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Monster Arena v.1.02f15

What would your Dream Team look like…

…If it would consist of fierce monsters



Influences: Football Manager, Tower Defense, Gladius

You are one of eight clan managers that have brought your infamous monster clan to compete in a tournament of seven rounds and your goal is to reach the finals and win the grand prize.

As a manager of your own clan, you must make sure that your clan members become stronger throughout the tournament. They will get experience and level up, allowing them to evolve into bigger and fiercer creatures. All monsters can hold up to one item that will boost their powers further, and if you are not comfortable with you current members then you will have to recruit new ones, and allowing yourself to get a strategic upper hand in the battles.

The capabilities of your team lie in your hands.





pic_fountainroom_1_small_textkopiera.jpg



There are different services that you will have to use if you want to improve your monster clan.
Monster Agent Services:
Your monsters can buy potions of value from this merchant. When a potion is used your monster will be teleported to the recruitroom, allowing other managers to buy your monster in gold, depending on the value of the potion. You may also buy recruits buy casting a spell on them inside the recruitroom. Remember that you may only have minimum 5 members and maximum 10 members in your clan.
Magic Imbuer Services:
For only a small amount of gold you may imbue an item held by one of your monsters, thus allowing the item to grow +1 in magic and increasing its statistics. To imbue an item you only need to cast the spell at the unit holding selected item. An item can maximally be imbued two times to reach +2.
Blacksmith Services:
The local blacksmith offers a wide selection of items that can be bought with gold. Items are a good tool in increasing the capabilities and power of your clan. All items bought here can be imbued by a Magic Imbuer.
Recruit Office Services:
Allow you to recruit new members, but the ones that are recruited will be randomly generated.







Winning Condition:
Destroy the enemy Master Golem, or be the one to have dealt the most damage at the end of a round.
Description:
A Master Golem has a high damaging melee attack but hits very slowly, they can also hurl away a boulder that deals minor damage and causes stun to enemy units that get hit. These golems start with invulnerability, meaning that the only way to weaken the golems is if one of the two teams successfully kills a golden golem, which is located in a central point of the arena. Thus granting a golden sword to the killer and a possibility to damage and destroy the opposing Master Golem.







Winning Condition:
Destroy the enemy Castle, or be the first team that captures five flags before the end of the round.
Description:
Map control is an essential tool in winning these battles, as pushing the enemy line back to their castle will favor your team well.
In each teams base stands the castle that has no real way of defending itself against enemy fighters, if the main attackers fall, so do the castle.
There are also different flags scattered around the map that needs to be captured by the team seeker. A flagpoint is gained whenever the seeker stays in range of a flag and fills the bar.








lavabridge_2.jpg

Junglemarket_2.jpg

snow_chasevalley_2.jpg




lavathrone_2.jpg

templewildchase_2.jpg

snowgolem_2.jpg





Changelog




General:
-Fixed Experience gained from kills by Burning Condition
-Disease Condition, range of spread 250 from 300
-Improvements to AI have been made

Castle War:
- The areas to capture Flags have been doubled. Time to capture increased to 6s from 5s

Golem War:
- Golden Golem now has increased armor that depends on current tournament round
- Master Golem behavior changed to not roam too far away from home

-Introducing a new game mode, The Round Table:
-A variation to traditional tournament game mode; Play through infinite rounds, and players can choose which player to challenge in the arena

Ability effects are now sorted into different categories:

Buffs:
  • -Speed, increases movespeed by 25%
  • -Frenzy, increases attackspeed by 30%
  • -Power, increases attackdamage by 10
  • -Regeneration, restores 10 health each second
  • -Blessing, increases armor by 2 and applies a secondary effect that cannot be reapplied to units affected by Blessing
  • -Guard, grants a 50% chance to evade attacks

Auras:
  • -For example Command Aura by Gnoll Brute

Skills:
  • -For example Harden Carapace by Temple Guardian

New Combine Heroes:
  • Dark Wizard
  • Tuskarr Ravager
  • Twin-headed Storm Eagle

Heroes:

