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Monster Showdown Ultimate v.8.9

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Creator

Map created by me, Ironside.
Credits

biffzs = Flamming Dragon
Maker = Ally/war System
G00dG4m3 = Eternal Winter, Double Tide
Paladon = Knockback System
mckill2009 = Insane Revenge, Mimic, Multiboard, Engage AI System
cedi = Shadow Vortex
Marsal2000 = Shadow Strike
defskull = Quick Act & Arrow Armageddon
Kingz = Windcut
Maker = Black Flames
D4RK_G4ND4LF = Life Drain
aaron = Bolt Fury
BlackRose = Water Cyclone
Brambleclaw = Greatly improved the terrain
Story

The land on which the map is played was once a peaceful place, there were lots of villages, they had everything they needed.
One day a powerful Demon was seen by the villagers at the top of the Frost Altar (middle of map) and he turned all animals into monsters.

Soon there was almost no body left at the land.
A survivor with the name Sid has contacted the nearby town of what happened.
Brave heroes of all around have assembled and come to fight the monsters for different reasons like training, rewards, ...
Gameplay

Basic:

Each team consists of 2 players which share the score.
Each team starts with 1000 score.
2000 score is needed to win.

Score:

Kill enemy hero +35 score
Die -35 score
Kill creep +1 score
Kill Monster +150 score
Kill Invader Archimonde +500 score

Monsters are heroes owned by Neutral Hostile.

Details:

When the game starts, red types a game mode (see bellow).
Each player will receive a hero depending on the mode.

Gold is gained by killing enemies, which can be used to buy items for your hero.
AI


AI was greatly improved in version 8.6, in which I changed my AI into the Engage AI by mckill2009.
The AI will use most spells, will buy items and pick them up. The AI will pick a random hero in all modes except in which it is impossible to pick for a player user himself.
Skill level of the AI is affected by which level (easy, normal, insane) you set them at the lobby.
Modes & Commands


Modes:

-ap (All pick) --> all players pick their hero
-ar (All random) --> all players get a random hero
-sh (Same Heroes) --> player red picks / randoms a hero, all players will automatically pick that hero


Sub Modes:

-pp (Ping players) --> pings all players heroes every 10 seconds for 3 seconds
-ss (Spammable Spells) --> casting a spell will restore your mana and reset all cooldowns

Commands:

-random --> gives you a random hero
-repick --> allows you to choose a new hero
-kill self --> suicide yourself
-ms --> shows the movement speed of your hero
-ma --> lists all players heroes and their level

Heroes


Each hero has a total of 6 spells:

First spell comes with the hero itself, no need to learn it, this is usually a spell to help you in different scenarios.

Second spell is learned at level 1, this the the base spell that will be used the most.

Third spell is learned at either level 2 or 3, this is usually a heavy damage spell or a passive.

Fourth spell is learned at level 3 and is same as third spell either a heavy damage spell or passive.

Fifth spell is learned at level 6 and is considered the strongest next to the ultimate, it should be overall stronger than the sixth spell.

Sixth spell is the final ultimate of each hero learned at level 10.
It's role is to finish of or initialize into a battle.
Keywords:
Monsters, Heroes, Score, Killing, Items, Modes, Win, Lose,
Contents

Monster Showdown Ultimate v.8.9 (Map)

Reviews
13:42, 9th Jun 2011 -Kobas-: Status: Approved
Level 22
Joined
Feb 3, 2009
Messages
3,292
Grrrrr terrain is horrible >.>
Can I suggest you to open melee blizzard map and import resources, trigger and object editor work there :D

Kind of impossible because none of the melee maps is made to handle so many creeps, bosses, certain locations and is big enough.

In game so far I didn't get any complains towards terrain, since the many creeps make up for it.
 
Level 10
Joined
Mar 16, 2009
Messages
354
terrain doesnt need to look good, but this current terrain has no flow that works with your map. Game play gets boring fast and bosses are not magic immune so a few stunners ganging up on a boss can constant stun. There are very few items.

