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Napoleonic Skirmisher

A little model that I made for friend, hope you enjoy It. By the way, you may need to rescale the model to 1.1 in the editor; I'm sorry but I can't rescale the model because I would need to reanimate the Musket Bone, and I'm not ready to commet seppuku(japanese ritual suicide)

Keywords:
napoleonic british soldier skirmisher colony colonial
Contents

Napoleonic Skirmisher (Model)

Reviews
Werewulf: Nice, tested ingame, works clean and smoothly, approved.

Moderator

M

Moderator

Werewulf: Nice, tested ingame, works clean and smoothly, approved.
 
The return of the Great One. :D

This is much better than one you submitted year ago. Good team colored uniform and nice hat. Animations are also great, especially death, only the bayonet walk is little funny, I guess the soldier should be more inclined forward. I thought also that they rose the musket higher.

And regarding my ingame tests, I guess the good walk/run animation setting should be among 100 and 150.

Good job, as usual
 
Yeah, but the engine plays the attack animation until its end. Then if the cooldown isn't finished yet, it proceeds to stand ready, which loops before the units attacks or takes another animation. Maybe there is not much difference, but I prefer my way, if I set longer reload time. (it would be funny reloading twice)

Oh, and I hoped more smoke. The whole beauty of napoleonic warfare lies in the white cloud left by a volley. :D
 
Level 7
Joined
Oct 20, 2007
Messages
174
Thx man, would be so cool if people could upload more of this 17th century stuff ..
gr8 model!

Great model indeed, tho his coat could have been a little more detailed :(
i'll be using it for my upcomming map ''The 17th Civil War''
 
Last edited:
Level 1
Joined
Jul 3, 2009
Messages
2
Great model man! Not so good textures but the model is amazing. Do you have more napoleonic models? Something like a cannon maybe? Thanks man
 
Level 1
Joined
Jun 6, 2010
Messages
3
Darn i got a problem...
I also downloaded the conquistador here on the site... but this and that uses the same rifle name "musket.blp" so i cant put the paths for them both, since it is the same. What can i do? (And yes i am new to this model import thing, but atleast im trying :))
 
Level 4
Joined
Oct 28, 2014
Messages
37
I used this model in my map and created an ability to use the bayonet that switch the attack and then i saw the animation and I didnt know the model has a melee walk and attack animation and a trancision between and I thought omfg this is so perfect. :ogre_datass:
 
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