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Monster Savior v1.14c

This bundle is marked as high quality. It exceeds standards and is highly desirable.
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Monster Savior

By Callahan

Map description :

Monster Savior is a singleplayer RPG map with action rpg gameplay inspired by hack'n slash (like Diablo 3 and Ys ).
Use many custom made assets made by me and exclusive to this map.

Features :

  • 20 Monstrous Heroes
  • +60 items with unique effect not just boring stats booster
  • Custom unique abilities for every heroes
  • Grow and improve your own Magical Garden
  • Anti Cheat system.Most Wc3 cheat cannot be used in this map and will trigger instant lose.


Changelog v1.14c
-Added new cleaner UI with unused minimap removed.
-Fixed a bug with Bruce Ensnare always doing 300% bonus damage
Changelog v1.14b
Hero :
New Hero Junkyard Panzer
New Hero Mansion Lord
Added new Dung Beetle Potential : Excavator
Added new Savage Trapper Potential : Spike Trap

Bug fix :
- 1.14b Important bug fix : fixed a bug that caused all character to trigger Junkyard Panzer auto cannon when being damage.
- Fixed several bugs related to reforged compatibility
- Require Reforged latest version


Changelog v1.13

Gameplay :
Changed how crit work.
Crit chance now cap at 55% and crit chance gained from Havoc halved.
To compensate non crit damage is higher and made most crit based item give flat Lethal Chance.


Hero :
New Hero Bruce
Buffed Spadassin potential : Colossal Champion
Added new mushura potential : Destruction Wheel
Added new Champignox potential : Fungal Frenzy
Added new Caterpiller potential : Broadside Artillery
Added new Dino titan potential : Dino God Foot
Remade Caterpillar second ability
Remade Necromancer Bonerang and Volley
Made several ability smart cast


Item :
Added New Tree merchant for magical garden : Robidy
New item : Rampart
Remade item Missile Massacre
Changed Epitaph effect


Bug fix :
Fixed Champignox Model as well as several SFX that would not display in latest wc3 patch
Fixed tooltip not updating
Latest patch required.



Model Credits :
Dionesiist - Paragon, Infernal Knight, HellGaelor model
Anemic Royalty - Slithid Devourer model
Hayate - Raptor model
HerrDave - Restless Skeleton Model
ILH - Animated Skysphere
Gluma - Lizardman models

System Credits :
Weep - Damage Detection
T.D.W - KB3D System
Magtheridon96 - Spell Event system
Contents

Monster Savior v1.14c (Map)

Reviews
Daffa
You don't need to add a download link into the description, since user can easily download the map from the thread. There are some resources made by others according to Resources in Use by Monster Savior v1.10 | HIVE Please credit them if you truly...
Level 3
Joined
Mar 3, 2018
Messages
15
I LOVE this map. The whole style (models and textures) is so fresh and funny, I love the garden system and how gold and items works in general, and I like the original way to use stats.
Great job. Would like to see a 1-4 player version.
 
Level 32
Joined
Oct 26, 2014
Messages
369
I love the concept of the map, it has a wide selection of herous which all play differently and I had a good amount of fun, playing all the way to what I think was the last area (for some reasom the boss just didn't spawn)

I does have a weird ballance though, like the mushroom guy felt really kinda easy for e.g., altho I see why ballancing could be hard here, considering how much stuff is going on all the time. I feel like there's just too much cannon fodder in the later stages, I know its kinda the point of it but it still felt too much like a chaotic mess, I'd rather have a smaller amount of stronger enemies which feel like a sizeable collection of individual enemies, rather than a tide of liquified uncountable enemy mass.

And thanks for using my models, I always appreciate that! :)
 
Level 32
Joined
Oct 26, 2014
Messages
369
The area to the north of the town isn't finished yet the bosses don't have abilities.
The last area is against lizard people and it should spawn a boss using your serpent knight model.


I have new version in making with chance to spawn elite version of enemies.

That's kinda weird, the area seemed to be taking forever. Could this be a result of me saving and loading?