Boss fights should be more epic since that is one of the main points of the game. I think it would be a much more fun game if the boss fights were triggered to be epic like in boss fight maps.

2/5 for now.
 
Level 22
Joined
Feb 3, 2009
Messages
3,292
terrain doesnt need to look good, but this current terrain has no flow that works with your map. Game play gets boring fast and bosses are not magic immune so a few stunners ganging up on a boss can constant stun. There are very few items.

Boss fights should be more epic since that is one of the main points of the game. I think it would be a much more fun game if the boss fights were triggered to be epic like in boss fight maps.

2/5 for now.

I disagree, the main event is a first to get 2000 score race, the bosses are nothing but stronger creeps, they were never intended to be immune, nor any more fun than a normal creep.

Thank you anyway.
 
Level 22
Joined
Feb 3, 2009
Messages
3,292
Update:


- Added new hero: Grand Defender
- Added new hero: Raider
- Added new hero: Shadow Assassin
- There are now 3 hero picking buildings instead of one: INT Heroes, STR Heroes, AGI Heroes
- Added AI support for the map
- Invader no longer gives additional 150 score (was a total of 750 bonus score)
- Some terrain changes
- New creeps
- Some creeps are now weaker
- Monsters are now protected by minor creeps
- Starting location moved to Ice Land (top of the map)
- Fixed some missing tooltips
- Creeps no longer follow through entire map
- Camera properly moves upon entering Base and leaving it
- Made AI a little stronger
- Moved the hero picking place a little downwards (issue with Lich monster)
- Fixed the default random after 30 seconds and a vision bug with it
- Added command -creep for player red, which shows the number of creeps in the map for all players.
- Added command -clean for player red, which reduces the amount of creeps in the map by 1/5.
- Fixed a pan camera issue regarding normal units.
- Reduced base gold
multiplier per hero kill from 50 to 25
- Fixed a bug with Force Increase
- Fixed the AIs with sometimes dropping items
 
Last edited:
Level 7
Joined
Dec 21, 2009
Messages
77
Finally, a chance to review your map, in a perfectly biased way... *Evil grin*

Reviewed by Shimitar

Gameplay


Actually pretty good. The abilities are, in general, quite useful, and there are many heroes to pick from. The bosses are also a nice touch, I'll give this a

4/5 (Good)

Terrain

The terrain is a bit bland, to be frank. The tileset does not seem to blend in with your doodads, and the large, empty flat spaces don't help either. However, there are some good areas for doodads, and I'm not finding anything that I particularily hate. How about a

2/5 (Poor)

Creativity

The idea of your map isn't exactly new, there are thousands of hero arenas already out. There are some nice spots however. As I previously stated, the bosses add a nice touch, and some abilities are quite good. I'll rate this at

3/5 (Mediocre)

Presentation

You did really well in this aspect. My only real complaint lies with the lack of Tags and color in your description. I'll give you a

4/5 (Good)

Overall

Nice job, this is definitely a must have for anyone who enjoys hero arena maps. I look forward to seing this map improved in the future.

4/5 (Good)
 
Level 22
Joined
Feb 3, 2009
Messages
3,292
Thank you for the great review, +rep.

Update:


- Increased Phoenix Strike mana cost from 100 to 125 and it's duration from 5 seconds to 3 seconds
- Fixed a bug where the Nerubian boss would go so close to the fountains that they heal him
- Some terrain changes have been added
- Summon Ground Volcano duration from 180 to 90 seconds
- Added more Screenshots to my first post in this thread
- Added new hero: Ranger
- Replaced the normal passive people with Possessed ones (natural hostile)
- Changed Arrow Armageddon arrow AOE from175 to 200 and damage from 150 to 200.
- Removed the annoying Possessed people messages
- Small terrain changes

 
Last edited:
Level 17
Joined
Nov 11, 2010
Messages
1,974
Well I got bored so I decided to review something - and unlucky for you it turns out to be your map!

