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Modern Barrel [4 Variants]

My other modern barrels weren't great so I decided to do some new ones. I've let the other pack stay up, because updates effectively overwrites the models and deletes them forever, and I the old pack still has some unique features not in this pack.

This package includes 4 barrels, two non-explosive ones, and two explosive ones.

Each barrel have both team-color and a replaceable texture, so they an be used both as doodads and as units. They are however meant to be doodads.

They use replacable texture id 31. So you have to use that one two if you want them team colored as doodads, etc. See below:

173531-6397e75a78fc60e9c52e059b2f11dea7.png


NOTES:
As always: Size is artificially inflated as the Hive forces me to upload my texture once per variation. SO 4x Textures. You only have to import the texture once.

The model viewer shows the barrel with AshenwaleTree texture because that is the default one for ReplaceTextureID 31. It will only look like that ingame if you use that texture specifically.

Update: Fixed the issues, added a decay animations.


Keywords:
Barrels, modern, containers, HD, HQ, explosive, modern, survival, city, street, trap
Previews
Contents

Modern Barrel [1 Non-Explosive] (Model)

Modern Barrel [2 Open Non-Explosive] (Model)

Modern Barrel [3 Open Explosive] (Model)

Modern Barrel [4 Explosive] (Model)

Reviews
General Frank
A very useful pack of barrels for various applications. Nice and simple mesh and very well made texture. Models work in-game and performs very well. Great job.
Does the testmap work for you?

I have to imagine it is either an import issue or a reforged issue.
Did you call the texture "modernbarrel.blp" and not "warcraft3imported/modernbarrel.blp", or whatever the default path is?

If it is not that, then I can't do much. I don't have reforged. Might be that it handles replacable textures differently. Can try and remove them I guess.
 
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Joined
Jun 16, 2008
Messages
333
Does the testmap work for you?

I have to imagine it is either an import issue or a reforged issue.
Did you call the texture "modernbarrel.blp" and not "warcraft3imported/modernbarrel.blp", or whatever the default path is?

If it is not that, then I can't do much. I don't have reforged. Might be that it handles replacable textures differently. Can try and remove them I guess.
"war3mapImported\" was the issue, just removed it and blam.... thanks!

I want it to roll as a walking animation, is there a way I can do it in Retera Model Studio, some other program or is there tutorials out there? I googled but couldn't find anything other then transfer animations.
 
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