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Motul's Temple

This random post/map

Motul's Map
Created by GoddessVero

Map Info:

The map is very simple, basically you star in a fortune hunter, which has ventured into one of the most ancient and dangerous temples. Unfortunately, you're an idiot and you have no better idea than angering a demon, so now you must leave that place or will stay buried.

The mechanics are very simple, very easy or very difficult, depending on each person.
Not a very complex map, as I did at the moment, was not in my plans, it was not a project, just it occurred to me and well, here we are.

IMPORTANT:

The Principal Player is the slot blue, ignore the other slots.



NOTE:
I apologize for my VERY BAD spelling / typography / whatever, the English is not my native language and I can hardly speak HORRORS and / or write, so here I ask from and apologize for the ocular disease produced.

Leave me your comentary / constructive criticism, but to me it seems very useful to me.


Screenshots:


Image Description:
The (stupid) protagonist.

238969-albums7462-picture86451.png


Image Description:
Aw, adorable and remarkably harmless, things...

238969-albums7462-picture86453.png


Image Description:
Nothing like a good satanic ritual in the morning, no?

238969-albums7462-picture86450.png


Image Description:
The friendly and peaceful natives.

238969-albums7462-picture86452.png






Credits:


Lesser Mana Potion - @Ket
Lightning egg - @Vortigon
Dreamspire - @Kino
Hungry Chest - @Thrikodius
BTNgobletoffire - @PeeKay
HoodooPygmy - @67chrome
CustomCursor - @dab
Returned Captain - @67chrome
Ruins Brazier - @Felipe Gormadoc
Naga Tile - @VIIVA
Hero Glow - @assasin_lord
priategoldcoin - @Lubbe
Naga Nazjatar Gate - @AndrewOverload519
Indiana Joe - @Med. MapGuy/@Herogod
Jump System -@Paladon
Naga Shield/Naga Item - @eubz
Chalice - @Mike
Windy Day(Music Theme) - Metal Slug 5

Change Log:




a)FIXED MINOR BUGS.



a)FIXED LAG BUG.




GoddessVero's notes:

If I forgot to add someone in the credits I sorry. So if you see your resource in my map and are not in the credits, excuse me and leave me a comment explaining what is your resource.

Keywords:
Random, Adventure, Temple, Ruins, Archaeologist, Escape, Survive
Contents

Motul's Temple (Map)

Reviews
21:36, 6th Sep 2014 Orcnet: The 2 man player game is quite simple to finish and very exciting along the way, I like how the quest is straight forward, this gives you or a accompanied player to quickly find your way out before the timer is out...

Moderator

M

Moderator

21:36, 6th Sep 2014
Orcnet:

[img]http://www.hiveworkshop.com/forums/members/194715-albums6441-picture75028.png[/img]


The 2 man player game is quite simple to finish and very exciting along the way, I like how the quest is straight forward, this gives you or a accompanied player to quickly find your way out before the timer is out, the jump system somehow got some little bug, if I'm near the jumping region I get the jump ability, but once all actions are performed I can use it 2 more times before the spell gets removed from my unit card. To remove such error just turn the condition 'if a unit finishes the spell jump, remove ability from unit'

I had no problems with the terrain except for the cliff sizes, there is a part where I can't see where I'm going since the cliff size are too high, you might want to reduce it or give a little height increase of the camera.

Overall, nice little map in set for a quick game performance.
 
Level 10
Joined
Sep 1, 2013
Messages
774
It's alright for me, but I can't drop items. Please fix that, because I don't want Mr. Joe to be badly damaged not caring for his health when he sees a water bottle in front me.
The guardians and worshippers are a bit too strong.
All in all, this is confuzzling and fun.
 
Level 5
Joined
Jun 29, 2014
Messages
57
Level 7
Joined
Feb 16, 2014
Messages
322
Really interesting map and got me hooked till the end. Your English is not so bad and is understandable. What is the purpose of ancient gold? I never got its use. I would love to see a smoother jump. The creeps were a little bit bland for me. U should try to make the player use his brain on how to deceive the existing creeps than overwhelm him with numbers. Like placing a rock in middle and making them go round and round in order to not get hit. I suggest placing slow moving more strong creeps in less amount.

If you make another map you can add more time and throw in 1-2 more side quests like the shield that u have put in this one.
 
Level 4
Joined
Sep 13, 2011
Messages
43

Motul's Temple review
"Run!"

________________________
Quite an interesting map, a short escape/maze game. There are some nice features, a litte bit higher difficulty.


________________________
Art

The terrain is not really beautiful, there are some details but lots of empty spaces... or more like empty corridors - they can't be filled with doodads because that would stuck them, however, it doesn't look very good. You know, it's not natural. Some of the rooms are quite nice nonetheless. Overall, it's about to be average.

The music fits - that's a good thing.

+
Some nice places, good music

-
Ugly corridors, some stuff looks very unnatural



________________________
Game

The idea is quite nice, simply an escape/maze game parodying Indina Jones. Basically almost the only thing you have to do is to run. However, the difficulty is quite high, when I played it the second time, it was really easy but the first time - I din't have the shield - I had to wait two minutes to gain some hp or those tentacles would have killed me.

The spells are nice, the sprint is something you really need in some parts - the net is not so useful, but maybe it's good when you're fighting with the monster you have to kill to open the gate. There could be surely more places like that. The jumping parts are a nice little feature, that looks good.

To stay alive, you have to use the items - water, eventually the Sacred Chalice and the shield. That's good, it forces the player to do even something else, not just running. However, there are just three items and the coins - I don't see any use of the coins.

It would be really nice if you replaced those coins with actual amounts of gold that would make a score - and a highscore that would save after every try and you could improve it the next time - that would really increase the replayability and the quality of the map.

+
Fast game, use of items/spells

-
A little bit boring after some time, very difficult if you don't know what to expect, only three items, useless coins




________________________
Rating

2/5

2,7/5
Too harsh?
Improve the game, at least the coin system and you will have 3/5 for sure.


 
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