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Moonlight Temple

The map was made during the course of three months for the XGM-held terrain duel against oGre_ (whom I'm grateful for a number of things he done for it).

It's a great collection of bad and good examples of what should and what __very carefully__ should be included in you maps -- I was so distracted with the input of detail that I completely neglected the lag, which now cripples other machines. If your mother plate burned down - I warned you. Lesson №1 -- don't put 25k props in 64*64 map.

The terrain firstly demonstrates the wide variety of what can be done with Arcs (cityscape decorations) and how to achieve realistic waterfalls. On second plane, it's a great example of ever-eluding atmosphere and just a ground for advanced terrainers to think upon.

Edit: screenshots:




Keywords:
night elf moon moonlight purple blue night midnight garden temple
Contents

Moonlight Temple (Map)

Reviews
19:51, 1st Aug 2010 ap0calypse: Approved Update: Re-moderating with rating! Date: 2011/Oct/16 16:37:04 Vengeancekael: VM // PM: Rep Received: 0Reasons: Other: If you have any complaints or questions directed towards a moderator, make a thread...

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19:51, 1st Aug 2010
ap0calypse: Approved
Update: Re-moderating with rating!
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Date: 2011/Oct/16 16:37:04
Vengeancekael: VM // PM:
Rep Received: 0
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Comment: Very pretty environment, really atmospheric and it does fit the title.
However the map is really small and there are too many doodads crammed into it, making it lag terribly, thus making not usable for playable maps, but maybe for very short cinematics.
 
Level 5
Joined
Mar 26, 2010
Messages
144
If it's a demonstration of terraining, you should put some screenshots of the best features of the map.
 
Level 2
Joined
Mar 10, 2008
Messages
6
OH MY GOD.

this is just awesome. im lucky that i have an high-end-pc... no lags for me... but this terrain is so detailed and wonderful... best terrain map ever.

1000/5

how long did it take to create this?
do you want to be my terrainer for my last campaign? :D
 
Level 4
Joined
Jul 24, 2009
Messages
1,842
For map 64x64 isn't good to have over 24.000 doodads!
First of all your terrain can only be used in cinematic, but with 24k doodads it will have terrible lag.
Also as MortAr- said stones are place bad (Some are not) but you can resize some of them and replece 10 with only 1, You used 2 many grass (9000 grass doodads) :sad:

Terrain looks nice but can't be used as template!
 
Level 8
Joined
Oct 4, 2009
Messages
102
dude - good terrain

Dont let you get down - I love it - As far as I hate most templates, I must say - you did a great job here

5/5 - no reason to give anything else

Ive been also terraining much - but im more focused on playable terrain (meelemaps)
But I think you showed me some cool techniques - its a good inspiration
 
Level 7
Joined
Aug 11, 2010
Messages
269
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