & Aesthetics
Dota 2 tilesets a bit, the old trees used in the game before the reborn. Looks nice. I like how you drew those hidden leaf symbols using the flowers doodads. The map is kinda tiny, feels more like an arena than an AoS, but that can be easily enlarged. The User Interface is nice and is also designed for widescreen. Good job on that! The portraits are nice. They look really cool. :)
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Wizardry
Each character has the generic spells from the anime. The spells are coded well and are designed really fine for each character.
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Final Suggestions
Remove, but remove the Global Experience. Try making the shops be a little more clearer, like putting simple ones in a side of the base and the advanced ones a little bit further. Raise the hero selection timer and I suggest you create a larger space between the characters in the selection zone or even implement taverns. That's the best way for AoS maps. Taverns where you can analyze each hero and see what his/her capabilities are. You like anime, you mentioned Valkemiere in the credits, well note that in his anime AoS, heroes are in taverns. Excepting these, the map is fine and is playable. It should be approved. My rating for your AoS is 4/5. Work to improve the map since it has a lot of potential.
 

Deleted member 247165

D

Deleted member 247165

Lord of the beast, jetfanginferno and so on? They have to be mentioned in the credits. Please look for all the custom resources you used and add them into the credits list.
 

Deleted member 247165

D

Deleted member 247165

Alright, the bundle was updated. It should be now approved.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
  1. Loading time is quite big maybe because of the imports and size.
  2. It has a bit of a 1v1v1 feeling which might be problematic when one team is fighting another while the other might be advantaged (key moments). The playable area is small so it might compensate.
  3. There seems to be no base protection other than the heroes themselves.
It has some game modes and fancy abilities. It's fast paced.

Approved mostly based on @Alxen345's review.


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If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
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Level 3
Joined
Feb 12, 2018
Messages
12
New version released!

Changelog:
- New hero: Fuu Yamanaka
- Fixed Sasori R and T
- Chiyo R back to point target
- Fixed Killer Bee Q W
- Fuu R damage changed from Magic to Chaos
- Fixed Utakata Q damage bug
- Mifune: Reduced R damage from 750 + 6 x Ninjutsu x skill level to 300 + 6 x Ninjutsu x skill level
- Juugo: Now displaying his fury above his head
- Nagato: Changed R damage from 800 x skill level to 3 x Ninjutsu + 800 x skill level
 
Level 2
Joined
Mar 6, 2019
Messages
9
Excelent map, i was playing the older version. The map have a big number of characters available, including the version depending of the timeline.

My suggestion is move the shops more closer, when we need buy sometime is confused where are the shop until we practice a while.
 
Level 3
Joined
Feb 12, 2018
Messages
12
New version released!

