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Naruto: Anbu Battle [Beta II] +AI

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This is second stage of beta version, many features has been disabled until I release the real version soon, because now Im in exam :(

ABOUT GAME:
This is a ninja game style presents two squads of Anbu to fight each other by using a freakin shuriken and kunai in the concept of minigame.

ANY SPECIAL?
-You can upgrade the damage, speed and distance of your missile projectile up to 10 times.
-You can upgrade your mask, cloth and boots up to 5 times.
-You can use combo throw after throw the first shuriken.
-Logic features, shuriken/kunai cannot move through any blockers. Also, shuriken do reflects another shuriken.
-Using imported materials and custom UI.
-Enable to play with AI computers.
-Visit Ramen Shop to recover full point. :)


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UPDATED:
-Added creeps
-Added music
-Added explosion note
-Added a Ramen Shop massage.
-Changed game score from x5 to x6
-Changed NPCs colour based on the squad colour
-Changed some typo errors on tooltips
-Fixed player 11 bug
-Reduced the map size a bit
-Removed "+" from the map name, now easily to create in LAN :p

CREDITS:
Rocknroll321 -Anbu
Shin-Seferantus -Wall and Gate
RedFlash -Ramen Shop
Monogrox -Shurikens
Dangerb0y! -Item System
Paladon -Arc System

Note:
This map is protected!

Keywords:
idane, the-shadows, naruto, anbu, battle, minigame, shuriken, kunai, ai
Contents

Naruto: Anbu Battle [Beta II] +AI (Map)

Level 3
Joined
Oct 14, 2007
Messages
66
very good and fun game
great ai
terrain,spell,concept and gameplay really nice
you should add protective skill
i really like the equipment and shuriken concept
for now, i rate 4/5.
cant wait for the real version
 
Level 1
Joined
Aug 3, 2009
Messages
501
The-Shadows : I will start by telling you that "Naruto: Anbu Battle" is by far the most unique and promising of all Naruto-maps in existence in the Hive. I hosted this in a local RPG room on GG-arena and it was an immediate success! Full house twice in a matter of minutes! I still can't believe this is a BETA, since there are no bugs, leaks, etc.! I highly recommend this map to ANY type of players, the fun factor will keep your eyes off the Anime concept, and more concentrated on the dynamic and action-packed nature of the map, which (I'm sure) will keep you nicely entertained! (Forgot to mention : the AI is "cute", not really challenging,since after running out of shurikens, it requires melee combat to attack human enemies) Effects , Models , Structures , Items / Upgrades , Terrain = all deserve a 5/5!! (For suggestions on improving the map,please P.M. me) . Map 100% Approved! +Rep
 
Level 6
Joined
Oct 30, 2007
Messages
63
very good and fun game
great ai
terrain,spell,concept and gameplay really nice
you should add protective skill
i really like the equipment and shuriken concept
for now, i rate 4/5.
cant wait for the real version

it should be on late next month, sorry my exam in about a month start from next week.
yes i will, I've many ideas right now but i can do nothing it will taking a lot of time, so i will making for them soon.


The-Shadows : I will start by telling you that "Naruto: Anbu Battle" is by far the most unique and promising of all Naruto-maps in existence in the Hive. I hosted this in a local RPG room on GG-arena and it was an immediate success! Full house twice in a matter of minutes! I still can't believe this is a BETA, since there are no bugs, leaks, etc.! I highly recommend this map to ANY type of players, the fun factor will keep your eyes off the Anime concept, and more concentrated on the dynamic and action-packed nature of the map, which (I'm sure) will keep you nicely entertained! (Forgot to mention : the AI is "cute", not really challenging,since after running out of shurikens, it requires melee combat to attack human enemies) Effects , Models , Structures , Items / Upgrades , Terrain = all deserve a 5/5!! (For suggestions on improving the map,please P.M. me) . Map 100% Approved! +Rep
Isnt that too much? hehe
thanks dude and for the rep too :p
i think want to use an import terrain for the road but its look okay for everyone so i think i no need to do so. right?

haha about AI so lol, sometimes Im getting mad of them :p
soon I'll make a selective difficulties of AI, for beta the AI is still the same although you've choosed easy, normal and insane.

(For suggestions on improving the map,please P.M. me)
okay but not for now :sad:

realy fun to play just add more weapons,modes ninja special moves!
yes i will
this is a second map of mine that you've played after the Akatsuki Fights right? hehe thanks :)

modes ninja special moves!
about this i've replied on wc3r about different anbu models
thanks for suggestions :xxd:
 
Level 3
Joined
Oct 14, 2007
Messages
66
shadows, I didn't realize that you're on my friend list.
so, you the akatsuki fight's creator right?
do you remember me?
I always love your game, just like akatsuki fight and the jumper.
 