Corrupted Tree:
  • - Lesser Blind Curse cooldown 8s from 9s, and will now have a faster casting priority
Corrupted Well:
  • - Corrupted Daze base movespeed slow -15 from -50, and now grants +5 healthregen to self
Corrupted Well of Curse:
  • - Blind Curse cooldown 8s from 9s, and will now have a faster casting priority
Ancient Protector:
  • - Growing Swiftness reworked to grant Speed for 8s and Frenzy for 8s. AI will cast ability at the start of rounds
Bandit Raider:
  • - Critical strike damage multiplier 1.7 from 2.0
  • - Strength growth 4 from 3.5
Arachnathid:
  • - Creeping Haste reworked to grant Speed for 8s
Chicken:
  • - Scavenger reworked to grant Power for 6s when attacking an enemy suffering from a Condition
Giant Magic Chicken:
  • - Burning Candle cooldown 8s from 10s
Giant Red Turkey:
  • - Turkey Charge reworked to cause stun (to target and attacker), while granting Speed for 6s and Frenzy for 6s to attacker. Ability is activated when attacking moving targets. Cooldown 6s from 10s
  • - Fierce Scavenger removed
  • - Added Scavenger
Flying Rooster:
  • - Lesser Charge reworked to grant Speed for 6s
Fast Rooster:
  • - Major Charge reworked to grant Speed for 6s and Frenzy for 6s
Arcan Elven Engineer:
  • - Build Fire Tower duration 15s from 10s
Elven Archer:
  • - Strength growth 1.6 from 0.5
  • - Searing Arrows bonus damage 35 from 30
Divine Protector:
  • - Mending Prayer removed
  • - Smite removed
  • - New ability Protection Prayer, heal target for 200 health, and additional 30 health for every Buff on target
  • - New ability Pensive Guardian, apply Guard to target for 5s and additional 5s if target is affected by a Buff
  • - Requirement for evolution level 5 from 6 (stats changed accordingly)
Elven High Priest:
  • - Requirement for evolution level 5 from 6 (stats changed accordingly)
Solid Crab:
  • - Crabshell health regeneration per target +2 from +1
Ice Shell:
  • - Frost Shield reworked to apply Guard to allies for 5s, and one instance of Freeze (2s) to nearby enemies
Egg:
  • - Purge reworked to cause Freezing for 4s, if target has any Buffs they are removed and the target also suffers from Cripple for 2s. Manacost 30 from 50
Yellow Egg:
  • - Shocking Speed reworked to grant Speed for 20s, cooldown 8s from 6s
Thunder Bird:
  • - Lightning Bolt cooldown 6s from 9s
Red Egg:
  • - Burning Aura (due to not being and Aura) has been renamed to Flames
Fire Bird:
  • - Rage reworked to grant Frenzy for 8s, after a delay of 6s nearby enemy units become Blind for 6s. Does no longer inflict Burning to self
Gnoll Brute:
  • - Command Aura attackdamage bonus 7/10/12% from 10/15/20%
Dark Minion:
  • - Dark Plague cooldown 26s from 18s, manacost 45 from 30
Darker Warlock:
  • - Life Tap cooldown 12s from 15s
Darker Overlord:
  • - Warstomp has increased casting priority
Tuskarr Shaman:
  • - Spellcasting time 0.65s from 0.5s


Mounted Thunder Bird:
  • - Strength growth 3 from 2
  • - Intelligence growth 3.5 from 4
  • - Agility growth 1.5 from 2
Gnoll Shaman:
  • - Trueshot Aura attackdamage bonus 7% from 30%
  • - Added Command Aura Level 3
  • - Chainhealing now heals target for 200 health, and additional 30 health for every Aura on target
Solid Lobster:
  • - Strength 26 from 27
  • - Agility 19 from 18
  • - Intelligence 19 from 14
  • - Strength growth 3.5 from 3.0
Spirit of Darkness:
  • - Base attackcooldown 2.5s from 2.0s
  • - Ghost Vision cripple 5s from 6s
Master Druid:
  • - Spellcasting time 0.65s from 0.5s
Battle Golem:
  • - Strength 26 from 21
  • - Multicast cooldown 8s from 10s
Gnoll Assassin:
  • - Base attackdamage 1-20 from 10-30
Forest Guardian:
  • - Forests Power reworked to apply Power to target for 12s, cannot target self, mana 20 from 10
  • - Growing Swiftness reworked to grant Speed for 8s and Frenzy for 8s, manacost 30 from 40
Horror Beast:
  • - Fearful Howl duration 8s from 15s. Will remove all buffs from enemy at the end of duration
Haunted Horror:
  • - Spellcasting time 0.25s from 0.5s
The Golden Queen:
  • - Keen reworked to give a stacking +1 to all stats (max +10) whenever striking enemies with Feather Strike ability. Will reset to +1 to all stats at beginning of rounds
Noxious Mite:
  • - Poison Nova cooldown 7s from 11s


