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Monopoly v2.10.5

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"Monopoly II for Warcraft" is based on board game "Monopoly", but is heavily modified.
Game for 4 players, the objective is that all the other players went bankrupt.

How to play:
You control your Investor, and navigate through the green path (see picture)
You can buy a properties, build houses/hotels or sell buildings using your Investor.

Street-type properties owned by you have abilities:
  • send units that decrease opponents income
  • send invitation to your hotel
Other type properties have diffrent abilities:
  • Railway Station (ticket to move Investor between stations)
  • LawFirms (allow to sue player's Investor and imprison him, 2 game rounds)
  • Casino (if you're lucky, you can win $)
Some moves can be performed only when it is your turn, which are: moving Investor,
buying property, build/sell houses and hotels.
You are free to move your Investor where you like, but:
- passing on someone's property will cost you a rent
- if you have no money to pay a rent (or not enough) you recieve mandate and after 7 mandates you go to jail (1 game round)

You earn money from:
  1. Income: each time any Investor passes through your property he pays you a rent.
  2. Passive Income: every time your turn begins you recieve 30% of all your properties' rents
    You won't get any money if you're in jail.
Buying a property.
There are 38 fields available to buy.
There are 24 street-type properties. 8 districts, each district contains 3 streets.
Each time any property is bought, its price rises up by 50%.
So you can buy from Bank (begining of the game) or from other player. But if opponent
owns all 3 streets in district you cannot buy this property.. with one exception: owner is in jail.

Bank meeting.
Periodic event where Banker calls a meeting at random street. When timer expires all players lose control over Investor for few seconds. Investors will go the shortest way to destination.

Credits
I used Earth-Fury's UnitMaxState library and Bribe's UnitEvent.
Models/Icons authors:
Fingolfin, Black_Stan, D.O.G., Dark Hunter1357, Kitabatake, Apheraz Lucent, Ergius, spong3bob,
karland90, Mike, Debode, eubz, Vortigon, Dan van Ohllus, icewolf055, Zerox, stonneash,
HammerFist132, Lord_T, Kitabatake, Mc !, D.O.G., chilla_killa, TLI-Inferno, Pancakes, darkdeathknight,
azsure, epsilon, Frankster, Sunchips, Sellenisko, Scythy Dervish, Carrington2k, Zerox, Kofi_Banan,
JB_McKnight, eubz, Goldwolf, Cavman, hortaxman, HappyTauren, The Weird Human, Red XIII,
Mechanical Man, SataX, skrab, Ujimasa Hojo, darkdeathknight, Pvt.Toma, JB_McKnight,
communist_orc, Amigurumi, Misha, Chriz, Scythy Dervish, kellym0, RED BARON, takakenji,
Aeroblyctos, Uncle Fester, Ribenamania, skrab, Pvt.Toma, Grey Archon, Trollschnitzel, Ket, Callahan,
HappyTauren, MassiveMaster, 3rgytr54, takakenji, The_Silent, Zerox, Illidan(evil)x, Markos3520,
Sunwarrior25, .KC, CloudWolf, TheCoachPotato,

Updates
22-10-2016 ver 10.4
added few sounds, fixed minor bug with not updating (visual) houses/hotels number
25-10-2016 ver 10.5 new lose condition: 6 times in jail, sending units from 'Cheap Pub' instead of property itself, factory now offers cool item, Investors have 1-time-use ability 'blink', sell buildings ability removed, few balances
Contents

Monopoly v2.10.5 (Map)

Level 18
Joined
Nov 21, 2012
Messages
835
It's not optimized anymore cause optimalizations saves only ~300kB, and loading time is very short anyway,
Game rules may look difficulct but in game you can fast find out how to play it.
2 months ago I made monopoly based excactly on original board game Monopoly, but it turned out that for warcraft3 it was much to boring (rolling dices, to much random part in the game) so now this ver came out.
 
Level 2
Joined
Dec 3, 2010
Messages
30
nice playng with you :goblin_good_job: i do like to suggest some improvements if you dont mind :ogre_datass:

-i notice there is no effect in factory so do add an effect wherein passing other player's plots minuses the cost

-make the casino have a chance for "profit" since we use a turn buying it :) increase the chance and limit the number of gamble you can do per turn (this will make casino a contestable plot)
-the lettering of each house plots [A-H] was very confusing to me as a beginner, especially when i have to click to check each of them. put the lettering in the plot probably? :ogre_kawaii:

-also make the player who gets like 70% of the plots win :) (this will make an ending especially with 4 players around)

thanks for the game bro and more power :ogre_haosis:
 
Level 23
Joined
Oct 12, 2008
Messages
1,783
Monopoly v2.10.5 - 4/11/16
Exactly what it says on the tin, an adaptation of Monopoly to WC3.
The main gripe I have is that the "board" (ie. terrain) is very messy. It's hard to distinguish what is scenery, and what is a game-play relevant object/space.
Personally, I would give each property tile a larger/more distinct space; making it easier read visually.
That said, the gripe is minor and the map does what it says.
If you've always wanted to play Monopoly in wc3; here's your chance.
- Map approved
 

Deleted member 247165

D

Deleted member 247165

Interesting and innovative mod for Warcraft 3, I played it with my friends. They liked it but it needs some tweaks. Anyway, nice implement. 4/5 from me. Good work! :)
 
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