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My love

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Reactions: deepstrasz and Mike
Created By More Humor

Story:


Story starts at Silver Spoon Forest. You as a old farmer must get your wife , Basy , from bandits hands. So get ready to fight your way into the center of bandits base to rescue your love , and have your revenge in this three parted adventure-RPG based map:My Love

Features:

Over 30 costume items. About 20 fully working side and main quest. Few secrets. About 35 minutes of gameplay (including) side quest. And a helping map.
All quest are working. Report for any bugs in comments below.
Thank to for models-Mike,ImForFun,Fingolfin,Stunneash,Sunchips,JetfangInferno,Deolrin,ILH,Gifun,Eubz,Xorkatoss,Yayoi,MiniMage,Hortaxman,Teasspoon,Skipper,Ferrdun.Revilo,Blood Raven,Sin'Dorei300,NFWar,Manoo,AstarothZion, Kitabatake ,Dioris, DrakDeathKnight.
There are two endings-First is Cowards way, get the pig and get out. Second is Hero way , kill the bandits and get your love.
Second map I will base on Cowards way.
Talor can be revived once he dies at bank. Note:(You first need to get at bank and when you enter Bandits caves for last main quest ,That future Is destroyed.



Screenshots and Map:




town.png






boss.jpg





mine.png





Capture.png



MAP:
For better gameplay .


Map.png


Blue means-Safe
Green means-You can find few enemy
Orange means-Average
Red means-Danger by death


Version

V.1.0.1
Map Uploaded, tested, and fixed.
V.1.31
Fixed lots of bugs, made Talor a hero who can only get to level 6, Quest now give Exp, Added trolls camp(East from Orcs camp) there still no quest with them, but will be added soon, shorted few dialogs, Talor now have 3 skills first 2 are from level 1 other one is from level 4. With spelling ,I ain't one of those who can do without a mistake, so you will find few in my map. Now guard can die from four or five wolfs, meaning without any help he will die.
V.1.41
Fixed few bugs, added koboldos camp and one side quest with it, you can get it at Silver Spoon harbor, added 1 more side boss. Made orc's camp -Hard .
V.1.42
Fixed few map problems.
V.1.51
Fixed few map problems. Shorted almost all cinematic , updated few skills.
Slingshot-Aiming time Lvl1 changed from 1.6 to 1.
Aiming time Lvl2 changed from 0.8 to 0.5.
Rage for Basy-Attack speed lvl1 from 80% to 60% and movement speed from 0.4 to 0.3.
Attack speed lvl2 from 120% to 100% and movement speed from 0.6 to 0.4.
Added one secret. Hint-its flying. Still working about better Heroic ending. And trolls camp.
V.1.60
Fixed few bugs, changed skills K.O damage.
Lvl1 changed from 70 to 45. Lvl2 changed from 110 to 70.
Added quest with trolls. Fixed few map problems, some trigger problems, changed terrain a bit. Still working with better Heroic ending.
V.1.71
Fixed huge bug. Added Better heroic ending - You need to finish quest [guards escort] and do [Knights tricky question] in right way , so they could help you against Drul and his minions to fight.
Added back ground music-Carlo Gesualdo(Belta, poi che te accendi).
Guard now has a Battle scream skill. Gives 25% more attack damage.
A little changed the forest so it wont look so empty .
Now I will only update the bugs not the hole map. I will be working with Geros Islands and soon will be school so I will rarely update the maps.
V.1.75
Fixed environment a bit.
Skeleton archers now have frost arrow ability, Deals 10 damage and stun for one second. Balanced bandits, orcs , skeletons , and trolls a bit.
Fixed Trolinys quest. Updated ending a bit.


News

Part two-Geros Island

Part three-Cold Hell


Keywords:
My love,Pig,Basy,Talor,Warcraft,RPG,Solo,
Contents

My love (Map)

Reviews
18:59, 21st Sep 2014 Orcnet: The story throughout the game is very fast forward and it gives more quick time to go straight for the story instead of leveling up in the forest and so, however most of the quest are like chores and some obvious...

Moderator

M

Moderator

18:59, 21st Sep 2014
Orcnet:

[img]http://www.hiveworkshop.com/forums/members/194715-albums6441-picture75028.png[/img]


The story throughout the game is very fast forward and it gives more quick time to go straight for the story instead of leveling up in the forest and so, however most of the quest are like chores and some obvious roles were the specific task for each quest giver is near. Although the idea of having a success or fail quest is quite the boost, the terrain seems a bit splashed out for some reason, especially those huge grass that's is times the size of a regular humanoid.

Anyways, map can be approved.
 
Level 23
Joined
Apr 16, 2012
Messages
4,041
Ive found kind of a bug. I saved the game, because I wanted to see if I will respawn when I die(I had 10 hp :D) and when I loaded the game back in, even tho I had requirements done for the spiders and the wolf, I wasnt able to hand in the quests anymore. Also the Quest Items have disapparead from the quests when I loaded save file
 
Level 6
Joined
Jan 31, 2014
Messages
67
Ive found kind of a bug. I saved the game, because I wanted to see if I will respawn when I die(I had 10 hp :D) and when I loaded the game back in, even tho I had requirements done for the spiders and the wolf, I wasnt able to hand in the quests anymore. Also the Quest Items have disapparead from the quests when I loaded save file

I didn't tested with save and things. Only item for quest is with drunk friend. If you talking about the blacksmiths quest then don't worry, its not missing. And about not able to turn in quest I will check it.
 