Playability
The map itself was.. okay. In terms of variety there were many heroes to play with but it would help if you could zoom the camera out as there were many times the ranged heroes were attacking me from somewhere and I soon as I check I was dead. It was quite bland and simple though.

-> 3.2/5 <-

Presentation
It looks disgusting. There is no variation in terrain, the descriptions are very lacking in depth and quite honestly - the only thing that does look nice is the loading screen. I highly suggest you use color codes for the descriptions.

-> 1/5 <-

Originality
This felt like just many hero arena maps I've played before - and with what you have it doesn't seem too good to measure up to better ones out there.

-> 2.5/5 <-

Overall
This map needs a lot of work if you want to get something awesome going. Try adding more new things to it, and with the death timer notification you shouldn't make it so that it says every second, but every 5-10 seconds. You may also want to read up on this tutorial -> Polishing Your Game.

I'm going to vote this for 2/5. Keep trying, you will get better! :D
 
Last edited:
Level 22
Joined
Feb 3, 2009
Messages
3,292
Playability: The attacking from out of no where is intended

Presentation: Can't say much here, I'm not good at either terraining nor have the nerves to write something good looking.

Originality: Well... not much that can be done here from my view.

Thank you for review.

Update:


- Added new hero: Assassin
- Heroes which had 0.01 mana regeneration now have 0.5 instead
- Small balance issues applied.

 
Last edited:
Level 30
Joined
Jul 31, 2010
Messages
5,246
Map Review

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Monster Showdown Ultimate v5.7

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5/591-100A

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4/581-90%B

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3/575-80%C

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2/570-74%D

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1/550-69%F

General:

Gameplay-[5/5]
Note: Were I pronounce your game challenging or a waste of time.

Playability-[5/5]
Note: This part tells me if the game is rather fun and can be played again and again.

Terrain-[5/5]
Note: Were I tell your game's environmental display is either great or terrible.

Managing-[5/5]
Note: This is were I explain the output or outcome quality of the game.

Bug/s
Note: No score, just to tell your map has bugs on it or simply bug-free.

Overall-[20/20]

About My Reputations:

reputation_pos.gif
My complements for the Maker/s of the map's game.

reputation_neg.gif
Were I explain your map needs to get fix or make an improvement of your work.


Gameplay

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reputation_pos.gif
The story begins in a village were random races gather and live in harmony until a vicious demon went in and made it an arena for players to mumble on.

As I start playing the game, I realize your goal was to beef up your hero and venture on killing other players and win the game by reaching a score of 2000, which I didn't understand after the ending of my play. At first I thought you'd encounter the mysteries of the story and try to interact with the victims as well but instead I look in closer just to see another game of royal rumble and hardcore characters, which I would have to agree that this game is only based for fun instead of serious and well-organized gaming.


Playability

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reputation_neg.gif
Another volley of this game would only predict a game that exceeds the balance of such characters within my gaming years of warcraft and I have to look closer since this one takes a deeper role about playable cosmetics.

Your hero classes actually made it well in the game even though I haven't check every one of them and head on straight in-game, the only thing that bugs me is that the game only aims for scores, kills, and boss hunts that I prefer "action" than any game I would imagine, if only you could add some more features like a 1v1 match time, or dungeon siege were a group must survive an onslaught of monsters inside a coliseum and gain more points than scraping your time by killing zombies out of the wilds. just curious to spread my suggestions over your map.


Terrain

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reputation_neg.gif
I had to be more serious about your terrain capabilities because were on a year of warcraft 3 game that surpass ruined mapping abilities and now had the chance to rebuilt a more beautiful and attracting terrain for the game.