New Items:
Beast Claw
  • Grants +20/20/20 attackspeed, Ferocity (a chance to gain Frenzy when attacking enemies suffering from a condition), +0/0/30 basemovespeed
Far Sight
  • Grants +3/6/6 armor, and an Aura with +0/0/12 attackdamage to Non-Hero Units
Pendant of the Mage
  • Grants +10/20/20 intelligence, cast Blessing of Energy (Apply Blessing for 0/0/10 seconds and restore 0/0/40 mana globally to party members)
Mighty Blade
  • Grants +10/10/10 attackdamage, Savage (A chance to gain Power for 0/6/6s when attacking enemies suffering from a condition), cast Melee stun (Duration 0/0/3s)
Spider Ring
  • Cause Blind on attacks with 10/7/7 seconds of cooldown, +0/0/30 base movespeed
Plagued Skull
  • Grants +60/120/120 health, cast Transfer condition spell (Transfer up to 0/0/7 conditions with durations of 9 seconds)
Refined Cannon
  • Grants +10/10/10 attack damage, Savage (A chance to gain Power for 0/6/6s when attacking enemies suffering from a condition), cast Build Cannon Tower (Builds 0/0/1 towers)
Magician's Robe
  • Grants +60/120/120 health, and a 0/0/100% chance to summon attacking wisps when casting a spell, at the cost of 15 mana
Summoner’s Memorial
  • Grants +5/10/10 health regeneration to self and an aura with +0/0/120 health
Tactical Helmet
  • Grants +2/4/4 armor, +0/0/30 movespeed and an aura with +0/0/10% attackspeed


Items:
Chieftain Axe:
  • - Attack damage +10/10/10 from +10/20/20.
  • - Bash is an ability and has a chance to grant Power for 0/0/6s on attacks. Chance to bash 0/25/25% from 0/0/25%. Bash deals 20 bonus damage and stuns for 0.75s
Gloves of Haste:
  • - Attackspeed +20/20/20 from 20/40/40
  • - Ferocity (A chance to gain Frenzy for 0/6/6s when attacking enemies suffering from a condition)
Branch of Cover:
  • -Armor to self +2 from 0
  • -Reworked Blessing of Life, on cast applies Blessing (+2 armor) for 0/15/15 seconds and restores 0/0/150 health
  • -Heals for 150 from 160 health, range 575 from 500, cooldown 15s from 10s
Ring of The Noble:
  • - All Attributes +3/6/6 from +6/12/12.
  • - Spell reduction 0% from 0/0/50%.
  • - Reworked to grant all Buffs to self for 6s when below 50% health, with 30s cooldown
Mystical Stone:
  • - Attack damage +0/0/10 from +0/0/20
  • - Now grants +0/0/80 health
Sneakers of Speed:
  • - Critical Strike damage multiplier 1.7 from 2.0. Critical Strike is an ability that will not stack with other sources of Critical Strike
  • - Movespeed +30/45/45 from +30/60/60



General:
-Movespeed bonus per Agility set to 1 from 2
-Unit Maximum Movespeed capped at 300 from 350
-New condition: Disease deals 6 damage each second. Disease spreads to nearby enemies when effect ends or an affected unit dies
-Lava deals 6dmg per tick from 10dmg per tick
-Castle Unit is considered a Structure

-Games can be saved, if done between rounds when in clanroom
-Improved AI in clanrooms
-Minor terrain changes have been made to Jungle, Lava and Temple Arena

Tournament:
-In Golem War, Golden Golem become invulnerable at end of round
-In Golem War, Defenders have better positioning

