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Mo'arg Brute

Hi again, Today I share with you guys a new model made from scratch. This time a simple but (I hope) useful Brute based on the demon character from Legion.
Enjoy it!

PS. If someone is interested in the process of creation of this model, you gotta check this out. ;)

Note: The model viewer distorts a bit the animations, they perform well in game.
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Mo'arg Brute (Model)

Reviews
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Review: Amazing model. The wrapping job is stunning. Works ingame. Only wish you'd made a separate portrait as these things are indeed capable of talking. Anyway: Approved.
Level 7
Joined
Mar 10, 2013
Messages
366
Wow, excelent model, can't critique (and is surely hard to meet this criterea for me).

5/5
 
Level 50
Joined
Dec 29, 2014
Messages
1,950
I am glad you used in game animations. They fit very well. I'm more glad that you proved to people like me who doubted in your work that you are a professional in doing models. I apologize for accusing you for some actions. It's very nice of you sharing that video of making one of your models, it's also helpfull.
I saw your older version of this model on that WOWforum and I have to tell you that this is a great improvement of that model. The use of textures is incredible and wrapping is just wordless.
 
Level 10
Joined
Mar 16, 2013
Messages
297
the Legion invades the hive coz of you lol xD
great work just like before, can't wait for your version of Kil'jaeden and hope to see some Demon Hunters from you as well
:goblin_yeah:
 

Kyrbi0

Arena Moderator
Level 45
Joined
Jul 29, 2008
Messages
9,492
This model doesn't interest me much at all, but it's great & well-made. What really excites me is that awexome Youtube video showing step-by-step of you creating it! Fantastic stuff; seeing workflows is so cool to me, and important for learning how to do it myself.

Specifically, I'm quite interested in how exactly you accomplished it. I mean, I always thought you just had to select a whole geoset & do your best to adjust the polies on the texture... Understandably, my rewraps are garbage. So what are you doing, and how?
 
Level 23
Joined
May 9, 2016
Messages
106
Thank you to everyone guys, your words motivate me a lot!

Wow great Model dude

anyway how did u connect those vertex using MDLVIS without using other Tools ex. MS3D

MDLVIS is a very simple software but it has really useful functions, in the functions panel there's a button to "create triangle" this works when you select 3 vertices (it doesn't matter whether the're free or not but must be 3 vertices, in some parts there's a lot of vertices which seem like one)

This model doesn't interest me much at all, but it's great & well-made. What really excites me is that awexome Youtube video showing step-by-step of you creating it! Fantastic stuff; seeing workflows is so cool to me, and important for learning how to do it myself.

Specifically, I'm quite interested in how exactly you accomplished it. I mean, I always thought you just had to select a whole geoset & do your best to adjust the polies on the texture... Understandably, my rewraps are garbage. So what are you doing, and how?


Hi Kyrbi0 as you can see at the beggining of the video I copy/paste a single polygon from the shoulderpad, then I separate it into another Geoset. I change the material (texture) for this new geoset and start working in a sequence of copy/paste the vertices giving them an approximate form to the original, then connect them creating triangles. The remaining work is the wrapping, trying to adapt the polygons created to the texture.
 
Level 50
Joined
Dec 29, 2014
Messages
1,950
this works when you select 3 vertices (it doesn't matter whether the're free or not but must be 3 vertices, in some parts there's a lot of vertices which seem like one
Actually sometimes you cannot make a triangle out of vertices because the vertices are not connected properly. You need to select the vertices that cannot be wield and chose option "connect" and then "wield". Then it works.
Edit: Just an explanation to @Grey Knight
 
Level 50
Joined
Dec 29, 2014
Messages
1,950
Actually sometimes you cannot make a triangle out of vertices because the vertices are not connected properly. You need to select the vertices that cannot be wield and chose option "connect" and then "wield". Then it works.
Woah, you guys are blowing my mind here, since I could never get this to work. Hold on while I try this out & get back to you.
Actually, it's collapse option, not connect, my mistake. First connect, then wield vertice and it should work.
 
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