I must say that you need some heavy duty work with this map not to mention about doodad placing which I see tons of spamming and mismatching of placements within the map, I think your going on a theme about a thousand year old village that was rebuild with frost and horrors in each borders of the once subdivisions, so in my case I would suggest making awesome dungeon cells, ruined arenas, and also frozen villages.


Managing

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To end my review, I would like to announce that your map needs some loving and pure detailing work upon your imagination my friend.

you see, arena based maps are the demands of gaming since most of the warcraft players are on to team work, or lone wolf agendas that would play this map over and over again, so to be honest, you just have to fix your triggers and terrains because that's the only point I'm after right now, the rest are just great.


Bug/s

The end of the game doesn't tell me much at all ):



Rating
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10/2075%C

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[Fair]
Hope you can do better than before, Goodluck!
happy map-making!
 
Level 22
Joined
Feb 3, 2009
Messages
3,292
Communityportal.png

Monster Showdown Ultimate v5.7

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5/591-100A

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4/581-90%B

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3/575-80%C

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2/570-74%D

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1/550-69%F
General:

Gameplay-[5/5]
Note: Were I pronounce your game challenging or a waste of time.

Playability-[5/5]
Note: This part tells me if the game is rather fun and can be played again and again.

Terrain-[5/5]
Note: Were I tell your game's environmental display is either great or terrible.

Managing-[5/5]
Note: This is were I explain the output or outcome quality of the game.

Bug/s
Note: No score, just to tell your map has bugs on it or simply bug-free.

Overall-[20/20]

About My Reputations:

reputation_pos.gif
My complements for the Maker/s of the map's game.

reputation_neg.gif
Were I explain your map needs to get fix or make an improvement of your work.


Gameplay

addrev.gif
addrev.gif
addrev.gif
th_blankrev.gif
th_blankrev.gif


reputation_pos.gif
The story begins in a village were random races gather and live in harmony until a vicious demon went in and made it an arena for players to mumble on.

As I start playing the game, I realize your goal was to beef up your hero and venture on killing other players and win the game by reaching a score of 2000, which I didn't understand after the ending of my play. At first I thought you'd encounter the mysteries of the story and try to interact with the victims as well but instead I look in closer just to see another game of royal rumble and hardcore characters, which I would have to agree that this game is only based for fun instead of serious and well-organized gaming.


Playability

addrev.gif
addrev.gif
th_blankrev.gif
th_blankrev.gif
th_blankrev.gif


reputation_neg.gif
Another volley of this game would only predict a game that exceeds the balance of such characters within my gaming years of warcraft and I have to look closer since this one takes a deeper role about playable cosmetics.

Your hero classes actually made it well in the game even though I haven't check every one of them and head on straight in-game, the only thing that bugs me is that the game only aims for scores, kills, and boss hunts that I prefer "action" than any game I would imagine, if only you could add some more features like a 1v1 match time, or dungeon siege were a group must survive an onslaught of monsters inside a coliseum and gain more points than scraping your time by killing zombies out of the wilds. just curious to spread my suggestions over your map.


Terrain

addrev.gif
addrev.gif
th_blankrev.gif
th_blankrev.gif
th_blankrev.gif


reputation_neg.gif
I had to be more serious about your terrain capabilities because were on a year of warcraft 3 game that surpass ruined mapping abilities and now had the chance to rebuilt a more beautiful and attracting terrain for the game.

I must say that you need some heavy duty work with this map not to mention about doodad placing which I see tons of spamming and mismatching of placements within the map, I think your going on a theme about a thousand year old village that was rebuild with frost and horrors in each borders of the once subdivisions, so in my case I would suggest making awesome dungeon cells, ruined arenas, and also frozen villages.


Managing

addrev.gif
addrev.gif
addrev.gif
th_blankrev.gif
th_blankrev.gif


reputation_neg.gif
To end my review, I would like to announce that your map needs some loving and pure detailing work upon your imagination my friend.

you see, arena based maps are the demands of gaming since most of the warcraft players are on to team work, or lone wolf agendas that would play this map over and over again, so to be honest, you just have to fix your triggers and terrains because that's the only point I'm after right now, the rest are just great.