Level 2
Joined
Sep 29, 2009
Messages
17
sry but this map is not that good
Terrain 2/5 (nothing special just some housemodels)
Gameplay 2/5 (nice in the beginning but lame after 3 throws)

PS: use the normal interface! Yours looks terrible!
 
Level 1
Joined
Aug 3, 2009
Messages
501
you only the one said so..
wtheva

p/s: about the terrain tell me what more that you needing for?

The-Shadows, don't mind Quellquun, he obviously isn't that fond of the Naruto-ninja franchise, therefore he cannot appreciate true genius! (This recent update should satisfy most players although,indeed, there can be a lot more added). Again : the terrain is PERFECT and anyone that does not think so, will have to report me, if necessary.
On a side-note : Quellquun, as you can see, everyone else is happy with the terrain and most of the other aspects of this map. You are entitled to your opinion and I respect you and all the other Hiveworkshop users (members, staff,etc). But really now, I know the terrain is not to be called "a splendor for the eyes to behold", but a 2/5 rating?...come on! (Sorry for not posting through a quote on his post The-Shadows,but I got lazy >.>) Have a safe and productive day here on the Hive!
 
Level 1
Joined
Dec 12, 2007
Messages
2
Great Map
Great Gameplay
you should add some other weapons like sword´s to make the hand to hand combat usefull or better.
Something like an Great Shuriken would be good
 
Level 9
Joined
Oct 31, 2009
Messages
121
Very Good :) +rep and I can't wait for the full version ^^

Only two things don't fit... First : It's difficult to play cuz it allways loses the hero in selection.
Second : The balistics... shouldn't it fly like this >|, not like this --/?
 
Last edited:
Level 6
Joined
Oct 30, 2007
Messages
63
Great Map
Great Gameplay
you should add some other weapons like sword´s to make the hand to hand combat usefull or better.
Something like an Great Shuriken would be good

dont worry about that i will do it soon :xxd:

Very Good :) +rep and I can't wait for the full version ^^

thx

Only two things don't fit... First : It's difficult to play cuz it allways loses the hero in selection.
how come? :xxd:

Second : The balistics... shouldn't it fly like this >|, not like this --/?
thx for this one, i'll fix this. actually still in learning about this :zip:
 
Level 9
Joined
Oct 31, 2009
Messages
121
It would work something like. if palyer selects an unit, pick every <player's> hero and force <player> to select the hero. I will try to create a trigger and post it here.

And I played it at home and the balistics one thing sux. A LOT! If it hits a wall, it flies about 200 range back, even if you throw it from the 100... Well, it could fly only half left range but not a constant 200 range, don't it?

And 3 more Ideas! :D
First : You could use the multi-board instead of the Leaderbord, allowing to view the team AND the personal Player score.
Second : It could be possible to set the Maximum winning team score. (like mode -x(integer))
Third : It could be some more of Classes (melee master, ranged fighter etc.)
 
Level 6
Joined
Oct 30, 2007
Messages
63
did you mean locking camera to unit? same as keep spamming.

urghh dont mention well on the balistics :xxd:
i will fix it, no wonder i hate math a lot :(

about the 3 ideas, already discussed under my map project's forum.

i will working on inventory also. make a new page for equipments so that it will not disturb the original slots
 
Level 9
Joined
Oct 31, 2009
Messages
121
Well, I mean that anoying thing when I was spamming the shurikens and selected the enemy hero. I got the trigger, but dunno how to attach the file to a reply/message.
Send me your E-Mail as a private message and I'll send you the trigg :)

And... Maths Rule :D at least at mapping :p
 
Level 7
Joined
Jun 1, 2009
Messages
305
i tried to host this and it said name was to long and incorret characters in the name or somethin like that. So yeah i havent been able to host it on bnet. anyone know how to fix that.
 
Level 2
Joined
Apr 28, 2009
Messages
13
Nice Map I Love It Can't Wait for your next realease!

Another Thing At Anbu Boots . In Inventory it showed me +4 but at screen it said to me it was +5.
 
Level 19
Joined
Jul 2, 2011
Messages
2,162
This is a pretty cool game... just wish is was more like a campaign then a mini game.

There are Naruto games that are campaign like, but I don't know why the Hive doesn't accept them... those rock
 
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