Changelog:
- Utakata his R is now his Q, new R: new semi: Bubble Frenezy, instant cast, drag all enemies around 600 AoE to him
- Fixed Kiba transformation bug providing additional +500 hp (dev comment: this additional hp provided an early bonus for Kiba that he didn't really need)
- Removed x Gen on Madara semi (dev comment: This bonus provided Madara the upper hand early (with the fixed damage), mid (with the gen damage) and late game (with Rikuudou Mode). Removing this bonus will help to balance Madara a little bit)
- Fixed Utakata D bug on buildings
- Zabuza T now stun enemies (dev comment: current Zabuza ultimate is too easily avoided)
- Reduced gold amount provided by ANBUs in the jungles (dev comment: the bump in ANBU gold provided the team who killed them a huge early game advantage, which helps them to snowball a game)
- New UI
- Gai requirement for Eight Gates is now set up level 50 and decreased range of E from 500 to 250
- Removed Yamanaka Fuu from the map
- Kimamaro transformed E (Tsubaki no Mai) now stuns enemies for 2s (dev comment: Kimimaro semi is based on his normal attacks. Although Kimimaro has a pull technique, I realize he need a crowd control also in order to effectively land his normal attacks).
- Hashirama chakra drain on Wood Dragon increased to (1% + 50) x lvl (dev comment: this buff will help Hashirama sustain, as it will recharge his mana more often)
- Decreased Chiyo cooldown on semi to 40s on level 2 (dev comment: this buff will help Chiyo to be a more effective damage dealer, since now she is hugely underestimated)
- Gaara Ryuusa Bakuryuu area of effect increased, damage increased to (1000 + 3 x genjutsu) x lvl and now deals magic damage (dev comment: this buff will help Gaara to farm towers very early game - similar to Guren -, which will benefit him mid/late game)
- Lee changed damage type of Omote Renge to Magic and reduced cooldown of Ura Renge to 60s (dev comment: Lee lacked late game damage. those changes will help him in that stage of the game)
- Increased Konan alternative ultimate range from 350 to 450 and Paper Bunshin stun enemies while in Tenshi Mode. Also increased area of effect and damage of her AoE ult (dev comment: Konan is currently one of the weakest heroes. The increase of range of her ultimate will make the alternative ultimate more viable in 1v1. Also, the stun on Paper Bushin will help her land her semi and regular ultimate)
- Deidara Explosive Landmine can now walk (dev comment: Deidara D usage is currently very limited. this improvement will provide more strategic opportunities)
- Suigetsu increase stun duration of Drowning Technique to 3 seconds, Suiton: Suiryuudan no Jutsu now slow enemies and increased Taijutsu x Level from 2.5 to 2.8) (dev comment: those buffs will help Suigetsu in consolidate his role as support tanker)
- Obito now can cast Teleport Ally on himself and duration on Pocked Dimension decreased from 5 to 3s, removed Ghost Form and added Sen'en Gouka (genjutsu x lvl magic damage on fan-like area), added new semi: Kuchiyose: Gedomazo,
increased animation speed of Sword of Nunoboko (dev comment: Obito currently lacks damage. On his first release, he was designed to be an assassin with his survavility. But now he is heading towards being a hero destroyer, with high area of effect damage, which suits his two ultimates)
- Kakashi ANBU changed damage type of Raiton: Raiju Tsuiga to Magic (Kakashi ANBU falls off very hard late game. This buff will help him more damage thoroughput late game)
- Decreased Shikamaru D cooldown to 20s
- Sasori decreased cooldown of semi and ultimate to 5s (dev comment: this will allow Sasori to fully use his three forms at once in battle, as it enables easy switch between them)
- Naruto (Kyuubi) changed damage of Yoton: Rasenshuriken to chaos and Naruto (Sennin) Oodama Rasenshuriken damage type to chaos (dev comment: both Narutos fall off very hard late game. Those buffs will help him more damage thoroughput late game)
- Fixed Chouji E (Choharite) bug
 
Level 3
Joined
Feb 12, 2018
Messages
12
New version released, and we fixed a lot of issues with the reforged! See the changelog below:

- Fixed a lot of skill visual effects
- Blasting Sphere esnare for two seconds instead of stun
- Reduced stun from all earth weapons/cloths to 0.5s instead of 1s
- Earth Weapon and Earth Cloth bash chance doesn't stack anymore
- Reduced cast range of Flash Bomb from 900 to 600 and silence duration from 3s to 2s
- Kusanagi price increased from 5000 to 6000
- Yin-Yang Orb Recipe cost decreased from 8000 to 6000
- Fixed bug of autobuy buying oil before 5 min mark
- Fixed bug of "multiple spells
" when hero suicide in the fountain
- -xp, -tai, -nin and -gen can only be used inside the base now
- Fixed Chakra Jump sometimes triggering other spells
- Fixed Sasori Hiruko Mode Q not working and True Form E damage
- Orochimaru can now multicast R and T (Yamata no Jutsu)
- Karin E reverted back to a heal
- Speeded up Shikamaru animations
- Asuma W now will try to land enemy where it was initially positioned
- Fixed Kakashi Jounin dogs one-shotting people
- Fixed Kabuto Sennin Mode R crash
- Gai W range reduced to 200
- Removed stun from Suigetsu R
- Itachi R silence reduced from 4 + 3 x skill level seconds to 4 x 2 skill level seconds
- Neji R silence reduced from 10 x skill level seconds to 6 x skill level seconds
- Fuu T increased area of effect and damage from 13 x nin to 15 x nin
- Ino Q increased area of effect from 400 to 500
- Han T cooldown decreased by 40s
- Chouji T cooldown decreased from 70s to 50s
- Hashirama T cooldown decreased from 90s to 60s
- Konohamaru T cooldown decreased from 60s to 40s
- Increased Deidara move speed on his T
- Darui E cannot pass through walls anymore and added stun of 1s on his D
- Hiruzen R (the single target one) increased damage by 800 base damage, Shiki Fuujin now deals 1000 more damage
- Shizune Tonton doesn't follow her anymore
- Kisame increased semi damage from 6 x Taijutsu + 300 to 6 x Taijutsu + 700 x Skill Level
 
Level 1
Joined
Mar 20, 2020
Messages
7
PLEASE ADD THE CUSTOM INVENTORY FUNCTION FROM 1.1 BACK;
Since MN 1.3 the wc3hotkey programm is full of virus n other annoying stuff, couldnt beleave my eyes when seeing u could use your inventory items with 1,2,3,4,5 and 6
why u delete that it just makes the game perfect
 