-In Castle War, Revive time set to 20s from 30s
-In Castle War, Starting Flag has changed location
-In Castle War, Flag will glow when at matchpoint
-In Castle War, Placements of Flags are not randomized anymore
-In Castle War, Flags for win set to 4 from 5
-In Castle War, Changed behavior of Attackers, so they do not stray away

Heroes:
Flying Rooster:
  • -Lesser Charge: Move at maximum movespeed and become immune to slow
Fast Rooster:
  • -Major Charge: Move at maximum movespeed and become immune to slow
Giant Magic Chicken:
  • -Burning Candle has better interaction with other spells, AoE 250 from 200
Dark Minion:
  • -Removed Dark Zap
  • -New: Dark Plague applies Disease to a target enemy
Darker Warlock:
  • - Doom Wand now has a cooldown of 0.33 seconds
Darker Overlord:
  • -Warstomp deals 75dmg from 100dmg, manacost 130 from 100, cooldown 6s from 3s
  • -Warstomp targets will not have their orders interrupted
  • -Hand of Doom now has a cooldown of 0.33 seconds
Corrupted Tree:
  • -Lesser Blind Curse blind duration 6s from 3s
Corrupted Well:
  • -Corrupted Daze movespeed -50 from -85
Corrupted Well of Curse:
  • -Blind Curse blind duration 9s from 6s
Ice Shell:
  • -Frost Shield freezeduration 2s from 3s, cooldown 9s from 10s
Elven Priest:
  • -Mending Prayer castrange 400 from 300
Elven High Priest:
  • -Heal Party cooldown 9s from 10s
Divine Protector:
  • -Smite now causes blind to target for 6s
Human Peasant:
  • -Demolish now has a cooldown of 0.33 seconds, and now affects certain summoned units.
Human Advanced Builder:
  • -Build Ultimate Tower attacks per second 1.5 from 1
Human Soldier:
  • -Throwing Axe steal duration 12s from 8s, now properly removes buffs
Slow Crab:
  • -Impale Creature now has a cooldown of 5 seconds, damage 25 from 10, chance per enemy 10% from 5%
Red Egg:
  • -Burning Aura burn interval 1.8s from 2s
Blue Egg:
  • -Frost Nova freezeduration 6s from 8s, AoE 250 from 200
Gnoll Brute:
  • -Command Aura level 1 has bonus +10% from +5%
Gnoll Crusher
  • -Command Aura level 2 has bonus +15% from +10%
Tuskarr Chieftain:
  • -Statgain str+3.5 agi+2 int+2.5 from str+4.5 agi+2 int+1.5
  • -Cold Weapon now has a cooldown of 3 seconds, now costs 30 mana, attackbonus from Strength 1x from 0.33x, chance 70% from 40%
Hunter of the Northsea:
  • -Iceberg Bash now has a cooldown of 0.33 seconds between attacks
Arachnathid:
  • -Creeping Haste is now considered as a Charge
Sand Scarab:
  • -New: Scarab Plague applies Disease to a target enemy and Blindness to a nearby enemy
Rock Scarab:
  • -New Evolve: Noxious Mite
Master Druid:
  • -Shapeshift will cast Shaman's Cure when finished transforming

Items:
Panic Jar:
  • -Manacost 55/65/75 from 75/75/75
Lightning Shield:
  • -Chainlightning hits 3 targets, damage dealt 30/45/67.5 from 85/73.25/61.41
Chieftain Axe:
  • -Bashduration 0.75s from 1.25s




General:
-It is now possible to be denied(teamkill) giving 0 exp
-Lava damage don't activate flee and deals none-lethal damage
-Activate Slowmode to increase time between rounds

-Spelldamage: modified to deal 100% toward Hero armor, from 75%
-All heroes basemovespeed now varies between 150-250
-Unit Maximum Movespeed caped at 350 from 520
-All heroes base mana 50 from 0
-Mana regen 0,50 + 0,04*Int from 0,01 + 0,05*Int
-Heroes gain unitwalking when moving, to prevent slower units blocking faster units