Level 21
Joined
Nov 4, 2013
Messages
2,017
Unfortunately, this map seems to be a disaster. Here's why:-

BAD POINTS:-
- Let's start by saying that I played your map for 10 minutes and already got bored. The reasons are two: Talor is too weak and dialogues last far too long. After completing the Guard's quest and discovering much other quests (talking to the priest was pretty boring for me), I fed up. Totally bad thing...
- Talking about the Guard's quest, how should I escort him if he automatically goes to the outpost alone? The real fact is that he is escorting me because he is much stronger than Talor and can counter Timber Wolves very easily. This is what I call a "rotten quest"
- Only one skill for Talor? Come on, how dull and unprofessional
- Some doodads are overscaled, especially the trees (pines). I cannot even see Talor and the Timber Wolves between so high vegetation
- Some doodads lack of pathing texture or of some pathing blockers around them. Example, the Witch's house
- Talor isn't a Hero which is totally bad for a RPG. Any respectable and decent RPG should have a Hero, not a unit, as the main character. This is because a well-done RPG should have enemies getting stronger as you play the game and discover/complete quests, so as your hero levels up, he becomes stronger to tackle more powerful enemies and complete harder quests, not remaining with the same power as in the beginning for the whole game. If you will tell me that the items will make Talor stronger, then you are going in the wrong way. My character must not count only on items, but on his own power too
- How funny to see that when I go near a quest giver, Talor is magically teleported in front of him/her
- Far too many dialogue mistakes


I'm sure there are much other bad points I didn't find out but those are enough

SUGGESTIONS:-
- The primary thing I'll say is shrink the damn trees! They are too big and don't allow me to see Talor well
- Create a new unit for Talor based on a Hero. However, there is a problem. The triggers you've done recognize the unit Talor in all commands. To solve this, once you have created the new Hero Talor, go to Advanced ---> Replace Units... Replace the unit Talor with the Hero Talor and you are finally done (of course then you'll have to delete the old unit Talor). I hope you understood what to do because this could be a bit confusing
- Lessen the duration of all dialogues, I just take half the time to read the text
- Make sure ALL unwalkable doodads have a pathing texture or pathing blockers around them
- The Guard's quest must be fixed. It says you should escort him so it's senseless that he goes alone even if you told him the way. Let him attack-move gradually step by step beside Talor as you march to the outpost
- More skills for Talor, less than 3 aren't enough (you did 1 only so...)
- Find someone that can correct your dialogues because they are full of mistakes


OVERALL RESULT
Eventually, I expected the map to be funny and entertaining but I was deluded by finding so many bad points. Your map needs a lot of refinements, that's why I'll give it 2/5 and AWAIT A GREAT UPDATE!
 
Level 21
Joined
Nov 4, 2013
Messages
2,017
The update really improved the map but as I played the updated version, I found out a big issue. When I go to a quest giver, you don't order Talor to stop so if I was ordering him to go to a quest giver but on his way he meets another quest giver, it's going to be a total disaster! Two cinematics running at once and you can imagine what a chaos happens.
To avoid that you must order Talor to stop after moving him in front of the quest giver to avoid such confusions.
 
Review

I will update this post while I progress.

Points/Suggestions

- The Slingshot research icon is green.
- There are no line breaks for the learning tool tips.
- There are two highlighted hotkeys for Slingshot's normal use, 'S' and 'Q'.
- The aiming time for Slingshot is too long, nobody even aims that slow. :p

- Voice doesn't seem right for Talor, his model is the old villager whilst the voice is from the Peasant.
- Talor's shadow might be too big.
- The model for Talor is identical to the guy named Jorge in the SilverSpoon Outpost, it might be confusing.
- The cinematic duration is long, the transmissions play long after the player has supposedly read what the conversation is.
- Remove selection circles during cinematics.
- It would be a plus if you allow cinematic skipping.

- You might want to add some transition as to why Talor would help somebody else, when he reaally needs to rescue his pig. It's not about the pay this time perhaps, more about working together against the bandits?

- The terrain is pretty empty at some points, most of the Silver Spoon forest is made of short grass tiles.
- Near the Silver Spoon Outpost there is a very large tree that blocks what the player can see.

When I go through either of these points, an entering text greets me. Which of these areas is truly the Silver Spoon?

attachment.php


That's it for now, I was gonna continue until somehow I finish the game but it got stuck in a cinematic within the Outpost. If you fix that I can come back to it at a later time. For now, I won't leave a rating, you can however improve it.
 

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Level 3
Joined
Apr 20, 2011
Messages
22
Cool Game. Wish it had background music, and maybe a bard that will play u a song in town? :p also make sure u clean up the dialog, improper grammar all over. Also 1st person cam would be BOMB, also end trigger, and maybe guards attack bandits.
 
Level 5
Joined
Mar 12, 2023
Messages
47
Hello there!
An interesting take for a normal peasant. Though, I must say that this map, oh boy, have bugs here and there. Some quest became impossible to be done because apparently you can't hoard the quests?
A fun map up until the bug. After that, wasn't that fun anymore 🫠
 
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