Bug/s

The end of the game doesn't tell me much at all ):



Rating
NumberPercentLetter
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th_blankrev.gif
th_blankrev.gif
10/2075%C

194715-albums4513-picture44057.gif
[Fair]
Hope you can do better than before, Goodluck!
happy map-making!

Yet I need to repeat myself, I'm not able to improve the terrain as I have no talent for something like this.

As for the rest, thank you for the review.
 
Level 22
Joined
Feb 3, 2009
Messages
3,292
Update:


- Reworked Disappear to only deal critical strike on the first attack after stealth
- Reworked Critical Strike (Ranger) to make all attacks deal 2x normal damage until the first arrow hits the target. After that it's removed for 10 seconds
- All spells casted (except from dummy units) will now be displayed above the caster units.
- Added new hero: Ronin the Samurai
- Fixed the tooltip of Block Attack
- Fixed the tooltip of Windslash
- Fixed a bug where AIs dropped lots of items
- Added mana to Scorpion mini-boss
- Edited mana of certain creeps which had 200-500 mana to 1000 mana
- Moved starting region downwards a little
- Added leveling information to Shadow Bolt
- Decreased Kazarinas base attack speed from 2.0 to 1.8
- Added new hero: Vampire
- Fixed a major bug with repick & pick hero
 
Last edited:
Level 9
Joined
May 14, 2011
Messages
524
Get some custom models,those should increase your map quality,try to preload triggers more to avoid lag in the game since there are a lot of creeps.
 
Level 16
Joined
Nov 30, 2009
Messages
2,073
Terrible-terrible terrain, which is now pretty much a running gag for your self-terrained maps :D

Anyway, is Orc Raider supposed to be imba? Seriously, by taking Summon Raider skill as his first spell, accompanied by a Glove and two Ankhs, he can grind for early levels with little trouble. And Chaos Riders doesn't transform back after Chaos Form ended D:
 
Level 22
Joined
Feb 3, 2009
Messages
3,292
Terrible-terrible terrain, which is now pretty much a running gag for your self-terrained maps :D

Anyway, is Orc Raider supposed to be imba? Seriously, by taking Summon Raider skill as his first spell, accompanied by a Glove and two Ankhs, he can grind for early levels with little trouble. And Chaos Riders doesn't transform back after Chaos Form ended D:

The chaos riders aren't meant to turn back, it's just if you summon them in chaos form then they become chaos until they die.

As for balance, heroes in the map consist of one of the two things:

1. Good hero killers, these are by far overpowered on heroes but are quite weak against strong creeps and monsters

2. Monster hunters, usually weaker against heroes but have little or even no problems with Monsters.

Rider belongs into the 1st.
 
Level 22
Joined
Feb 3, 2009
Messages
3,292
Well, from my experience with AIs, he is a combination of both, what with Cleave and sharpened blade-thingy. Dunno if I'm actually wrong...

The AI is weak, you'll beat them with any hero.


Update:


- Added new hero: Commander
- Bridges can no longer be destroyed
- Heroes in town are now properly invulnerable
- Fixed an annoying bug with the camera moving
- Stronger AI
- Room of torturing now lasts 1 attack instead of 3
- Mega punch and great kick now deal 600 damage in their last level instead of 650
- Mage items now give Level 2 attack bonus and give mana regeneration instead of attribute bonus
- Archer items now give a chance to deal bonus damage instead of life bonus
- Added new hero: Goblin Bomber
- New Terrain --> Thank you Brambleclaw
- Added new Mode: -sh (Same Heroes)
- Added new sub mode: -pp (Ping Players)
- Added new creep: Frozen Wendigo
- All monsters and creeps are weaker now
- All creeps give less gold and exp now
- Minor terrain changes
- Rebalanced several skills which had stuns / slows and dealt the same damage as normal spells
 