Tournament:
-MasterGolems and Castles are named after owning player
-Killing Gold Golem or Gold Carrier will restore 50% of killer's health
-Leveled armor per round increased to 4 from 2 (only golem)
-In Grand Final, Master Golem and Castle take damage overtime when timer expires. (To speed up a tie)
-Revive will occur individually, 30 seconds after Hero death
-Winning Team is awarded 100gold from 100gold
-Losing Team is awarded 80gold from 50gold
-Wining Team is awarded 0 exp, from 100 exp
-Losing Team is awarded 0 exp. from 250 exp
-All Teams are awarded after each round 700exp from 500exp
-Newly Recruited Heroes start with current round multiplied by 700exp

Heroes:
New Combine: Frosty Elven Engineer
New Combine: Hunter of the Northsea
New Combine: Master Druid
New Combine: Battle Golem
New Combine: Gnoll Assassin
New Combine: Flame Demon
New Combine: Forest Guardian

Corrupted Tree
  • -New: Lesser Blind Curse causes blindness to nearby enemies for 3 seconds
Corrupted Well:
  • -Corrupted Daze movespeed -85 from -100
  • -Removed Curse
  • -New: Blind Curse blinds all nearby enemy units for short duration
Ancient Tree
  • -New: Rockfist Bash has 40% to deal +15 dmg and stun for 0,25s
Ancient Stonecrusher
  • -Reworked: Bash is Mountain Bash with 40% to deal +15 dmg and stun for 2,00s
Corrupted Protector and Ancient Protector:
  • -New: Growing Swiftness increase attackspeed by 25% , but more damage taken
Ancient of Wind:
  • -Regrowth heals for 150 from 100, stuns for 3s from 5s, now removes conditions
Slow Crab:
  • -New: Impale Creature randomly impales attackers, for stun and damage
Raw Crab:
  • -New Hero Evolve: Ice Shell
Solid Crab:
  • -New: Crabshell restores health when near enemies
Dragonous Turtle:
  • -The Dragon Pull removed
  • -Rough Shell blocks 0dmg and returns 20dmg, has a chance to deflect attacks
  • -New Curling Water deals 50dmg, stuns for 1,25s and applies deepwound for 8s
Solid Lobster:
  • -New Throwing Coral deals 125dmg and steals 20% attackspeed for 8s
  • -New Impale Seacreature impale in line
Tiny Bandit:
  • -New: Deflect Arrows, ranged attacks has chance to be stunned (1sec)
Bandit Trapper:
  • -Net Trap affects 300 aoe
  • -Net Trap duration 4s from 6s, cooldown 12s from 4s
Bandit Raider:
  • -New: Critical Strike: 20% chance for 2x damage
Gnoll Ranger:
  • -Now has Cripple Shot, not Precision Shot
  • -Cripple Shot: duration 6s from 8s
Gnoll Shaman:
  • -Attackrange 250 from 200
  • -Trueshot range 400 from 300
  • -Chainhealing heals 200 from 150, range 400 from 300
Egg:
  • -New: Purge slows and removes buffs
  • -Evolve is less random
Red Egg:
  • -Burning Aura range 200 from 175, interval 2s from 3s
Blue Egg:
  • -Frost Nova, Manacost 85 from 100, freezeduration 7s from 10s, deals 100 damage in area, from 150 damage to target only
Thunder Bird:
  • -Statgain str+1 from agi+0,5 int+0,5
  • -Lightning Bolt now also causes Blindness to target for 3s
Ice Bird:
  • -Frost Shard, 150 damage and 4 sec stun, from 200 damage and 3 sec stun
Chicken
  • -New: Scavenger grants +10 atkdmg when attacking an enemy suffering from condition
  • -Now only requires level 5 from 6 to evolve to Giant Chicken (Stats changed accordingly)
  • -Giant Chicken requires level 4 from 5 to evolve to Giant Magick Chicken (Stats changed accordingly)
  • -Giant Chicken requires level 5 from 6 to evolve to Giant Red Turkey (Stats changed accordingly)
Flying Rooster:
  • -Base damage 10-30 from 10-20
  • -New: Major Charge, gives +25% move, +30% attackspeed when near ally
  • -Charge renamed to Lesser Charge
Giant Magic Chicken:
  • -Burning Candle manacost 90 from 100
  • -Lightning Bolt manacost 105 from 125, cooldown 9s from 6s
  • -Cold Touch manacost 70 from 100
Giant Red Tukey:
  • -New: Fierce Scavenger grants +20 atkdmg when attacking an enemy suffering from condition
  • -New Turkey Charge: Attack moving enemies, to cause 1.5s stun and gain 30% attackspeed.
Dark Minion:
  • -New: Dark Zap: deals 80 damage, cooldown 18s and -4 armor (15 sec) to target
Darker Overlord:
  • -New: Hand of Doom, each attack restores health and mana
  • -Warstomp now pushes enemies infront of the caster
Darker Warlock:
  • -New Doom Wand, chance to cast rain of fire when attacked
  • -Base armor 1 from 0
Spirit of Darkness:
  • -Attackrange 200 from 90(melee)
  • -Ghost Vision range 450 from 400, aoe 250 from 200, manacost 65 from 75,
    damage 125 from 100
Horror Beast:
  • -Fearful Roar deals 80 damage to affected units, cooldown 18s from 6s, manacost 50 from 40, AoE 275 from 500
Harpy Young:
  • -New: Lesser Feather Strike deals 50 damage to nearby enemies
Harpy Rogue:
  • -Feather Strike manacast 70 from 50, AoE 500 from 400
Arachnathid:
  • -New: Creeping Haste, increased movespeed 25% for 10sec
Venomous Arachnathid:
  • -Poison Sting deals 10% move/attackspeed slow
Tuskarr Tribesman
  • -New: Hibernation restores 50 health over 5s
  • -New Hero Evolve: Tuskarr Shaman
Tuskarr Tamer:
  • -Attackrange 350 from 300
  • -Summon Companion cooldown 12s from 20s
Tuskar Chieftain:
  • -Coldweapon, damage depends on current strength
Elven Coward and Human Peasant:
  • -New: Demolish, attacks deals +10 damage to structures
Elven Archer:
  • -Searing Arrows manacost 12 from 10
Elven Priest:
  • -Attackrange 350 from 200
Elven High Priest:
  • -Statgain agi+1 int+1 from int+1
Divine Protector
  • -New: Smite deals 100dmg to target enemy
Human Peasant:
  • -All Build Tower abilties cooldown 14s from 20s
Human Soldier
  • -New: Throwing Axe deals 75dmg and steals 20% attackspeed for 8s
Human Footman:
  • -New: Defend deals 20 damage to attackers
  • -Base armor 4 from 1
Human Knight
  • -Speed Aura grants +30 basemovespeed from +15% movespeed
Temple Guardian:
  • -Harden Carpace, manacost 60 from 100, cooldown 20 sec from 15 sec
  • -Harden Carpace, duration 10s from 15s

