• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Mole Machine

Dark iron dwarf; Mole Machine.

This model has been hanging around for awhile.

Edit: Big thanks to General Frank for fixing it easily and teaching me about some new tools I can use :)
Contents

Mole Machine (Model)

Reviews
General Frank
Fixes are made. :) A great and simple model, but with excellent execution and based on a great idea. Amazing job.

Em!

Em!

Level 24
Joined
Jan 9, 2004
Messages
632
Please fix the extents of the model.
Aww humbug. A quick investigation gave me a suspect that goes by the name of portrait background. After removing the guilty party and recalculating extends it seemed to work fine. Without your whatchamacallit I don´t know for sure. Still, no quick fix, gotta take the model back into the oven and do this real proper like. Mayhap I crank me old knuckles and make a real portrait!! Then we will see if your therapy app thar will still whine about stuff being negative!
 
Aww humbug. A quick investigation gave me a suspect that goes by the name of portrait background. After removing the guilty party and recalculating extends it seemed to work fine. Without your whatchamacallit I don´t know for sure. Still, no quick fix, gotta take the model back into the oven and do this real proper like. Mayhap I crank me old knuckles and make a real portrait!! Then we will see if your therapy app thar will still whine about stuff being negative!
Rules are rules, sorry.
But I can help you fix the model pretty easily.
 

Em!

Em!

Level 24
Joined
Jan 9, 2004
Messages
632
What tools do you you then? Maybe some of them are waaaay outdated or break now.
My old comp got 3dsmax5 :peasant-tongue-out: and yes it frequently crashes. I just like using it and for newer versions of max, I am not techy enough to know how to use the external tools to convert from mdx to max and back. I tried blender and managed to get that to work but it´s awkward to use imo. My brother is a maya user and that feels like alien technology and even then I´d have to use a third party tool for conversions. Lot of hassle for supporting a classic hobby. I´d use newer modeling programs for other work but classic max5 is the right one for me. I don´t mind using other tools to fix stuff, I just gotta be more careful when I export.

On that note, I do have a lot of models just hanging around in a folder if I do get around to uploading some of them it would be easier now to patch them up.
 
Last edited:
Level 2
Joined
Oct 5, 2021
Messages
7
Great model!!! I'm using this ^^
Actually just tested unit cargo and the treant "Root" ability and it just works, it cant unload while mobile and only when deployed.. (always try out the "easy way" first) this is all nice except "Root" forces a building to use its alternate model when in the immobile stance... so an idea might be to add an extra mole machine model with the stances reversed? (might be easy to do but I don't know how).
Anyway amazing work.
 

Em!

Em!

Level 24
Joined
Jan 9, 2004
Messages
632
Great model!!! I'm using this ^^
Actually just tested unit cargo and the treant "Root" ability and it just works, it cant unload while mobile and only when deployed.. (always try out the "easy way" first) this is all nice except "Root" forces a building to use its alternate model when in the immobile stance... so an idea might be to add an extra mole machine model with the stances reversed? (might be easy to do but I don't know how).
Anyway amazing work.
I´ll look into it with root. I always just used cargo with long-range blink to teleport the machine and cargo around.
 
Level 2
Joined
Oct 5, 2021
Messages
7
ye blink works fine, but as I'm working on an altered melee map( my now 15 years old project... lol), blink might be a little too op.
while the other could be countered by detection, anyway it might work with a morph spell (dunno with cargo). but the cool thing about the "Root" spell is that you get a placement grid when you unburrow..
Anyway a version with the "alternate" and "Normal" models switched would fix it..
 
Top