Last edited:
Level 1
Joined
Aug 3, 2009
Messages
501
Kl3sk Reviews : Monster Showdown Ultimate
----------------------------------------------------------------------------------------------------

Version : 8.2
----------------------------------------------------------------------------------------------------

Map Type : Arena (?)
----------------------------------------------------------------------------------------------------

Description : (2/5)

The first thing one notices before even downloading your map is the Description. You make no use of BB codes / hidden tags and eye-rape every single person interested in (maybe) giving the map a try. By this standard alone, the map should be rejected. Moving on...

----------------------------------------------------------------------------------------------------


----------------------------------------------------------------------------------------------------


In-Game Review
----------------------------------------------------------------------------------------------------


Terrain
----------------------------------------------------------------------------------------------------

"Holy crappy terrain Batman!" < -- Robin is right : probably the worst terrain I have yet to see this year alone. What.were.you.THINKING ?! Yes, I'm ranting, but I can't help it after my eyes committed suicide at the mere glance of (what I hardly name) your terrain. To describe it, the pattern would be this : - Use same type of tile consistently - Add trees to fool unsuspecting players into believing this is actually terrain - Add slopes and water - more trees!! - ??? ... - PROFIT !! - The sad part is , I wish I was joking, but I'm not... (1/5)

Models
----------------------------------------------------------------------------------------------------

??? ... I'll simply hold my breath and go for an N/A rating since the map couldn't care less about imported material. W3 models FTW! (N/A)

Icons
----------------------------------------------------------------------------------------------------

Same as above : more W3 FTW moments to come, no sweat! (N/A)

Skills
----------------------------------------------------------------------------------------------------

I can see custom abilities are present and that's the first positive thing this map has to offer. However, they're in no way spectacular or bring anything new. They're different than regular W3 spells, but sometimes -different =/= better- . Again : nothing special, but at least they "work". (3/5)

Misc
----------------------------------------------------------------------------------------------------

I decided that I'm going to use this section of the review simply for the art of complaining.

(1 : I'm going to give you exactly ONE second for you to name when in W3 history did the sole usage of items you cannot combine or use recipes to improve constitute for a good ide...TIME'S UP! That's what I thought. But really now : terrible idea.

(2 : Could you have picked a more bland environment ? Even the concept screams OVERUSED!. What is making this map stick out as opposed to the other 47.000.000 others already released ? (apart from its dull nature)

Okay, I'd go on, but I'm really getting carried away. My point is : if you've picked a concept / idea that has already been done, and re-re-redone numerous times before, at least make it say "This is IRONSIDE'S MAP!" , not "This is Cpt. Generic's map!". For me, this experience was "Just another W3 map".

Game-Play
----------------------------------------------------------------------------------------------------

- Pick mode - Pick hero - Get random item(s) - Walk aimlessly through forest - Kill creeps - Back to base to regenerate / buy more items - etc.

^ I guarantee you, there is no blander, duller, and more flat-out monotone experience this type of formula can squeeze out of its fragile body. I simply cannot find the appeal of it and I pity those that had to deal with the disappointment of downloading and testing this map before me. Even IF you meet your opponent after countless minutes of grinding, the outcome isn't all that rewarding. And just what the hell am I supposed to do with a 600 damage spell, maxed out (level 4) with a casting time, channeling, against a 15.000 HP "Monster" ?...I was level 20 and that's the damage output most characters have , no matter the Hero.

Long-story short : a) Early items are redundant (balance or revamp) ; b) Farming is a bitch (for every lil' guy you kill, his big bad brother will "soften you up" quite good) ; c) Some skills don't even specify what their effects are (or more simply : what they do ; i.e. : pulverize (Demon) - weapon upgrade (Sid) etc.) and I could go on.