Level 3
Joined
Feb 12, 2018
Messages
12
New version released! Changelog:

New sounds for some spells
- Add button on UI to disable inventory hotkeys
- Fixed people doing missions multiple times
- Decreased Kimimaro R damage
- Added slot to change UI back
- Fixed Deidara E animation
- Fixed Makibishi animation and decrease duration from 15s to 10s
- Fixed Shino AoE ultimate damage
- Removed spell shield from Shinigami Mask
- Decrease Gaara Q animation duration (test)
- Tobirama T is now faster
- Increased AoE of Kankuro T
- Increased Fuu R damage from (500 + 2 x Ninjutsu) x skill level to (700 + 2 x Ninjutsu) x skill level
- Naruto Six-Tails Mode: Increased W damage from 1200 to 1500 and Q from 5 x Taijutsu to 12 x Taijutsu
- Increased Konan AoE damage by 50% and his R doesn't activate chakra jump anymore
- Temari E now just hits the first enemy hero it encounters
- Decreased Utakata Q AoE
- Decreased Sai D cooldown from 180s to 60s
- Kiba W decreased from Ninjutsu x skill level chaos damage while riderless to Ninjutsu x skill level x 0.8 chaos damage
- Jiraiya Sennin Mode Oodama Rasengan damage increased from 6 x Taijutsu normal damage to 12 x Taijutsu magic damage, cooldown increased from 30s to 60s
- Rinnegan Sasuke: Increased Amaterasu damage from 5 x Ninjutsu overtime to 8 x Ninjutsu overtime
- Decreased Shisui E range from 300 + 150 x lvl to 300 + 70 x lvl
- Zetsu semi now poison enemies for 3s in this trail, dealing (Genjutsu/2 x skill level)/s and slow nearby enemies by 40% in 300 AoE

- Yugito Nii reworked:
[D] Niibi Chakra Form. Cooldown: 1s. Mana cost: 0
She switches from ranged to meele, increases movement speed from 300 to 370s, attack speed by 20% and each attack deals additional Ninjutsu magic damage. On normal form, she throws fire rats which bounces.
[Q] Hisou
Deals 80 x skill level normal damage and slow enemies. Cooldown: 13-16s
[W] Claws Storm
Instant cast spell that deals damage and stomp nearby enemies in 300 AoE, dealing ninjutsu x skill level magic damage. Cooldown: 11s + lvl
[E] Nezumi Kedama
Increases damage by 5% x skill level for 5s and deals (50 + Ninjutsu / 2) x skill level normal damage to nearby enemies. Cooldown: 15s
[R] Claws Combo
She performs a lot of claw combos in the air, dealing 500 + 3 x Ninjutsu x skill level and stunning enemies for 2s. Range: 200. Cooldown: 60s
[T] Byouen Houka
Same but with increased cooldown

- Juugo reworked. This rework is intended so he can switch between support and attacker mode.
[Q] Cellular Regeneration now just work on allies, hp recover is increased from 70 x skill level to 70 x skill + 1.5% x skill level and chakra recover from 100 x skill level to 100 x skill level + 2% x skill level
[W] Destroying Axe Fist now just work while on semi mode. New W: Cellular absorption: Absorbs 50 (80 on lvl 10) x skill level hp and chakra from all nearby enemies and recovers same amount to nearby allies. Cooldown: 10s
[E] Chain now only works on allies, just provides a Gunbai buff to you and him for 5s
[Transformed Q] Now scale with normal [Q] spell level, and damage changed from 400 x R level to 90 x Q level normal damage, cooldown increased from 10s to 13s, and the height of the jump decreased in half
[Transformed W] Now scale with Senninka [R] spell level, it has a cooldown of 30s and deals 4 x Taijutsu x skill level chaos damage + current fury
[Transformed E] Now scale with normal [E] spell level (taijutsu x E lvl), damage changed from normal to magic damage, cooldown increased from 10s to 16s
 
Level 3
Joined
Feb 12, 2018
Messages
12
New version released with brand new hero and a new hero selection screen!

