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Moonlight [1.11]

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Moonlight


By Zada

Information


Surrounded by lush forests and filled with rich treasures, the World Tree peacefully rests under the moonlight, but not for long as great forces discovered what riches lie between. Map is to be played in 4 groups, each with 3 individuals, whose objective is to destroy other groups the quickest. Earlier access and control to the middle area and goldmines in the north, south, east, and west will reward you with up to level 8 items and may give more advantage.

Overview


125656-d408bbb7542fe722ed0a39b4e7def39c.png


Changelog



Version 1.11
Fixed being Tavern Heroes not recognized as heroes allowing people to train 4 heroes
More Doodads added!

Version 1.10
Placed Creeps really close to Goldmines
All Tavern Heroes now available
Changed Gold amount in the NSEW Goldmines, from 18000 to 15000
Reworked Some Creeps and their Drops, the 'Lycanthrope'
Fixed map Description
Placed Pathing Blockers around the World Tree, on the roots and trunk

Version 1.9
Small Enhancement in Lighting

Version 1.8
Changed Creep drops
Increased Gold in Expansions

Version 1.7
More Tiles used on Terrain
Few Doodads added
Release Version


Author's Note


Hello, This is my first completed map. Hence, there might and will be some problems, criticism will be very much accepted.;)
Contents

Moonlight [1.11] (Map)

Reviews
deepstrasz
For some reason night light is quite dark and might annoy the eyes. Changes made. Set to Approved.

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,806
1. You should place neutral hostile camps nearer to the mines to avoid gold exploiting from a distance, using the workers to circumvent the hostile camps especially during nighttime.
2. Not all Tavern heroes are available. Save the map with the Latest Melee Patch option.
3. Gold Mines that are easy enemy targets should contain more gold than those that are easier to protect.
4. Item drop: Arcanite Shield. It can be sold for 1750 gold. Not sure if this item should be present in a melee game because it was designed for the game's campaign. It dropped from a green dragon camp guarding a mine in the southeast.
5. Place pathing blockers to avoid ground units getting through the World Tree's roots and aerial units through its bark.
6. Is Lycanthrope a normal WcIII unit? If not, then the map is automatically not melee anymore but altered melee.
7. You could use the triggers from this map to make sure this map can be played 1v1 and 2v2 too: Skeletal Coast v1.3

Set to Awaiting Update.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

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Level 5
Joined
May 19, 2017
Messages
19
1. You should place neutral hostile camps nearer to the mines to avoid gold exploiting from a distance, using the workers to circumvent the hostile camps especially during nighttime.
2. Not all Tavern heroes are available. Save the map with the Latest Melee Patch option.
3. Gold Mines that are easy enemy targets should contain more gold than those that are easier to protect.
4. Item drop: Arcanite Shield. It can be sold for 1750 gold. Not sure if this item should be present in a melee game because it was designed for the game's campaign. It dropped from a green dragon camp guarding a mine in the southeast.
5. Place pathing blockers to avoid ground units getting through the World Tree's roots and aerial units through its bark.
6. Is Lycanthrope a normal WcIII unit? If not, then the map is automatically not melee anymore but altered melee.
7. You could use the triggers from this map to make sure this map can be played 1v1 and 2v2 too: Skeletal Coast v1.3

Set to Awaiting Update.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Always check/recheck the Map Submission Rules! (Map Submission Rules)

Screenshots could attract more players to download your work. Make the best of them.

If you want more reviews, come here:
The Grand Review Exchange!

Thnx for the review, and unfortunately I'm still trying to understand those triggers for 1v1 and 2v2 :confused:
 
Level 14
Joined
Jan 7, 2017
Messages
466
This is rather interesting well I reviewed it and here is my review

1.The terrain is good looking others seems a bit off
2.Items are utterly balanced
=======================

Rated 5/5

I actually have no more to say after my review it seems ok so keep up the good work!
 
Level 5
Joined
Oct 4, 2008
Messages
149
I don't like the forces. I want to have an option to play this map FFA if I want to.
 
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