Do I recommend Arena fans to play this ? : No (I can't even decide if it's an Arena map or not, since the map is huge and finding opponents takes forever...it's so messed up)

Do I recommend non-Arena fans to play this : No (Even enthusiastic people will get the wind knocked out of their lungs if they spend anything over a minute trying to understand whatever the Hell they're playing)

Will I play this map again : No (It's just not worth my time or yours. This is one of those maps that I don't see how even constant updating and improvements can save it from its gruesome fate. I will personally regard it as "one of those maps" that doesn't officially brake any of the Hive's rules, but it just doesn't meet its standards in quality.)

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Final verdict : Rejected (There are no two ways about it. The time you invest waiting for something to happen just isn't worth while and the fact the map is just a big mess makes one question the author himself)

Foot-note* : I can't be more honest when I say this : I was expecting a lot more from you, Ironside. Considering I'm supposed to be unbiased, I'll forget your name is even up there, but even for random, inexperienced map-maker, this was a total letdown. Trying to improve this map or continuing this path of random creations will ultimately lead to another failure. Try something else, be creative, go wild! I don't know. You can PM me with questions and such, I want to know what you think about it as well.
 
Level 22
Joined
Feb 3, 2009
Messages
3,292
It's simply impossible to take that review seriously since all 5 ratings are from 2 to 4, the ratings 2 were before the terrain was improved (which would increase their result to 3 probably). And it's approved with 3/5 too.

In short, everything you mentioned is completely overkill.
 
Level 1
Joined
Aug 3, 2009
Messages
501
Math session with Kl3sk :

Description : 2/5

Terrain : 1/5

Skills : 3/5

---------------

And that makes the average score of OH MY GOD! 2/5! (I don't see why you're talking about other people's ratings though, but whatever the cause, the difference between 2/5 and 3/5 is a staggering 1 point and I considered that 1 point should be earned *cough;updates;cough*)

The overkill though would be how the map got approved in the first place, but I accept your opinion and pathos in defending what is yours, hence I wouldn't expect anything less from the author.

Edit : What's this ? I'm beginning to see improvements already!...externally , that is. Great use of BB codes this time, good you kept it simple , no need for fancy colors or fonts. Hope you work on the map itself though, I might rethink my last rating.
 
Last edited:
Level 2
Joined
Jun 28, 2011
Messages
18
hmmm my 1st review :))



Reviewed by blademica




Terrain
Well You Terrain is good don't see anything bad about is so i will give you a rating of
3/5 Average



GamePlay

Well i have to say me and my friends really like it i like the ai system and the bosses and it reminded me of diablo duel :)
5/5 Awesome


Description
Well I Will Say your description didn't have the sparks for me so i will give it i think you need to use BBcodes
3/4 Average


Creativity
well i say since you based it to diablo duel w/c i really like so i can give you
4/5 Good

Overall
Well really like it but can you add some more item and hero and i like the trigger you make but can u make a portal or teleport to go back to base cause i don't like the teleporting item it take space for other item :))))))))))

Hope You Like it

4/5 GOOD
 
Level 1
Joined
Aug 3, 2009
Messages
501
hmmm my 1st review :))



Reviewed by blademica




Terrain
Well You Terrain is good don't see anything bad about is so i will give you a rating of
3/5 Average



GamePlay

Well i have to say me and my friends really like it i like the ai system and the bosses and it reminded me of diablo duel :)
5/5 Awesome


Description
Well I Will Say your description didn't have the sparks for me so i will give it i think you need to use BBcodes
3/4 Average


Creativity
well i say since you based it to diablo duel w/c i really like so i can give you
4/5 Good

Overall
Well really like it but can you add some more item and hero and i like the trigger you make but can u make a portal or teleport to go back to base cause i don't like the teleporting item it take space for other item :))))))))))

Hope You Like it

4/5 GOOD

Mecha-Facepalm.jpg
 
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