<< FROM THE DEVELOPER >>
MAP IDEAS:
- New hero selection screen
- New hero: Roshi, the four-tails jinchuuriki. Now all jinchuurikis are completed!
- Add new ninja item on Treasure Shop: Kohaku no Johei: when activated, steal all positive buffs from nearby enemies and apply to yourself and remove all negative buffs from nearby allies and applies to nearby enemies. Range: 800, cd: 40s, price: 4000 + 1 bijuu essence. Types of removable negative buffs: any (stuns, slows, holds, etc.). Types of positive buffs: scroll of speed, gunbai, shields, etc.
- Bashosen now also require 1 bijuu essence.
- Executioner's Blade: if you kill someone, you get +2 all stats while the item is equipped. Base stats reduced from +30 to +20
- Bijuu Essence is now longer sold on 'Travelling Salesman' (now renamed to Mysterious Merchant), instead now it's sold on 'Secret Treasure Shop', price was increased from 1k to 3333, but now Bijuus has 33% chance of dropping it.
- Bijuus attack and hp increase now 33% on each respawn (previously 20%) but now they start with 4k hp (previously 6k)
- Now instead of spawning the same bijuu for each location, it will be spawned random bijuus, providing different effects for the whole team.
- one-tail: +50 armor bonus for 100s
- two-tails: 100% attack speed bonus for 100s
- three-tails: reflects 25% damage received for 100s
- four-tails: immolation that deals (taijutsu+ninjutsu+genjutsu)/3 normal damage in 300 AoE during 100s
- five-tails: smoke trails that provides visibility for an area for 3s during 100s
- six-tails: slowing aura -25% movement speed in 600 AoE for 100s
- seven-tails: movement speed bonus +20% for 100s
- eight-tails: has 10% of chance to esnaring enemies upon attack for 1s for 100s
- nine-tails: infinite chakra for 100s
- Now each bijuu drops an item ("one-tail", "two-tails", "three-tails", etc.), collect them to exchange for permanent stats on 'Secret Treasure Shop'.
- Juubi Fragment I: +20 genjutsu
Requires: One-Tail, Two-Tails, Three-Tails
- Juubi Fragment II: +20 ninjutsu
Requires: Four-Tails, Five-Tails, Six-Tails
- Juubi Fragment III: +20 taijutsu
Requires: Seven-Tails, Eight-Tails, Nine-Tails
- New music in the map
BALANCE ISSUES:
- Kabuto Sennin Mode - (D) increased cooldown from 10s to 20s
- Deidara - C0 damage increased from 15 x Genjutsu (30 x Genjutsu to buildings) to 20 x Genjutsu (40 x Genjutsu to buildings)
- Orochimaru - Edo Tensei no Jutsu - Reduced cooldowns of Suiton: Suishoha and Mokuton Hijutsu: Jukai Koutan from 40s to 30s. Fixed main attribute of Edo Tensei Tobirama. Increase Hashirama taijutsu per level from 3 -> 4, increased Tobirama ninjutsu per level from 3 -> 4
BUG FIXES:
- Fixed -resetms command
- Kimimaro no longer teleport while on his T
- Ohnoki - (D) no longer gives him HP
- Onohoki - (R) fixed deselecting heroes
- Itachi - (R) no longer tangles
- Sasuke Hebi - Fixed passive (Jagei Jubaku) not working
- Fixed spectactor not allowed to skip music
- Fixed spectactor screen shaking indefinitely
<< FROM THE COMMUNITY >>
MAP IDEAS:
- Now the base provides an aura which reduces damage taken by 20%
- Kakuzu - (E) changed to a trap spell
- Sage Naruto - (D) changed: Target spell which spans one clone at a given location. The clone keeps charging up for 50s, accumulating 1% hp and chakra for second. Naruto can use his D again to collect the accumulated amount. Up to 2 clones at max.
- Naruto and Konohamaru are now rivals
BALANCE ISSUES:
- Chakra Jump cooldown increased from 120s to 200s
- Dragon Blade - stats gain reduced from +100 to +80 and chance of double game varies with the damage dealt: now it is ((4000 - min(4000, damage dealt)) / 150)%.
- Shizune - (Q) reduced vision provided by this spell
- Yugito - (E) reduced duration from 10s to 5s
- Yugito - (R) removed stun
- Yugito - (T) cooldown increased from 60s to 80s
- Jiraiya Sennin Mode - Magen: Gama Rinsho now deals 6 x Genjutsu damage
- Juugo - Fury now can only stack up to 5000, and the fury damage on Juugo W is now normal damage
- Juugo - (W) on his normal mode now deals 80 x lvl (previously 50 x lvl)
- Tsunade - (D) increased cooldown from 40s to 60s and damage changed from chaos to magic
- Shisui - (R) increased area of effect by 100
- Konan - (R) now stuns instantly
- Kankuro - puppets range decreased from 1700 to 1000
BUG FIXES:
- Fixed anti-leaver boost system not working
- Kabuto Sennin Mode - (W) fixed damage according to the description
- Jiraiya - Fixed bug of no spells when dying during Sennin Mode
- Hashirama - (Q) fixed not healing himself
 
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