Items:
New Item: Lightning Shield, +3/6/6 armor, 0/0/100% chance to unleash chainlightning (85dmg, 3 targets, 15%dmg reduction, cooldown 3s)

Gloves of Haste :
  • -Cleave area 250 from 150
  • -Cleave now work for ranged heroes (Some exceptions)
Sneakers of Speed:
  • -movespeed 30/60/60 from 50/100/100
Banner of Courage:
  • -aura grants +0/0/30 basemovespeed from +0/0/15% movespeed
  • -itemcost 20 from 30
Branch of Cover:
  • -Armorgain 2/4/4 from 5/10/10, Healing 0/0/160 from 0/0/100, cooldown 10s from 15s, now cannot heal again until buff expires, Heal radius increased to 525 from 500, now has AI activation
Green Powder:
  • -movespeed 0/0/30 from 0/0/50
  • -healthregeneration +2/5/5, life regain on attack taken 10/20/20 from 20/40/40, now has 1 second cooldown, itemcost 40 from 80
Mystical Stone:
  • -itemcost 80 from 100, mana reg +2/4/4 from +1/2/2, damage bonus +0/0/20 from +0/0/10
Panic Jar:
  • -Manacost 75 from 50, mana reg +0/0/2 from +0/0/1
  • -Nukedmg 50/100/150 from 100/200/200, itemcost 40 from 55
Chieftain Axe:
  • -Chance to bash 0/0/25% from 0/0/20%
  • -Bash stun duration 1.25s from 1s, damage +40 from +0
Ring of the Noble:
  • -all stats +6/12/12 from 5/10/10, spelldamage reduced 0/0/50% from 0/0/30%





Map is optimized and protected.


