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Murray in Rock-Cave

A murray in an underwater cave somewhere in the tropical reefs lurking for it's prey. It's to be used as a Trap-Doodad (like the Frost Trap), It's not a creep. The *decay*-animation is to be used one time after it dies, the flesh intendingly doesn't decay. The decay anime is to show that the *trap* is inactive after the moray get's killed. Fits into all sort of (tropical) underwater maps. Can be used as decoration doodad too. Feel free to use and edit it!

EDIT: added a portrait file for thos who want to make it selectable ingame.

Keywords:
moray, doodad trap, doodad decoration, underwater, sea monster, carnivore, lurking moray,
Contents

Murray in Rock-Cave (Model)

Murray in Rock-Cave (Model)

Reviews
Frankster: Works in-game and performs quite well. Approved. Nice work there.

Moderator

M

Moderator

Moderation: xx:xx, xxth Month xxxx
Frankster:
Works in-game and performs quite well.
Approved.
Nice work there.
 
well, its cool if you could add some decay anims...

and moderators moderate by themselves, it has nothing to do with the comments normally... they always see something that normal users wouldn't mind, that's why they are on that job... ^_^

Yeah, GeneralFrank has always pointed out things I never noticed about my models, and he usually tells me exactly what the problem is, not simply a hint at what might not look right, and so I am able to quickly fix the problem until the model is approvable. I've begun to hope he is the one who moderates my models, so that he can point out things directly that I can fix before they are approved :)

As for this model, love the improvements that have been made, as well as the model itself, it looks great and I am very entertained just to open it up in War3ModelEditor and watch it chomp at things!

I really think it could use another stand animation, though, because if it simply repeats the current stand animation over and over again, it's rapidly wagging its head. It needs a second, and, preferably, a third stand animation with more subtle movement.
 
Yeah, GeneralFrank has always pointed out things I never noticed about my models, and he usually tells me exactly what the problem is, not simply a hint at what might not look right, and so I am able to quickly fix the problem until the model is approvable. I've begun to hope he is the one who moderates my models, so that he can point out things directly that I can fix before they are approved :)
yeah, Frankster (former: General Frank) says usually what is wrong, that's what i like on him, but on the other hand he sometimes says things that realy discourage people in improving it.
 
An oldie, but a goodie. You should come back to this with your new skills and improve the fins, as well as make multiple animations for it being fully inside of the cave and attacking out of it. It would pretty much be coming from underneath, into the rock, and out of the opening. That would also mean less squishing and stretching; it would look much better.
 
An oldie, but a goodie. You should come back to this with your new skills and improve the fins, as well as make multiple animations for it being fully inside of the cave and attacking out of it. It would pretty much be coming from underneath, into the rock, and out of the opening. That would also mean less squishing and stretching; it would look much better.
I will do that. I also want to update this one. :wink:
 
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