By the way despite the map being quite captivating, it felt like it was missing a rangible end goal, like "Kill lord Evil McVillain because he bad" kind of text in the beginning. Something as simple as this could add to anticipation. Just a random thought I had

oh yeah and new version is cool, will wait
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
  1. Hero attribute icon looks like a green square (tauren hero).
  2. You should decide whether the camera to be locked or not. It's annoying to have it move by itself.
  3. After I entered the first gate to the second/next level/zone, the camera went too up to the north, the hero not being seen properly until I moved it. Actually it happens every time you enter another zone.
  4. The Gold icon for items is a chest while the one up on the top UI is a coin.
  5. There's a lot of grinding involved in the same place until you become strong enough to be able to defeat the boss in that region. Plus, the gamble of item drops.
  6. Fighting the Kobold boss is annoying when the camera goes down again.
  7. How do you know how many crystals, metal etc. you have?
  8. Tampering with the Rat Brain doesn't do anything but cost money and change the number instead of 10 to 20 then to 6 but the attributes it gives are all the same.

All, in all, it's a slow paced (because you mostly spend time in the same places) grind.

Approved.


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If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Paillan
twojstaryjakcie
Daffa the Mage
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Level 16
Joined
Jul 16, 2007
Messages
1,371
Looks like fun, will definitely try it!
Guys, is this even Wc3?
Combat is so fluid unbelievable!

qpGlQyU.png


Edit2:
Well I've been playing for a while, and I finally am done. It was a fun little experience, honestly didn't expect to play that long, but I enjoyed it every bit.
It's a creative map, definitely original. I can see this becoming a fast paced indie game. I suggest everyone give it a try, I played for a few hours and am really satisfied.

There is one thing I'd like to suggest. Once you reach level 80, to make a -repick choice or rather newgame+ kind of thing. Since I had so many items that I created, and I'd like to use some other hero without going through the grind again.

MOrIEZN.png

meGeLzS.png

5/5 from me, thank you for your contribution to our community!
 
Last edited:
Level 2
Joined
Dec 20, 2008
Messages
21
At first i was like: "this game really needs a guide. I cant understand half the things going on screen or about stats." Then 'The Old Stunk' tree began giving advices :)

Really liked it. Still dont know what is a biomass from fungus hero tho.

Edit : Yeah now i got it.
 
Last edited:
Level 5
Joined
Mar 2, 2014
Messages
127
Maybe I just missed something, but I'm pretty sure I didn't screw up anywhere.
After the Undead Citadel (that's what I call it) after the Meat-Weagon Bossbattle, the bottom Portal isn't activating. It's not taking me anywhere, My Hero just passes through that thing as if it was thin air.
Am I screwed now, or was there nothing to begin with?

Want to add that the portal is *not* "grayed out" like other ones were when the Boss was not yet deafeated.
3x9w8.jpg

EDIT: Don't know if it matters, but I'm using the stable 1.30.1 version of WC3
 
Last edited:
Level 2
Joined
Nov 1, 2010
Messages
19
I Love your maps, they´re so unique and fun to play, Heroes of Genesia was one of the best campaings i ever played and you released it so long ago, now another masterpiece. Congratz and one question, do you intend to update your other maps? (Sorry for my bad english)

5/5
 
Level 23
Joined
Oct 12, 2008
Messages
1,783
Knowing nothing, I went in expecting a Heroes of Genesia sucessor.
This is quite abit slower; though thats not a bad thing.

- The garden was a really fun distraction and entertaining minigame.
- Really love how the boss ability telegraphs were done; though the sound cue is abit too quiet.

Minor stuff
- A spawning sfx for monsters would be nice
- The portal to the actual combat areas could be larger and placed somewhere that isnt hidden in the corner.
- Minimap texture flashes constantly for reasons I cant figure out
 
Level 2
Joined
Nov 1, 2010
Messages
19
Tooltip for the E ability for the inquisitor is not being updated, it just stay as "???". Also great map, played literaly every monster now haha
 
Level 2
Joined
Nov 1, 2010
Messages
19
Found another thing with the tomahawk bison this time, if you unlock the potential ancestor remanation and then change to the bison one you still can move freely in totemic fury making it cast in various directions
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
  1. Played it on 1.31.1 with the spadassin. The spells all have "???" descriptions.
  2. The minimap is shaking for some reason and enemy dots appear and reappear on it, flickering.
  3. Some kobold reappear near the zone edges and don't come to attack if the hero doesn't get near them.
  4. What about more dyes since there are like almost 24 colours now?
 
The tooltip bug is because of native index 0 patch making "get current level of ability" not working properly so it update ability tooltip of wrong level.
I wait for a fix for in a better patch. I don't want to redo all my trigger to work around a patch bug and redo it again if the bug get fixed.
Also the hero champignox can't be played because in this patch the model won't load because of a missing texture/changed texture file path.
 
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