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Mr Planty

A very old model I made in 2006, found at wc3c.net

I am not entirely sure of its functionality (I don't have wc3 on this laptop atm).

Particles and model adjustments by Mindworx.

His name is Mr. Planty :)

He has an alternative animation where he sits underground and hides as a harmless plant.

EDIT:
UPDATED SKIN.

Keywords:
plant, monster, evil, scary, orange, super, mario, carnviour, grow, boss, bite, eat, leaf, horror, shop, little
Contents

Mr Planty (Model)

Reviews
22:15, 30th Oct 2013 Kwaliti: Another time-lost gem by Wulfy/Kim.

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M

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22:15, 30th Oct 2013
Kwaliti:

Another time-lost gem by Wulfy/Kim.
 
Level 4
Joined
Sep 10, 2013
Messages
85
An adorable plant, how lovely.

Can you make a Cowplant (an item from The Sims series) version of this, please.

MTS_Bonedog-239411-cow-plant.jpg
 
Level 4
Joined
Sep 10, 2013
Messages
85
I'm excited to see the edit but I'm having problems with importing the textures. The first model works fine (.blp included) but when I remove the "MrPlantyv2.blp" and replace it with the "MrPlantyMoo.blp", nothing happens. Also, I have already tried restarting the WarCraft Editor but it still doesn't show. So, should I replace the "MrPlantyv2.blp" with the "MrPlantyMoo.blp"? And what should I place in the importing path?
 
Level 1
Joined
Feb 5, 2014
Messages
6
Not sure

I am not sure how to use it. If I use this item on unit such as peon, it is moving on the map... looks a bitcreepy, but what if I wanted to use it just as a plant that is not moving around the map, just around their axis. I try to use it as a model on snake warden, but even it stayed on one position, it never turns for attack from the sides.
 
Level 24
Joined
Nov 9, 2006
Messages
2,558
I really like this model and i want to use it in my map Warcraft Royale, but the model has a few problems.
I had to tweak the model a little bit to fit my map, because even though it looks good on the screenshot, it didn't translate well ingame.
So i increased the base of the root and reduced the head a little.
Theres a problem with the model that i'm not sure how to fix though, the attachment points aren't working correctly.
You can see how it looks when i cast inner fire looks on the screenshot.

Also, just a suggestion if it's worth your effort, could you add some earth particles when it moves?
Should be possible using Abilities\Weapons\AncientProtectorMissile\AncientProtectorMissile.mdl death particles (just a suggestion).

I've added a screenshot and the modified model.
 

Attachments

  • Model.jpg
    Model.jpg
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  • MrPlantyv1_2Emit.mdx
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