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Moon Light ORPG

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
MOON LIGHT ORPG
Created by Alapottra

Map Info:

I have been making this map for some time. Never got to test it online due to my school work. So sorry if there's is any major bugs while playing Online. But It is quite fun when I tested it in single player.

Details : 1.You have to choose from 3 different Heros . 1. Knight 2. Ranger 3.Mage

2.Do quests for rewards

3.Do Safari to see how much strong you are

4. Hardest mode If you choose Ranger.

5.Kill dungeon bosses to earn points

Screenshots and Videos:

image.jpg

image.jpg


Credits : Mostly credits goes to The Ultimate Terraining Map 3.0 , Frankster , HateCrew , Direfury for models. There is still some models that I dont know who created them. If you know then please comment I will add them.

Note : There will be many updates in future. So please comment bugs , leaks , suggest If you wanna help me . Don't go hard on me I cant bear it ...lol... Sorry !


Keywords:
War,RPG,Warcraft,Fantasy
Contents

Moon Light ORPG (Map)

Reviews
08:13, 23rd May 2015 Orcnet: Shadow Fury's review
Level 21
Joined
Nov 4, 2013
Messages
2,017
TERRAIN

The terrain was really messy. The excessive use of overscaled doodads didn't really end up making a pleasant terrain. With such a dense vegetation and view-obstructing doodads, the gameplay itself was ruined because I couldn't always see my hero well. Another point is the flatness of the terrain. I did notice that you used raisings and lowerings but a vast part of your map is flat. Additionally, the tiles were not manipulated efficiently. You used tiles which would never fit well together e.g Sunken Ruins Dark Grass + Ashenvale Vines. Returning back to the doodads, I'd like to know why some areas were left without any of them like, for example, the part of the Acid Sludges. In addition, the trees you've used do not blend really well together. The contrast between dark green and light green is just dreadful.

GAMEPLAY AND HEROES

The gameplay offers nothing unique or special, not even the heroes. All quests I had in the beginning were about killing a number of this and killing a number of that. Why not making something like escorting someone to a place but with a dangerous pathway to it? Or even retrieving an item from hazardous monsters. You need more variation in your quests. Besides, the heroes had clear copies of default skills and that doesn't play to your favour. Heroes with skills similar to old ones are tedious to play, try adding innovative abilities instead to be original. Fortunately, the items at least were not that bad, just fine. I see that you did not simply copy old items and change their names. Good job for that.

OTHER ISSUES

Here I'll list some of the bugs I found in your map. The first one I encountered just as the map started was having a Wizard and a Ranger both level 21 without even picking a hero. Secondly, Lightning Strike of Wizard is a bit buggy since a dummy spawns when I cast the skill. I can see the icon of an idle worker because you forgot to untick "Worker" from it and to add Locust to it such that I couldn't select it. Thirdly and gravest, the green icons. You must have noticed that the custom icons turn green when I pause or when I click on a shop while my hero isn't within its sell range. This is because you didn't change the path of the corresponding DISBTN icons or simply because you didn't even import the DISBTN of the custom icons. It is obligatory to import them and replace war3mapImported\ with ReplaceableTextures\CommandButtonsDisabled\. Spelling is extremely important here because one wrong letter and it will not work. This issue is grave because having green icons is breaking the 6th rule of the Map Submission Rules.

OVERALL RESULT

In conclusion, the map requires much more efforts. For now, it does not satisfy the required standards for approval. For this reason, I will give it 2/5 and vote for rejection.
 
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