Keywords:
Monster, Arena, Hero, TD, Tower Defense, Manager, War, Golem, Castle,
Contents

Monster Arena v.1.02f15 (Map)

Reviews
23:40, 25th Jun 2011 -Kobas-: Status: Approved Comment
Level 11
Joined
May 17, 2010
Messages
389
Quite interesting.
Checking it out. My review will be posted soon.




Date: 10/30/2010

Map Name: Monster Arena v.1.00

Author: Andrelian

First Impression: Amazed

Map Traits:
- Originality 12/15 - This type of map is rarely created and executed very well.
- Creativity 11/15 - The map has certain aspects that makes it engaging and has great potential.
- Game Play 10/15 - I liked the different tournament modes, I hope there'll be more.
- Orderliness 7/10 - I read all the information within the map, Facts about combination is lacking though.
- Terrain 6/10 - Even though 40% of the map was blank, The arena themes fit perfectly.

- Total 46/65 + 35 = 81/100 (Above Average)

Comments:
- I really liked the Golem War mode, Just like in the game called "Rakion".
- Add more arenas.


Overall:
4/5
 
Last edited:
Level 16
Joined
Nov 30, 2009
Messages
2,073
Been a long time since I found something that really piques my interest.

Reviewing soon.

EDIT:
Just do a short testing. Some results.

Not a bad Map. Although compared to many more high-quality maps this can be classified as sub-par

Terrain is decent. Although the big size of the map is not optimized. I do understand that if you want some mazing. But the unused space is waaaaaaaaaay too big.

Game speed is both too quick and too fast. Only had a chance to recruit one unit before the game starts. But on battle, oh god I need to go the toilet but these bastards can't go any faster. And why do the units get controlled by computer?

The last thing I noticed is the lack of balance spreading. All I got is one Peasant and the rest is Eggs. Goddarned eggs. And you know what the "Open" slot Computer gets? Goddarned army. Goddarned full-fledged army.

Vote for: Rejected until updated
 
Last edited:
Level 4
Joined
Apr 7, 2009
Messages
90
Luv it <3

Played this map with friends on a lan already and it totally pwns :goblin_yeah:
only think that really annoys me is that its somewhat to short maybe u should create some more modes later on like teamfights.
Also it would be cool to show the units needed for a fusion because newcomers will always ask "how u got that?" (more units in total would be awesome but new versions = new units i quess? :wink: )

If you upgrade the chicken to a crow and give it the item that lets him regain hp when hes hit makes im somewhat op as seeker u should nerf that

In the Lavastage seekers seem to be bugged slightly, cus when a flag is on the lava (with the damage over time effect) they always run arround like crazy and dont get the flag -_-' same goes for if your seeker is at a flag while ur attackers fight like 3yards infront of him he just wont focus the flag.

Elsewise this map is great and i hope to see more of it :grin:
 
Level 1
Joined
Feb 18, 2010
Messages
4
I would love to see this map improved upon, so much fun right now and so much you can do with this game.
 
Level 22
Joined
Feb 3, 2009
Messages
3,292
Review by Ironside
----------------------



Positive features:

- Has a multiboard
- Has a quest menu

Negative features:

- Bad terrain
- Takes too long to get a turn
- Lacks more modes and events

Additional Information / Conclusion:

The map is good enough for approval but it is lacking.

Rating: 2/5
Vote for:
Approved


 

SeedinAethyr

Spam Moderator
Level 11
Joined
Dec 2, 2012
Messages
168
OH MY GOD IT'S BACK.

ANDRELIAN I LOVE YOU. YOU DON'T KNOW HOW MUCH I LOVE YOUR MAPS BUT I'M SO HAPPY YOU ARE ACTIVE.

THAT IS ALL, UNTIL I PLAY THIS UPDATED VERSION.

if you didn't catch it in the caps, I love your maps
 
Level 4
Joined
Apr 7, 2009
Messages
90
Some criticism I have is that you cannot play without 8 players/computers (the round robin system in general).

Would be fun if you can play with say, 4 people, and fight them multiple times and more than 8rounds.
 
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