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Narjun Trident v 1.04

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Narjun Trident

This is a 128x128 melee map for 2 vs 2 players or FFA. It is designed with underground tile set.
The general layout is an underground with a central river with 3 platforms. The players are at the corners at oposite sites.

Neutrals and creeps
-14 gold mines (1 per base, 10 expanding options all defended with orange creeps)
-2 goblin markets defended with orange creeps
-4 unguarded taverns.
-4 mercenary camp defended with orange creeps
-4 goblin labs defended with orange creeps
-2 health fountains defended with a red creep
-1 Marketplace defended with a red creep
-2 unguarded warp gates.

Creeps amount
- 8 green creeps (2 per player)
- 24 orange creeps (2 in markets, 4 in mercenary camps, 14 in goldmines, 4 in goblins labs)
- 3 red creep (1 in the marketplace, 2 in health fountain)


Strategy

- The warp gates give the posibility to do diagonals attacks, there are two strategic expandings near the base, one near the gate for ofensive / defensive options, one near the market to boost heroes action in game. The one in the center is more exposed but less defended and has scouting options to domain a strategic part of the map. It is also near the marketplace.

Fictional hystory
Every map I create has fictional history behind its creation, the enviroment will have relation with fictional history.

Tyrande Whisperwind led a great expedition to Northrend to make a war against the Lich King Arthas.She was commanding the night elves from her homeland and also she was being helped by the orc forces of Saurfang, the Forsaken forces of Sylvanas Windrunner, and representing the Alliance and the Knigths of the Ebon Blade, the death knigth Thassarian. After many victories against Arthas forces, Tyrande launched an assault on Narjun Trident the major line of defense of the Nerubians. The Pit of Narjun is a large entrance that leads to the West of Dragonblight and to the south of the Deathgate in Ice Crown Citadel.
Anub´arak ordered the retreat of almost all his forces and left only small groups to delay the enemy. Anub´arak decided to leave the nerubian eggs behind. Tyrande took the chance to destroy them in order to reduce nerubians forces. But she was worried that she didn´t encounter heavy resistance and a trap was being set to her. After raiding Narjun, Tyrande and her army went to the surface and continued to the Tower of Balzaphon, a scout point of the Lich King before the Death Gate.

No imported matierial has been used, only WC3 preset elements


Changelog

Version 1.00 upload
Version 1.01 update
-fixed paths for green creeps
Version 1.02
-fixed name
-fixed goblin labs creeps, now everybody have to clean the creep to walk.
-Rised terrain at the limit border to not see the end.
Version 1.03
-Now the orange and red creeps have anti air defense.
Version 1.04
-No more gaps between trees and doodads

Credits

Map made by Ragnaros17
Contents

Narjun Trident (Map)

Reviews
deepstrasz
I think it's NarjuN not NarjuM: Pit of Narjun 1. You should avoid for future maps reaching the borders of the playable map zone. It looks ugly to see the blackened parts beyond. 2. Distances between the Laboratories and trees aren't the same...
Level 4
Joined
Aug 12, 2016
Messages
24
Interesting map, but you should repair pathing - decorations of some green camps block the enter (like in picture). It is recommended to remove their path setting (I'm not sure if it is possible in meele) or remove/replace them.
There is a lot of space and expansions so games here used to be longer. It is maybe better for FFA than 2vs2 because of position of bases, but it could be only my opinion.
 

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Level 29
Joined
May 21, 2013
Messages
1,635
Interesting map, but you should repair pathing - decorations of some green camps block the enter (like in picture). It is recommended to remove their path setting (I'm not sure if it is possible in meele) or remove/replace them.
There is a lot of space and expansions so games here used to be longer. It is maybe better for FFA than 2vs2 because of position of bases, but it could be only my opinion.

Oh me!, thanks! working on that now now now

edit: fixed
 
Last edited by a moderator:

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,840
I think it's NarjuN not NarjuM: Pit of Narjun

1. You should avoid for future maps reaching the borders of the playable map zone. It looks ugly to see the blackened parts beyond.
2. Distances between the Laboratories and trees aren't the same everywhere. In the southeast, there is no chance to get through there without being attacked.

Approved.

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