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Monkey King Ingame Texture

This is my Dota 1 version of Monkey King
using only in-game texture
The animation is from the Blademaster
Give Credits if you use this in your Map

[[[[[[[[[[[[:::::::::::::::::::::::::::::::]]]]]]]]]]]]
Monkey King

Spells
Boundless Strike
Tree Dance
Primal Spring
Jingu Mastery
Mischief/Un-Transform
Wukong's Command

Update Fix

- Added a "Portrait"
- The right hand/foot is correctly "Attached" to the bone
- Changed "Texture" for the shirt
- Fixed the "Hole" under its mouth
- The "Wrap" on the armor parts fixed
Contents

Hero Monkey King (Model)

Hero Monkey King Portrait (Model)

Reviews
General Frank
Please remove the space from the model name and change the internal model name.
General Frank
Please remove the space from the model name and change the internal model name.
General Frank
A fine model edit with a great use of in-game textures. Good job. You might want to make a better portrait model though.
Level 51
Joined
Dec 8, 2008
Messages
4,357
Review: Nice and creative edit. Especially the use of thralls head :p A few things though:

1. Fix the hole under its mouth. When he looks up in one of the animations the hole can be seen.

2. Improve the wrap on the armor parts. The lines are edgy and all of them look kinda blurry. And make their material two-sided.

3. Add a portrait. The one now does the model no justice.

4. The right hand is not correctly attached to the bone. (its sepearted from the armor part).

5. Personal taste: use a different texture for the shirt. I tkind of looks like as if the body texture was bugged and stretched.

Do that and it will be approved.
 
Last edited:
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